private void OnParticleCollision(GameObject other) { AgentControl enemy = other.transform.GetComponent <AgentControl>(); if (enemy != null) { enemy.DamageNPC(damage); } }
void Shoot() { RaycastHit hit; if (Physics.Raycast(cam.transform.position, cam.transform.forward, out hit, float.MaxValue, enemy)) { AgentControl enemy = hit.transform.GetComponent <AgentControl>(); if (enemy != null) { Debug.Log("Dying", hit.transform); enemy.DamageNPC(damage); } } }