Esempio n. 1
0
        public virtual void Destroy()
        {
            if (_destroyed)
            {
                return;
            }

            _destroyed = true;

            foreach (var disposable in _Subscriptions)
            {
                disposable.Dispose();
            }

            _Subscriptions.Clear();

            AgentBase?.Destroy();
            OnDestroyed?.Invoke(this);
            UnityEngine.Object.Destroy(GameObject);
        }