Esempio n. 1
0
    void Update()
    {
        // Hide if the agent died.
        if (!_agent)
        {
            BroadcastMessage("Hide", this, SendMessageOptions.DontRequireReceiver);
            gameObject.SetActive(false);
            return;
        }

        AgentAttributes attributes = _agent.GetComponent <AgentAttributes> ();

        gameIDVal.text = attributes.ID.ToString();

        AgentInventory inventory = _agent.GetComponent <AgentInventory> ();

        capacityVal.text = inventory.carryCount.ToString() + " / " + inventory.capacity.ToString();

        Health health = _agent.GetComponent <Health> ();

        hpVal.text = health.GetCurrentHealth() + " / " + health.GetInitialHealth();

        statusVal.text = _agent.GetComponent <AgentStates> ().GetStatusString();
        taskVal.text   = _agent.GetComponent <AgentStates> ().GetTaskString();

        Attack attack = _agent.GetComponent <Attack> ();

        attackRangeVal.text = attack.GetAttackRadius().ToString();
        damageVal.text      = attack.GetDamage().ToString();
    }
Esempio n. 2
0
    public static Agent spawnAgent(AgentAttributes attributes, string role)
    {
        var   agentSpawn  = Instantiate(attributes.agentPrefab);
        Agent agentScript = agentSpawn.AddComponent <Agent>() as Agent;

        setRole(agentScript, role);
        agentScript.Attributes = attributes;
        return(agentScript);
    }
    //=================\\
    //===== Start =====\\
    //=================\\
    void Start()
    {
        _audioController = FindObjectOfType<AudioController> ().gameObject.GetComponent<AudioController> ();
        showError = false;
        hospitalAvailable = false;
        farmAvailable = false;
        waterstationAvailable = false;
        powerstationAvailable = false;
        storageAvailable = false;
        traininggroundAvailable = false;

        _gameController = GameObject.Find ("GameController").GetComponent<GameController> ();

        myCamObj = GameObject.Find ("CameraObject");

        myCanvas = GameObject.Find ("Canvas").GetComponent <Canvas>();
        selectedIcon = GetComponentInChildren<SpriteRenderer>();

        //===============================\\
        //=== Settler Info Background ===\\
        //===============================\\
        SettlerInfoDelBg = (Image)Instantiate (SettlerInfoBg);
        SettlerInfoDelBg.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        SettlerInfoDelBg.rectTransform.sizeDelta = new Vector2 (821, 306);
        SettlerInfoDelBg.transform.Translate (410, 152.5f, 0);
        SettlerInfoDelBg.gameObject.SetActive (false);
        SettlerInfoDelBg.CrossFadeAlpha (0.95f, 0, false);

        //=======================\\
        //=== Settler Picture ===\\
        //=======================\\
        settlerPortraitDel = (Image)Instantiate (settlerPortrait);
        settlerPortraitDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        settlerPortraitDel.rectTransform.sizeDelta = new Vector2 (200, 300);
        settlerPortraitDel.transform.Translate (105, 150, 0);
        settlerPortraitDel.gameObject.SetActive (false);

        //====================\\
        //=== Settler Name ===\\
        //====================\\
        firstLastNameDel = (Text)Instantiate (firstLastName);
        firstLastNameDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        firstLastNameDel.rectTransform.sizeDelta = new Vector2 (600, 50);
        firstLastNameDel.transform.position = new Vector2 (500, 279);

        firstLastNameDel.fontSize = 28;
        firstLastNameDel.gameObject.SetActive (false);

        //==========================\\
        //=== Settler Attributes ===\\
        //==========================\\
        //Fake Attributes
        rndHP  = UnityEngine.Random.Range (1, 101);
        rndStam = UnityEngine.Random.Range (0, 101);
        rndMor = UnityEngine.Random.Range (0, 101);
        rndHung = UnityEngine.Random.Range (0, 101);
        rndThir = UnityEngine.Random.Range (0, 101);
        rndStr = UnityEngine.Random.Range (0, 11);
        rndInt = UnityEngine.Random.Range (0, 11);
        rndAgil = UnityEngine.Random.Range (0, 11);
        rndPerc = UnityEngine.Random.Range (0, 11);
        rndChar = UnityEngine.Random.Range (0, 11);

        // Attributes Title
        attributesTitleDel = (Text)Instantiate (attributesTitle);
        attributesTitleDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        attributesTitleDel.rectTransform.sizeDelta = new Vector2 (1920, 100);
        attributesTitleDel.text = "Attributes";

        attributesTitleDel.fontSize = 28;
        attributesTitleDel.transform.position = new Vector2 (315, 230);
        attributesTitleDel.rectTransform.sizeDelta = new Vector2 (200, 50);
        attributesTitleDel.gameObject.SetActive (false);

        //Health
        settlerHealthImageDel = (Image)Instantiate (settlerHealthImage);
        settlerHealthImageDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        settlerHealthImageDel.rectTransform.sizeDelta = new Vector2 (30, 30);
        settlerHealthImageDel.transform.Translate (240, 177, 0);
        settlerHealthImageDel.gameObject.SetActive (false);

            //Text
            settlerHealthTextDel = (Text)Instantiate (settlerHealthText);
            settlerHealthTextDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

            settlerHealthTextDel.rectTransform.sizeDelta = new Vector2 (300, 100);
            settlerHealthTextDel.transform.position = new Vector2 (settlerHealthImageDel.rectTransform.position.x + 45, settlerHealthImageDel.rectTransform.position.y);
            settlerHealthTextDel.gameObject.SetActive (false);
            settlerHealthTextDel.fontSize = 18;

        //Stamina
        settlerStaminaImageDel = (Image)Instantiate (settlerStaminaImage);
        settlerStaminaImageDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        settlerStaminaImageDel.rectTransform.sizeDelta = new Vector2 (30, 30);
        settlerStaminaImageDel.transform.Translate (settlerHealthImageDel.rectTransform.position.x, settlerHealthImageDel.rectTransform.position.y - 50, 0);
        settlerStaminaImageDel.gameObject.SetActive (false);

            //Text
            settlerStaminaTextDel = (Text)Instantiate (settlerStaminaText);
            settlerStaminaTextDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

            settlerStaminaTextDel.rectTransform.sizeDelta = new Vector2 (150, 100);
            settlerStaminaTextDel.transform.position = new Vector2 (settlerStaminaImageDel.rectTransform.position.x + 45, settlerStaminaImageDel.rectTransform.position.y);
            settlerStaminaTextDel.gameObject.SetActive (false);
            settlerStaminaTextDel.fontSize = 18;

        //Hunger
        settlerHungerImageDel = (Image)Instantiate (settlerHungerImage);
        settlerHungerImageDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        settlerHungerImageDel.rectTransform.sizeDelta = new Vector2 (30, 30);
        settlerHungerImageDel.transform.Translate (settlerHealthImageDel.rectTransform.position.x, settlerStaminaImageDel.rectTransform.position.y - 50, 0);
        settlerHungerImageDel.gameObject.SetActive (false);

            //Text
            settlerHungerTextDel = (Text)Instantiate (settlerHungerText);
            settlerHungerTextDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

            settlerHungerTextDel.rectTransform.sizeDelta = new Vector2 (150, 100);
            settlerHungerTextDel.transform.position = new Vector2 (settlerHungerImageDel.rectTransform.position.x + 45, settlerHungerImageDel.rectTransform.position.y);
            settlerHungerTextDel.gameObject.SetActive (false);
            settlerHungerTextDel.fontSize = 18;

        //Thirst
        settlerThirstImageDel = (Image)Instantiate (settlerThirstImage);
        settlerThirstImageDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        settlerThirstImageDel.rectTransform.sizeDelta = new Vector2 (30, 30);
        settlerThirstImageDel.transform.Translate (settlerHealthImageDel.rectTransform.position.x, settlerHungerImageDel.rectTransform.position.y - 50, 0);
        settlerThirstImageDel.gameObject.SetActive (false);

            //Text
            settlerThirstTextDel = (Text)Instantiate (settlerThirstText);
            settlerThirstTextDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

            settlerThirstTextDel.rectTransform.sizeDelta = new Vector2 (150, 100);
            settlerThirstTextDel.transform.position = new Vector2 (settlerThirstImageDel.rectTransform.position.x + 45, settlerThirstImageDel.rectTransform.position.y);
            settlerThirstTextDel.gameObject.SetActive (false);
            settlerThirstTextDel.fontSize = 18;

        //======================\\
        //=== Settler Traits ===\\
        //======================\\
        //Strength
        settlerStrengthImageDel = (Image)Instantiate (settlerStrengthImage);
        settlerStrengthImageDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        settlerStrengthImageDel.rectTransform.sizeDelta = new Vector2 (30, 30);
        settlerStrengthImageDel.transform.Translate (settlerHealthImageDel.transform.position.x + 115, settlerHealthImageDel.rectTransform.position.y, 0);
        settlerStrengthImageDel.gameObject.SetActive (false);

            //Text
            settlerStrengthTextDel = (Text)Instantiate (settlerStrengthText);
            settlerStrengthTextDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

            settlerStrengthTextDel.rectTransform.sizeDelta = new Vector2 (150, 100);
            settlerStrengthTextDel.transform.position = new Vector2 (settlerStrengthImageDel.rectTransform.position.x + 45, settlerStrengthImageDel.rectTransform.position.y);
            settlerStrengthTextDel.gameObject.SetActive (false);
            settlerStrengthTextDel.fontSize = 18;

        //Intelligence
        settlerIntelligenceImageDel = (Image)Instantiate (settlerIntelligenceImage);
        settlerIntelligenceImageDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        settlerIntelligenceImageDel.rectTransform.sizeDelta = new Vector2 (30, 30);
        settlerIntelligenceImageDel.transform.Translate (settlerStrengthImageDel.rectTransform.position.x, settlerStrengthImageDel.rectTransform.position.y - 37.5f, 0);
        settlerIntelligenceImageDel.gameObject.SetActive (false);

            //Text
            settlerIntelligenceTextDel = (Text)Instantiate (settlerIntelligenceText);
            settlerIntelligenceTextDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

            settlerIntelligenceTextDel.rectTransform.sizeDelta = new Vector2 (150, 100);
            settlerIntelligenceTextDel.transform.position = new Vector2 (settlerIntelligenceImageDel.rectTransform.position.x + 45, settlerIntelligenceImageDel.rectTransform.position.y);
            settlerIntelligenceTextDel.gameObject.SetActive (false);
            settlerIntelligenceTextDel.fontSize = 18;

        //Agility
        settlerAgilityImageDel = (Image)Instantiate (settlerAgilityImage);
        settlerAgilityImageDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        settlerAgilityImageDel.rectTransform.sizeDelta = new Vector2 (30, 30);
        settlerAgilityImageDel.transform.Translate (settlerStrengthImageDel.rectTransform.position.x, settlerIntelligenceImageDel.rectTransform.position.y - 37.5f, 0);
        settlerAgilityImageDel.gameObject.SetActive (false);

            //Text
            settlerAgilityTextDel = (Text)Instantiate (settlerAgilityText);
            settlerAgilityTextDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

            settlerAgilityTextDel.rectTransform.sizeDelta = new Vector2 (150, 100);
            settlerAgilityTextDel.transform.position = new Vector2 (settlerAgilityImageDel.rectTransform.position.x + 45, settlerAgilityImageDel.rectTransform.position.y);
            settlerAgilityTextDel.gameObject.SetActive (false);
            settlerAgilityTextDel.fontSize = 18;

        //Perception
        settlerPerceptionImageDel = (Image)Instantiate (settlerPerceptionImage);
        settlerPerceptionImageDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        settlerPerceptionImageDel.rectTransform.sizeDelta = new Vector2 (30, 30);
        settlerPerceptionImageDel.transform.Translate (settlerStrengthImageDel.rectTransform.position.x, settlerAgilityImageDel.rectTransform.position.y - 37.5f, 0);
        settlerPerceptionImageDel.gameObject.SetActive (false);

            //Text
            settlerPerceptionTextDel = (Text)Instantiate (settlerPerceptionText);
            settlerPerceptionTextDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

            settlerPerceptionTextDel.rectTransform.sizeDelta = new Vector2 (150, 100);
            settlerPerceptionTextDel.transform.position = new Vector2 (settlerPerceptionImageDel.rectTransform.position.x + 45, settlerPerceptionImageDel.rectTransform.position.y);
            settlerPerceptionTextDel.gameObject.SetActive (false);
            settlerPerceptionTextDel.fontSize = 18;

        //Charisma
        settlerCharismaImageDel = (Image)Instantiate (settlerCharismaImage);
        settlerCharismaImageDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        settlerCharismaImageDel.rectTransform.sizeDelta = new Vector2 (30, 30);
        settlerCharismaImageDel.transform.Translate (settlerStrengthImageDel.rectTransform.position.x, settlerPerceptionImageDel.rectTransform.position.y - 37.5f, 0);
        settlerCharismaImageDel.gameObject.SetActive (false);

            //Text
            settlerCharismaTextDel = (Text)Instantiate (settlerCharismaText);
            settlerCharismaTextDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

            settlerCharismaTextDel.rectTransform.sizeDelta = new Vector2 (150, 100);
            settlerCharismaTextDel.transform.position = new Vector2 (settlerCharismaImageDel.rectTransform.position.x + 45, settlerCharismaImageDel.rectTransform.position.y);
            settlerCharismaTextDel.gameObject.SetActive (false);
            settlerCharismaTextDel.fontSize = 18;

        //=========================\\
        //=== Settler Inventory ===\\
        //=========================\\
        // Inventory Title
        inventoryTitleDel = (Text)Instantiate (inventoryTitle);
        inventoryTitleDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        inventoryTitleDel.text = "Inventory";

        inventoryTitleDel.fontSize = 28;
        inventoryTitleDel.transform.position = new Vector2 (515, 230);
        inventoryTitleDel.rectTransform.sizeDelta = new Vector2 (150, 100);
        inventoryTitleDel.gameObject.SetActive (false);

        //Inventory Food
        inventoryFoodTextDel = (Text)Instantiate (inventoryFoodText);
        inventoryFoodTextDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        inventoryFoodTextDel.text = "Food: " + agentLogic.foodStored;
        inventoryFoodTextDel.transform.position = new Vector2 (settlerHealthTextDel.rectTransform.position.x + 220, settlerHealthTextDel.rectTransform.position.y);
        inventoryFoodTextDel.rectTransform.sizeDelta = new Vector2 (150, 50);
        inventoryFoodTextDel.gameObject.SetActive (false);
        inventoryFoodTextDel.fontSize = 18;

        //====================\\
        //=== Settler Role ===\\
        //====================\\
        //Roles Title
        rolesTitleDel = (Text)Instantiate (rolesTitle);
        rolesTitleDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        rolesTitleDel.text = "Role";

        rolesTitleDel.fontSize = 28;
        rolesTitleDel.transform.position = new Vector2 (715, 230);
        rolesTitleDel.rectTransform.sizeDelta = new Vector2 (200, 50);
        rolesTitleDel.gameObject.SetActive (false);

        //Farmer Role Button
        farmerRoleButtonDel = (Button)Instantiate (farmerRoleButton);
        farmerRoleButtonDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        farmerRoleButtonDel.image.rectTransform.sizeDelta = new Vector2 (160, 45);
        farmerRoleButtonDel.transform.Translate (settlerHealthImageDel.rectTransform.position.x + 475, settlerHealthImageDel.rectTransform.position.y, 0);
        farmerRoleButtonDel.GetComponentInChildren<Text> ().text = "Farmer";
        farmerRoleButtonDel.GetComponentInChildren<Text> ().font = font_hero;
        farmerRoleButtonDel.onClick.AddListener (() => farmerRoleClicked());
        farmerRoleButtonDel.gameObject.SetActive (false);

        //Hydrologist Role Button
        hydrologistRoleButtonDel = (Button)Instantiate (hydrologistRoleButton);
        hydrologistRoleButtonDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        hydrologistRoleButtonDel.image.rectTransform.sizeDelta = new Vector2 (160, 45);
        hydrologistRoleButtonDel.transform.Translate (farmerRoleButtonDel.image.rectTransform.position.x, farmerRoleButtonDel.image.rectTransform.position.y - 47.5f, 0);
        hydrologistRoleButtonDel.GetComponentInChildren<Text> ().text = "Hydrologist";
        hydrologistRoleButtonDel.GetComponentInChildren<Text> ().font = font_hero;
        hydrologistRoleButtonDel.onClick.AddListener (() => waterPurifierRoleClicked());
        hydrologistRoleButtonDel.gameObject.SetActive (false);

        //Power Engineer Role Button
        powerEngineerRoleButtonDel = (Button)Instantiate (powerEngineerRoleButton);
        powerEngineerRoleButtonDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        powerEngineerRoleButtonDel.image.rectTransform.sizeDelta = new Vector2 (160, 45);
        powerEngineerRoleButtonDel.transform.Translate (farmerRoleButtonDel.image.rectTransform.position.x, hydrologistRoleButtonDel.image.rectTransform.position.y - 47.5f, 0);
        powerEngineerRoleButtonDel.GetComponentInChildren<Text> ().text = "Power Engineer";
        powerEngineerRoleButtonDel.GetComponentInChildren<Text> ().font = font_hero;
        powerEngineerRoleButtonDel.onClick.AddListener (() => powerEngineerRoleClicked());
        powerEngineerRoleButtonDel.gameObject.SetActive (false);

        //Trainee Role Button
        traineeRoleButtonDel = (Button)Instantiate (traineeRoleButton);
        traineeRoleButtonDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        traineeRoleButtonDel.image.rectTransform.sizeDelta = new Vector2 (160, 45);
        traineeRoleButtonDel.transform.Translate (farmerRoleButtonDel.image.rectTransform.position.x, powerEngineerRoleButtonDel.image.rectTransform.position.y - 47.5f, 0);
        traineeRoleButtonDel.GetComponentInChildren<Text> ().text = "Trainee";
        traineeRoleButtonDel.GetComponentInChildren<Text> ().font = font_hero;
        traineeRoleButtonDel.onClick.AddListener (() => traineeRoleClicked());
        traineeRoleButtonDel.gameObject.SetActive (false);

        //Close Button
        exBtnDel = (Button)Instantiate (exBtn);
        exBtnDel.gameObject.transform.SetParent (myCanvas.gameObject.transform);

        exBtnDel.image.rectTransform.sizeDelta = new Vector2 (20, 20);
        exBtnDel.transform.Translate (795, 286, 0);
        exBtnDel.GetComponentInChildren<Text> ().text = "";
        exBtnDel.gameObject.SetActive (false);
        exBtnDel.onClick.AddListener (() => exBtnClicked());

        agentAttributes = GetComponent <AgentAttributes> ();

        //Colours
        redValue = new Color (255 / 255f, 70 / 255f, 82 / 255f);
        //Color yellowValue = new Color (115 / 255, 255 / 255, 149 / 255);
        greenValue = new Color (115 / 255f, 255 / 255f, 149 / 255f);
    }