Esempio n. 1
0
 protected override void Initialize()
 {
     base.Initialize();
     agent = gameObject.GetComponent <NavMeshAgent>();
     agentAnimatorManager = GetComponent <AgentAnimatorManager>();
     agent.speed          = standardSpeed;
 }
Esempio n. 2
0
    protected override void Initialize()
    {
        base.Initialize();
        objectAgent = GetComponentInParent <Agent>();

        objectAnimatorManager = GetComponentInParent <AgentAnimatorManager>();
    }
 private void Start()
 {
     Component[] childHostileHitBoxes = gameObject.GetComponentsInChildren(typeof(HostileHitbox));
     foreach (HostileHitbox childHostileHitBox in childHostileHitBoxes)
     {
         hitBoxesToManage.Add(childHostileHitBox);
     }
     agentAnimatorManager = GetComponent <AgentAnimatorManager>();
 }
 protected override void Initialize()
 {
     agentAnimatorManager = GetComponent <AgentAnimatorManager>();
     player          = GameObject.Find("Player");
     playerRigidBody = player.GetComponent <Rigidbody>();
 }