Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown("e"))
        {
            Time.timeScale += 1.0f;
            //_agentData.Die();
        }
        if (Input.GetKeyDown("r"))
        {
            Time.timeScale = 1.0f;
        }

        //To Test if Monte Carlo Tree works, switch off exploration
        if (Input.GetKeyDown("t"))
        {
            if (ExplorationFactor == 0.0f)
            {
                ExplorationFactor = 0.5f;
            }
            else
            {
                ExplorationFactor = 0.0f;
            }
            isExploring = !isExploring;
            ResetPosition();
            GameObject.Find("IsExploring").GetComponent <UnityEngine.UI.Text>().text = isExploring.ToString();
        }


        if (!inBattle && _agentActions.IsAtDestination())
        {
            SelectionAndExpantion();
            Simulation((int)nodeOptions);
        }

        Battle();
        Checks();
    }