Esempio n. 1
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        protected override bool OverrideOnInspectorGUI(CableProperties properties, GUISkin skin)
        {
            if (properties == null)
            {
                return(true);
            }

            Undo.RecordObject(properties, "Cable properties");

            using (GUI.AlignBlock.Center)
                GUILayout.Label(GUI.MakeLabel("Cable Properties", true), skin.label);

            GUI.Separator();

            using (new GUI.Indent(12)) {
                foreach (CableProperties.Direction dir in CableProperties.Directions)
                {
                    OnPropertyGUI(dir, properties, skin);
                    GUI.Separator();
                }
            }

            if (UnityEngine.GUI.changed)
            {
                EditorUtility.SetDirty(properties);
            }

            return(true);
        }
Esempio n. 2
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        public override void OnPreTargetMembersGUI(GUISkin skin)
        {
            // Possible undo performed that deleted the constraint. Remove us.
            if (Constraint == null)
            {
                PerformRemoveFromParent();
                return;
            }

            GUILayout.Label(GUI.MakeLabel(Constraint.Type.ToString(), 24, true), GUI.Align(skin.label, TextAnchor.MiddleCenter));
            GUI.Separator();

            // Render AttachmentPair GUI.
            base.OnPreTargetMembersGUI(skin);

            GUI.Separator();

            Constraint.CollisionsState = ConstraintCollisionsStateGUI(Constraint.CollisionsState, skin);
            Constraint.SolveType       = ConstraintSolveTypeGUI(Constraint.SolveType, skin);

            GUI.Separator();

            Constraint.ConnectedFrameNativeSyncEnabled = ConstraintConnectedFrameSyncGUI(Constraint.ConnectedFrameNativeSyncEnabled, skin);

            GUI.Separator();

            ConstraintRowsGUI(skin);
        }
Esempio n. 3
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        public override void OnPreTargetMembersGUI(GUISkin skin)
        {
            if (AttachmentPair == null)
            {
                PerformRemoveFromParent();
                return;
            }

            bool guiWasEnabled = UnityEngine.GUI.enabled;

            using (new GUI.Indent(12)) {
                Undo.RecordObject(AttachmentPair, "Constraint Tool");

                GUILayout.Label(GUI.MakeLabel("Reference frame", true), skin.label);
                GUI.HandleFrame(AttachmentPair.ReferenceFrame, skin, 4 + 12);
                GUILayout.BeginHorizontal();
                GUILayout.Space(12);
                if (GUILayout.Button(GUI.MakeLabel(GUI.Symbols.Synchronized.ToString(), false, "Synchronized with reference frame"),
                                     GUI.ConditionalCreateSelectedStyle(AttachmentPair.Synchronized, skin.button),
                                     new GUILayoutOption[] { GUILayout.Width(24), GUILayout.Height(14) }))
                {
                    AttachmentPair.Synchronized = !AttachmentPair.Synchronized;
                    if (AttachmentPair.Synchronized)
                    {
                        ConnectedFrameTool.TransformHandleActive = false;
                    }
                }
                GUILayout.Label(GUI.MakeLabel("Connected frame", true), skin.label);
                GUILayout.EndHorizontal();
                UnityEngine.GUI.enabled = !AttachmentPair.Synchronized;
                GUI.HandleFrame(AttachmentPair.ConnectedFrame, skin, 4 + 12);
                UnityEngine.GUI.enabled = guiWasEnabled;
            }
        }
Esempio n. 4
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        private void HandleConstraintRowsGUI(ConstraintUtils.ConstraintRow[] rows, InvokeWrapper[] wrappers, GUISkin skin)
        {
            foreach (InvokeWrapper wrapper in wrappers)
            {
                if (wrapper.HasAttribute <HideInInspector>())
                {
                    continue;
                }

                GUILayout.BeginHorizontal();
                {
                    GUILayout.Label(GUI.MakeLabel(wrapper.Member.Name), skin.label, GUILayout.MinWidth(74));
                    GUILayout.FlexibleSpace();
                    GUILayout.BeginVertical();
                    {
                        for (int i = 0; i < 3; ++i)
                        {
                            using (new BeginConstraintRowGUI(rows[i], wrapper)) {
                                GUILayout.BeginHorizontal();
                                {
                                    HandleConstraintRowType(rows[i], i, wrapper, skin);
                                }
                                GUILayout.EndHorizontal();
                            }
                        }
                    }
                    GUILayout.EndVertical();
                }
                GUILayout.EndHorizontal();

                GUI.Separator();
            }
        }
Esempio n. 5
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        public static Constraint.ECollisionsState ConstraintCollisionsStateGUI(Constraint.ECollisionsState state, GUISkin skin)
        {
            bool guiWasEnabled = UnityEngine.GUI.enabled;

            using (new GUI.Indent(12)) {
                GUILayout.BeginHorizontal();
                {
                    GUILayout.Label(GUI.MakeLabel("Disable collisions: ", true), GUI.Align(skin.label, TextAnchor.MiddleLeft), new GUILayoutOption[] { GUILayout.Width(140), GUILayout.Height(25) });

                    UnityEngine.GUI.enabled = !EditorApplication.isPlaying;
                    if (GUILayout.Button(GUI.MakeLabel("Rb " + GUI.Symbols.Synchronized.ToString() + " Rb", false, "Disable all shapes in rigid body 1 against all shapes in rigid body 2."),
                                         GUI.ConditionalCreateSelectedStyle(state == Constraint.ECollisionsState.DisableRigidBody1VsRigidBody2, skin.button),
                                         new GUILayoutOption[] { GUILayout.Width(76), GUILayout.Height(25) }))
                    {
                        state = state == Constraint.ECollisionsState.DisableRigidBody1VsRigidBody2 ?
                                Constraint.ECollisionsState.KeepExternalState :
                                Constraint.ECollisionsState.DisableRigidBody1VsRigidBody2;
                    }

                    if (GUILayout.Button(GUI.MakeLabel("Ref " + GUI.Symbols.Synchronized.ToString() + " Con", false, "Disable Reference object vs. Connected object."),
                                         GUI.ConditionalCreateSelectedStyle(state == Constraint.ECollisionsState.DisableReferenceVsConnected, skin.button),
                                         new GUILayoutOption[] { GUILayout.Width(76), GUILayout.Height(25) }))
                    {
                        state = state == Constraint.ECollisionsState.DisableReferenceVsConnected ?
                                Constraint.ECollisionsState.KeepExternalState :
                                Constraint.ECollisionsState.DisableReferenceVsConnected;
                    }
                    UnityEngine.GUI.enabled = guiWasEnabled;
                }
                GUILayout.EndHorizontal();
            }

            return(state);
        }
Esempio n. 6
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        public void OnInspectorGUI(GUISkin skin)
        {
            using (GUI.AlignBlock.Center)
                GUILayout.Label(GUI.MakeLabel("AgXUnity Editor Settings", 24, true), skin.label);

            GUI.Separator3D();

            // Debug render manager.
            {
                using (GUI.AlignBlock.Center)
                    GUILayout.Label(GUI.MakeLabel("Debug render manager", 16, true), skin.label);
            }

            // BuiltInToolsTool settings GUI.
            {
                using (GUI.AlignBlock.Center)
                    GUILayout.Label(GUI.MakeLabel("Built in tools", 16, true), skin.label);

                GUI.Separator();

                HandleKeyHandlerGUI(GUI.MakeLabel("Select game object"), BuiltInToolsTool_SelectGameObjectKeyHandler, skin);
                HandleKeyHandlerGUI(GUI.MakeLabel("Select rigid body game object"), BuiltInToolsTool_SelectRigidBodyKeyHandler, skin);
                HandleKeyHandlerGUI(GUI.MakeLabel("Pick handler (scene view)"), BuiltInToolsTool_PickHandlerKeyHandler, skin);
            }

            GUI.Separator3D();
        }
Esempio n. 7
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        protected override void OnPreFrameGUI(CableRouteNode node, GUISkin skin)
        {
            using (new GUI.Indent(12)) {
                node.Type = (Cable.NodeType)EditorGUILayout.EnumPopup(GUI.MakeLabel("Type"), node.Type, skin.button);

                GUI.Separator();
            }
        }
Esempio n. 8
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        public static bool ConstraintConnectedFrameSyncGUI(bool enabled, GUISkin skin)
        {
            using (new GUI.Indent(12)) {
                enabled = GUI.Toggle(GUI.MakeLabel("Connected frame animated", true), enabled, skin.button, skin.label);
            }

            return(enabled);
        }
Esempio n. 9
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        public static Constraint.ESolveType ConstraintSolveTypeGUI(Constraint.ESolveType solveType, GUISkin skin)
        {
            GUILayout.BeginHorizontal();
            {
                GUILayout.Space(12);
                GUILayout.Label(GUI.MakeLabel("Solve Type", true), skin.label, GUILayout.Width(140));
                solveType = (Constraint.ESolveType)EditorGUILayout.EnumPopup(solveType, skin.button, GUILayout.ExpandWidth(true), GUILayout.Height(18), GUILayout.Width(2 * 76 + 4));
            }
            GUILayout.EndHorizontal();

            return(solveType);
        }
Esempio n. 10
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        public void ConstraintRowsGUI(GUISkin skin)
        {
            try {
                ConstraintUtils.ConstraintRowParser constraintRowParser = ConstraintUtils.ConstraintRowParser.Create(Constraint);

                InvokeWrapper[] memberWrappers = InvokeWrapper.FindFieldsAndProperties(null, typeof(ElementaryConstraintRowData));
                if (constraintRowParser.HasTranslationalRows)
                {
                    if (GUI.Foldout(Selected(SelectedFoldout.OrdinaryElementaryTranslational), GUI.MakeLabel("Translational properties </b>(along constraint axis)<b>", true), skin, OnFoldoutStateChange))
                    {
                        using (new GUI.Indent(12))
                            HandleConstraintRowsGUI(constraintRowParser.TranslationalRows, memberWrappers, skin);
                    }
                }

                if (constraintRowParser.HasRotationalRows)
                {
                    GUI.Separator();

                    if (GUI.Foldout(Selected(SelectedFoldout.OrdinaryElementaryRotational), GUI.MakeLabel("Rotational properties </b>(about constraint axis)<b>", true), skin, OnFoldoutStateChange))
                    {
                        using (new GUI.Indent(12))
                            HandleConstraintRowsGUI(constraintRowParser.RotationalRows, memberWrappers, skin);
                    }
                }

                ElementaryConstraintController[] controllers = Constraint.GetElementaryConstraintControllers();
                if (controllers.Length > 0)
                {
                    if (!constraintRowParser.Empty)
                    {
                        GUI.Separator();
                    }

                    if (GUI.Foldout(Selected(SelectedFoldout.Controllers), GUI.MakeLabel("Controllers", true), skin, OnFoldoutStateChange))
                    {
                        using (new GUI.Indent(12)) {
                            GUI.Separator();
                            foreach (var controller in controllers)
                            {
                                HandleConstraintControllerGUI(controller, skin);

                                GUI.Separator();
                            }
                        }
                    }
                }
            }
            catch (AgXUnity.Exception e) {
                GUILayout.Label(GUI.MakeLabel("Unable to parse constraint rows", true), skin.label);
                GUILayout.Label(GUI.MakeLabel("  - " + e.Message, Color.red), skin.label);
            }
        }
Esempio n. 11
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        private void OnPropertyGUI(CableProperties.Direction dir, CableProperties properties, GUISkin skin)
        {
            var data = EditorData.Instance.GetData(properties, "CableProperty" + dir.ToString());

            if (GUI.Foldout(data, GUI.MakeLabel(dir.ToString()), skin))
            {
                using (new GUI.Indent(12)) {
                    GUI.Separator();

                    properties[dir].YoungsModulus = Mathf.Clamp(EditorGUILayout.FloatField(GUI.MakeLabel("Young's modulus"), properties[dir].YoungsModulus), 1.0E-6f, float.PositiveInfinity);
                    properties[dir].YieldPoint    = Mathf.Clamp(EditorGUILayout.FloatField(GUI.MakeLabel("Yield point"), properties[dir].YieldPoint), 0.0f, float.PositiveInfinity);
                    properties[dir].Damping       = Mathf.Clamp(EditorGUILayout.FloatField(GUI.MakeLabel("Spook damping"), properties[dir].Damping), 0.0f, float.PositiveInfinity);
                }
            }
        }
Esempio n. 12
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        public override void OnPreTargetMembersGUI(GUISkin skin)
        {
            // TODO: Improvements.
            //   - "Copy-paste" shape.
            //       1. Select object with primitive shape(s)
            //       2. Select object to copy the shape(s) to
            //   - Move from-to existing bodies or create a new body.
            //   - Mesh object operations.
            //       * Simplify assembly
            //       * Multi-select to create meshes
            //   - Inspect element (hold 'i').

            if (!AgXUnity.Utils.Math.IsUniform(Assembly.transform.lossyScale, 1.0E-3f))
            {
                Debug.LogWarning("Scale of AgXUnity.Assembly transform isn't uniform. If a child rigid body is moving under this transform the (visual) behavior is undefined.", Assembly);
            }

            bool rbButtonPressed         = false;
            bool shapeButtonPressed      = false;
            bool constraintButtonPressed = false;

            GUI.ToolsLabel(skin);
            GUILayout.BeginHorizontal();
            {
                GUILayout.Space(12);
                using (GUI.ToolButtonData.ColorBlock) {
                    rbButtonPressed         = GUILayout.Button(GUI.MakeLabel("RB", true, "Assembly rigid body tool"), GUI.ConditionalCreateSelectedStyle(m_mode == Mode.RigidBody, skin.button), GUILayout.Width(30f), GUI.ToolButtonData.Height);
                    shapeButtonPressed      = GUILayout.Button(GUI.MakeLabel("Shape", true, "Assembly shape tool"), GUI.ConditionalCreateSelectedStyle(m_mode == Mode.Shape, skin.button), GUILayout.Width(54f), GUI.ToolButtonData.Height);
                    constraintButtonPressed = GUILayout.Button(GUI.MakeLabel("Constraint", true, "Assembly constraint tool"), GUI.ConditionalCreateSelectedStyle(m_mode == Mode.Constraint, skin.button), GUILayout.Width(80f), GUI.ToolButtonData.Height);
                }
            }
            GUILayout.EndHorizontal();

            HandleModeGUI(skin);

            if (rbButtonPressed)
            {
                ChangeMode(Mode.RigidBody);
            }
            if (shapeButtonPressed)
            {
                ChangeMode(Mode.Shape);
            }
            if (constraintButtonPressed)
            {
                ChangeMode(Mode.Constraint);
            }
        }
Esempio n. 13
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        private void OnShapeListGUI(GUISkin skin)
        {
            if (!GUI.Foldout(EditorData.Instance.GetData(RigidBody, "Shapes"), GUI.MakeLabel("Shapes", true), skin))
            {
                return;
            }

            Shape[] shapes = RigidBody.GetComponentsInChildren <Shape>();
            if (shapes.Length == 0)
            {
                using (new GUI.Indent(12))
                    GUILayout.Label(GUI.MakeLabel("Empty", true), skin.label);
                return;
            }

            using (new GUI.Indent(12)) {
                foreach (var shape in shapes)
                {
                    GUI.Separator();
                    if (!GUI.Foldout(EditorData.Instance.GetData(RigidBody,
                                                                 shape.GetInstanceID().ToString()),
                                     GUI.MakeLabel("[" + GUI.AddColorTag(shape.GetType().Name, Color.Lerp(Color.green, Color.black, 0.4f)) + "] " + shape.name),
                                     skin))
                    {
                        continue;
                    }

                    GUI.Separator();
                    using (new GUI.Indent(12)) {
                        Undo.RecordObjects(shape.GetUndoCollection(), "Shape");

                        shape.enabled = GUI.Toggle(GUI.MakeLabel("Enable"), shape.enabled, skin.button, skin.label);
                        if (shape is AgXUnity.Collide.Mesh)
                        {
                            GUI.Separator();

                            var newMeshSource = GUI.ShapeMeshSourceGUI((shape as AgXUnity.Collide.Mesh).SourceObjects.FirstOrDefault(), skin);
                            if (newMeshSource != null)
                            {
                                (shape as AgXUnity.Collide.Mesh).SetSourceObject(newMeshSource);
                            }
                        }
                        GUI.Separator();
                        BaseEditor <Shape> .Update(shape, shape, skin);
                    }
                }
            }
        }
Esempio n. 14
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        public void OnInspectorGUI(GUISkin skin)
        {
            if (RigidBody == null || GetChildren().Length == 0)
            {
                PerformRemoveFromParent();
                return;
            }

            GUILayout.Space(4);
            using (GUI.AlignBlock.Center)
                GUILayout.Label(GUI.MakeLabel("Create visual tool", 16, true), skin.label);

            GUILayout.Space(2);
            GUI.Separator();
            GUILayout.Space(4);

            foreach (var tool in GetChildren <ShapeVisualCreateTool>())
            {
                if (ShapeVisual.HasShapeVisual(tool.Shape))
                {
                    continue;
                }

                using (GUI.AlignBlock.Center)
                    GUILayout.Label(GUI.MakeLabel(tool.Shape.name, 16, true), skin.label);
                tool.OnInspectorGUI(skin, true);
            }

            var createCancelState = GUI.CreateCancelButtons(true, skin, "Create shape visual for shapes that hasn't already got one.");

            if (createCancelState == GUI.CreateCancelState.Create)
            {
                foreach (var tool in GetChildren <ShapeVisualCreateTool>())
                {
                    if (!ShapeVisual.HasShapeVisual(tool.Shape))
                    {
                        tool.CreateShapeVisual();
                    }
                }
            }
            if (createCancelState != GUI.CreateCancelState.Nothing)
            {
                PerformRemoveFromParent();
            }
        }
Esempio n. 15
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        protected override bool OverrideOnInspectorGUI(EditorData target, GUISkin skin)
        {
            using (GUI.AlignBlock.Center)
                GUILayout.Label(GUI.MakeLabel("Editor data", 18, true), skin.label);

            GUI.Separator3D();

            const float firstLabelWidth = 190;

            GUILayout.BeginHorizontal();
            {
                TimeSpan span = TimeSpan.FromSeconds(target.SecondsSinceLastGC);
                GUILayout.Label(GUI.MakeLabel("Seconds since last GC:"), skin.label, GUILayout.Width(firstLabelWidth));
                GUILayout.Label(GUI.MakeLabel(string.Format("{0:D2}m:{1:D2}s", span.Minutes, span.Seconds), true), skin.label);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            {
                GUILayout.Label(GUI.MakeLabel("Number of data entries:"), skin.label, GUILayout.Width(firstLabelWidth));
                GUILayout.Label(GUI.MakeLabel(target.NumEntries.ToString(), true), skin.label);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            {
                GUILayout.Label(GUI.MakeLabel("Number of cached data entries:"), skin.label, GUILayout.Width(firstLabelWidth));
                GUILayout.Label(GUI.MakeLabel(target.NumCachedEntries.ToString(), true), skin.label);
            }
            GUILayout.EndHorizontal();

            GUI.Separator();
            using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.green, 0.25f)))
                using (GUI.AlignBlock.Center) {
                    if (GUILayout.Button(GUI.MakeLabel("Collect garbage"), skin.button, GUILayout.Width(110)))
                    {
                        target.GC();
                    }
                }
            GUI.Separator();

            EditorUtility.SetDirty(target);

            return(true);
        }
Esempio n. 16
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        public void OnInspectorGUI(GUISkin skin, bool onlyNameAndMaterial = false)
        {
            if (!onlyNameAndMaterial)
            {
                GUILayout.Space(4);
                using (GUI.AlignBlock.Center)
                    GUILayout.Label(GUI.MakeLabel("Create visual tool", 16, true), skin.label);

                GUILayout.Space(2);
                GUI.Separator();
                GUILayout.Space(4);
            }

            GUILayout.BeginHorizontal();
            {
                GUILayout.Label(GUI.MakeLabel("Name:", true), skin.label, GUILayout.Width(64));
                Name = GUILayout.TextField(Name, skin.textField, GUILayout.ExpandWidth(true));
            }
            GUILayout.EndHorizontal();

            GUI.MaterialEditor(GUI.MakeLabel("Material:", true),
                               64,
                               Material,
                               skin,
                               newMaterial => Material = newMaterial);

            GUI.Separator();

            if (!onlyNameAndMaterial)
            {
                var createCancelState = GUI.CreateCancelButtons(Preview != null, skin, "Create new shape visual");
                if (createCancelState == GUI.CreateCancelState.Create)
                {
                    CreateShapeVisual();
                }
                if (createCancelState != GUI.CreateCancelState.Nothing)
                {
                    PerformRemoveFromParent();
                    return;
                }
            }
        }
        private void HandleCollisionGroupEntryPair(CollisionGroupEntryPair entryPair, GUISkin skin)
        {
            GUILayout.BeginHorizontal();
            {
                GUILayout.BeginVertical(GUILayout.Width(12));
                {
                    GUILayout.Space(4);
                    GUILayout.Label(GUI.MakeLabel("[", 22), skin.label, GUILayout.Height(32), GUILayout.Width(12));
                }
                GUILayout.EndVertical();

                GUILayout.BeginVertical();
                {
                    HandleCollisionGroupEntry(entryPair.First, skin);
                    HandleCollisionGroupEntry(entryPair.Second, skin);
                }
                GUILayout.EndVertical();
            }
            GUILayout.EndHorizontal();
        }
        private void HandleCollisionGroupEntry(CollisionGroupEntry entry, GUISkin skin)
        {
            bool buttonPressed = false;

            GUILayout.BeginHorizontal();
            {
                entry.Tag     = GUILayout.TextField(entry.Tag, skin.textField);
                buttonPressed = GUILayout.Button(GUI.MakeLabel("+"), skin.button, GUILayout.Width(18), GUILayout.Height(14));
            }
            GUILayout.EndHorizontal();

            if (buttonPressed)
            {
                m_findActiveGroupNameEntry = m_findActiveGroupNameEntry == entry ? null : entry;

                if (m_findActiveGroupNameEntry != null)
                {
                    m_groups = (from cg in Object.FindObjectsOfType <CollisionGroups>()
                                from cgEntry in cg.Groups
                                select cgEntry.Tag).Distinct().ToList();
                    m_groups.Sort(new StringLowerComparer());
                }
            }

            if (m_findActiveGroupNameEntry == entry && buttonPressed)
            {
                GenericMenu groupNameMenu = new GenericMenu();
                groupNameMenu.AddDisabledItem(GUI.MakeLabel("Groups in scene"));
                groupNameMenu.AddSeparator(string.Empty);
                foreach (var groupName in m_groups)
                {
                    groupNameMenu.AddItem(GUI.MakeLabel(groupName), groupName == m_findActiveGroupNameEntry.Tag, () =>
                    {
                        m_findActiveGroupNameEntry.Tag = groupName;
                        m_findActiveGroupNameEntry     = null;
                    });
                }

                groupNameMenu.ShowAsContext();
            }
        }
Esempio n. 19
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        private void HandleConstraintControllerGUI(ElementaryConstraintController controller, GUISkin skin)
        {
            var    controllerType    = controller.GetControllerType();
            var    controllerTypeTag = controllerType.ToString().Substring(0, 1);
            string dimString         = "[" + GUI.AddColorTag(controllerTypeTag,
                                                             controllerType == Constraint.ControllerType.Rotational ?
                                                             Color.Lerp(UnityEngine.GUI.color, Color.red, 0.75f) :
                                                             Color.Lerp(UnityEngine.GUI.color, Color.green, 0.75f)) + "] ";

            if (GUI.Foldout(Selected(SelectedFoldout.Controller,
                                     controllerTypeTag + ConstraintUtils.FindName(controller)),
                            GUI.MakeLabel(dimString + ConstraintUtils.FindName(controller), true),
                            skin,
                            OnFoldoutStateChange))
            {
                using (new GUI.Indent(12)) {
                    controller.Enable = GUI.Toggle(GUI.MakeLabel("Enable", controller.Enable), controller.Enable, skin.button, skin.label);
                    BaseEditor <ElementaryConstraint> .Update(controller, controller, skin);
                }
            }
        }
Esempio n. 20
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        public override void OnPostTargetMembersGUI(GUISkin skin)
        {
            GUI.Separator();

            GUIStyle dragDropFieldStyle = new GUIStyle(skin.textArea);

            dragDropFieldStyle.alignment = TextAnchor.MiddleCenter;
            dragDropFieldStyle.richText  = true;

            Rect dropArea = new Rect();

            GUILayout.BeginHorizontal();
            {
                GUILayout.Label(GUI.MakeLabel("Assign Shape Material [" + GUI.AddColorTag("drop area", Color.Lerp(Color.green, Color.black, 0.4f)) + "]",
                                              false,
                                              "Assigns dropped shape material to all shapes in this rigid body."),
                                dragDropFieldStyle,
                                GUILayout.Height(22));
                dropArea = GUILayoutUtility.GetLastRect();

                bool resetMaterials = GUILayout.Button(GUI.MakeLabel("Reset",
                                                                     false,
                                                                     "Reset shapes material to null."),
                                                       skin.button,
                                                       GUILayout.Width(42)) &&
                                      EditorUtility.DisplayDialog("Reset shape materials", "Reset all shapes material to default [null]?", "OK", "Cancel");
                if (resetMaterials)
                {
                    AssignShapeMaterialToAllShapes(null);
                }
            }
            GUILayout.EndHorizontal();

            GUI.HandleDragDrop <ShapeMaterial>(dropArea, Event.current, (shapeMaterial) => { AssignShapeMaterialToAllShapes(shapeMaterial); });

            GUI.Separator();

            OnShapeListGUI(skin);
            OnConstraintListGUI(skin);
        }
        public override void OnPreTargetMembersGUI(GUISkin skin)
        {
            GUILayout.Label(GUI.MakeLabel("Debug render manager", 16, true), GUI.Align(skin.label, TextAnchor.MiddleCenter));

            GUI.Separator();

            Manager.RenderShapes = GUI.Toggle(GUI.MakeLabel("Debug render shapes"), Manager.RenderShapes, skin.button, skin.label);
            GUI.MaterialEditor(GUI.MakeLabel("Shape material"), 100, Manager.ShapeRenderMaterial, skin, newMaterial => Manager.ShapeRenderMaterial = newMaterial, true);

            GUI.Separator();

            using (new GUILayout.HorizontalScope()) {
                Manager.RenderContacts = GUI.Toggle(GUI.MakeLabel("Render contacts"), Manager.RenderContacts, skin.button, skin.label);
                Manager.ContactColor   = EditorGUILayout.ColorField(Manager.ContactColor);
            }

            Manager.ContactScale = EditorGUILayout.Slider(GUI.MakeLabel("Scale"), Manager.ContactScale, 0.0f, 1.0f);

            GUI.Separator();

            Manager.ColorizeBodies = GUI.Toggle(GUI.MakeLabel("Colorize bodies",
                                                              false,
                                                              "Every rigid body instance will be rendered with a unique color (wire framed)."),
                                                Manager.ColorizeBodies,
                                                skin.button,
                                                skin.label);
            Manager.HighlightMouseOverObject = GUI.Toggle(GUI.MakeLabel("Highlight mouse over object",
                                                                        false,
                                                                        "Highlight mouse over object in scene view."),
                                                          Manager.HighlightMouseOverObject,
                                                          skin.button,
                                                          skin.label);
            Manager.IncludeInBuild = GUI.Toggle(GUI.MakeLabel("Include in build",
                                                              false,
                                                              "Include debug rendering when building the project."),
                                                Manager.IncludeInBuild,
                                                skin.button,
                                                skin.label);
        }
Esempio n. 22
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        public override void OnPostTargetMembersGUI(GUISkin skin)
        {
            if (Wire.BeginWinch != null)
            {
                GUI.Separator();
                GUILayout.Label(GUI.MakeLabel("Begin winch", true), skin.label);
                using (new GUI.Indent(12))
                    BaseEditor <Wire> .Update(Wire.BeginWinch, Wire, skin);
                GUI.Separator();
            }
            if (Wire.EndWinch != null)
            {
                if (Wire.BeginWinch == null)
                {
                    GUI.Separator();
                }

                GUILayout.Label(GUI.MakeLabel("End winch", true), skin.label);
                using (new GUI.Indent(12))
                    BaseEditor <Wire> .Update(Wire.EndWinch, Wire, skin);
                GUI.Separator();
            }
        }
Esempio n. 23
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        private void OnConstraintListGUI(GUISkin skin)
        {
            if (m_constraints.Count == 0)
            {
                return;
            }

            GUI.Separator();

            if (!GUI.Foldout(EditorData.Instance.GetData(RigidBody, "Constraints"), GUI.MakeLabel("Constraints", true), skin))
            {
                return;
            }

            using (new GUI.Indent(12)) {
                foreach (var constraint in m_constraints)
                {
                    GUI.Separator();
                    if (!GUI.Foldout(EditorData.Instance.GetData(RigidBody, constraint.GetInstanceID().ToString()),
                                     GUI.MakeLabel("[" + GUI.AddColorTag(constraint.Type.ToString(), Color.Lerp(Color.magenta, Color.black, 0.4f)) + "] " + constraint.name),
                                     skin))
                    {
                        continue;
                    }

                    GUI.Separator();
                    var constraintTool = new ConstraintTool(constraint)
                    {
                        OnFoldoutStateChange = state => EditorUtility.SetDirty(RigidBody)
                    };
                    using (new GUI.Indent(12)) {
                        constraintTool.OnPreTargetMembersGUI(skin);
                    }
                }
            }
        }
        private void OnContactMaterialsList(GUISkin skin)
        {
            ContactMaterial contactMaterialToAdd    = null;
            ContactMaterial contactMaterialToRemove = null;

            GUILayout.Label(GUI.MakeLabel("Contact Material Manager", 18, true), new GUIStyle(skin.label)
            {
                alignment = TextAnchor.MiddleCenter
            });
            GUILayout.Space(4);
            GUILayout.Label(GUI.MakeLabel("Drag and drop contact materials into the list below to add/enable the contact material in the simulation."),
                            new GUIStyle(skin.textArea)
            {
                alignment = TextAnchor.MiddleCenter
            });
            GUILayout.Space(4);

            GUI.Separator3D();

            GUILayout.BeginVertical();
            {
                if (GUI.Foldout(FoldoutDataEntry, GUI.MakeLabel("Contact Materials [" + Manager.ContactMaterialEntries.Length + "]"), skin))
                {
                    var contactMaterials = Manager.ContactMaterials;
                    using (new GUI.Indent(12)) {
                        foreach (var contactMaterial in contactMaterials)
                        {
                            GUI.Separator();

                            bool foldoutActive = false;

                            GUILayout.BeginHorizontal();
                            {
                                foldoutActive = GUI.Foldout(EditorData.Instance.GetData(Manager, contactMaterial.name), GUI.MakeLabel(contactMaterial.name), skin);
                                using (GUI.NodeListButtonColor)
                                    if (GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListEraseElement.ToString(), false, "Erase this element"),
                                                         skin.button,
                                                         new GUILayoutOption[] { GUILayout.Width(20), GUILayout.Height(14) }))
                                    {
                                        contactMaterialToRemove = contactMaterial;
                                    }
                            }
                            GUILayout.EndHorizontal();

                            if (foldoutActive)
                            {
                                using (new GUI.Indent(12))
                                    BaseEditor <ContactMaterial> .Update(contactMaterial, contactMaterial, skin);
                            }
                        }
                    }
                }
            }
            GUILayout.EndVertical();

            // Note that GetLastRect is used here and it's expecting the begin/end vertical rect.
            GUI.HandleDragDrop <ContactMaterial>(GUILayoutUtility.GetLastRect(),
                                                 Event.current,
                                                 (contactMaterial) =>
            {
                contactMaterialToAdd = contactMaterial;
            });

            GUI.Separator();

            GUILayout.BeginHorizontal();
            {
                GUILayout.Label(GUI.MakeLabel("Add:"), skin.label);
                contactMaterialToAdd = EditorGUILayout.ObjectField(null, typeof(ContactMaterial), false) as ContactMaterial ?? contactMaterialToAdd;
            }
            GUILayout.EndHorizontal();

            GUI.Separator3D();

            if (contactMaterialToAdd != null)
            {
                Manager.Add(contactMaterialToAdd);
                FoldoutDataEntry.Bool = true;
            }

            if (contactMaterialToRemove != null)
            {
                Manager.Remove(contactMaterialToRemove);
            }
        }
Esempio n. 25
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 private static void RowLabel(int i, GUISkin skin)
 {
     GUILayout.Label(GUI.MakeLabel(RowLabels[i]), skin.label, RowLabelsWidth);
 }
        public override void OnPreTargetMembersGUI(GUISkin skin)
        {
            var  disabledPairs = Manager.DisabledPairs;
            bool clearPressed  = false;
            bool addPressed    = false;
            CollisionGroupEntryPair erasePair = null;

            GUILayout.Label(GUI.MakeLabel("Collision Groups Manager", 18, true), new GUIStyle(skin.label)
            {
                alignment = TextAnchor.MiddleCenter
            });

            GUI.Separator3D();

            GUILayout.Label(GUI.MakeLabel("Add pair", true), new GUIStyle(skin.label)
            {
                alignment = TextAnchor.MiddleCenter
            });

            GUILayout.BeginVertical(skin.textArea);
            {
                HandleCollisionGroupEntryPair(m_groupEntryPairToAdd, skin);

                GUILayout.BeginHorizontal();
                {
                    GUILayout.FlexibleSpace();

                    UnityEngine.GUI.enabled = m_groupEntryPairToAdd.First.Tag.Length > 0 || m_groupEntryPairToAdd.Second.Tag.Length > 0;
                    GUILayout.BeginVertical();
                    {
                        GUILayout.Space(8);
                        using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.red, 0.1f)))
                            clearPressed = GUILayout.Button(GUI.MakeLabel("Clear"), skin.button, GUILayout.Width(64), GUILayout.Height(16));
                    }
                    GUILayout.EndVertical();

                    UnityEngine.GUI.enabled = m_groupEntryPairToAdd.First.Tag.Length > 0 && m_groupEntryPairToAdd.Second.Tag.Length > 0;
                    using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.green, 0.1f)))
                        addPressed = GUILayout.Button(GUI.MakeLabel("Add", false, "Add pair to disabled pairs."), skin.button, GUILayout.Width(64), GUILayout.Height(22));

                    UnityEngine.GUI.enabled = true;
                }
                GUILayout.EndHorizontal();
            }
            GUILayout.EndVertical();

            GUI.Separator3D();

            if (GUI.Foldout(FoldoutDataEntry, GUI.MakeLabel("Disabled Pairs [" + disabledPairs.Length + "]"), skin))
            {
                using (new GUI.Indent(12)) {
                    foreach (var disabledPair in disabledPairs)
                    {
                        GUILayout.BeginHorizontal();
                        {
                            GUI.Separator(1, 10);
                            using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.red, 0.1f)))
                                if (GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListEraseElement.ToString()), skin.button, GUILayout.Width(18), GUILayout.Height(14)))
                                {
                                    erasePair = disabledPair;
                                }
                        }
                        GUILayout.EndHorizontal();

                        HandleCollisionGroupEntryPair(disabledPair, skin);
                    }
                }
            }

            GUI.Separator3D();

            if (clearPressed)
            {
                m_groupEntryPairToAdd.First.Tag = m_groupEntryPairToAdd.Second.Tag = string.Empty;
            }
            if (addPressed)
            {
                Manager.SetEnablePair(m_groupEntryPairToAdd.First.Tag, m_groupEntryPairToAdd.Second.Tag, false);
                m_groupEntryPairToAdd.First.Tag = m_groupEntryPairToAdd.Second.Tag = string.Empty;
                FoldoutDataEntry.Bool           = true;
            }
            if (erasePair != null)
            {
                if (EditorUtility.DisplayDialog("Remove pair", "Erase disabled pair: " + erasePair.First.Tag + " and " + erasePair.Second.Tag + "?", "Yes", "No"))
                {
                    Manager.SetEnablePair(erasePair.First.Tag, erasePair.Second.Tag, true);
                }
            }
        }
Esempio n. 27
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        public override void OnPostTargetMembersGUI(GUISkin skin)
        {
            var shapeVisual = ShapeVisual.Find(Shape);

            if (shapeVisual == null)
            {
                return;
            }

            GUI.Separator();
            if (!GUI.FoldoutEx(EditorData.Instance.GetData(Shape,
                                                           "Visual",
                                                           entry => entry.Bool = true),
                               skin.button,
                               GUI.MakeLabel("Shape Visual", 12, true),
                               new GUIStyle(skin.label)
            {
                alignment = TextAnchor.UpperCenter
            }))
            {
                return;
            }

            GUI.Separator();

            GUILayout.Space(6);

            Undo.RecordObjects(shapeVisual.GetComponentsInChildren <MeshRenderer>(), "Shape visual material");

            var materials = shapeVisual.GetMaterials();

            if (materials.Length > 1)
            {
                var distinctMaterials = materials.Distinct().ToArray();
                using (GUI.AlignBlock.Center) {
                    GUILayout.Label(GUI.MakeLabel("Displays material if all materials are the same <b>(otherwise None)</b> and/or assign new material to all objects in this shape."),
                                    new GUIStyle(skin.textArea)
                    {
                        alignment = TextAnchor.MiddleCenter
                    }, GUILayout.Width(Screen.width - 60));
                }
                GUI.MaterialEditor(GUI.MakeLabel("Common material:", true),
                                   128,
                                   distinctMaterials.Length == 1 ? distinctMaterials.First() : null,
                                   skin,
                                   newMaterial => shapeVisual.SetMaterial(newMaterial));

                GUILayout.Space(6);

                GUI.Separator();

                using (GUI.AlignBlock.Center)
                    GUILayout.Label(GUI.MakeLabel("Material list", true), skin.label);

                GUI.Separator();
            }

            for (int i = 0; i < materials.Length; ++i)
            {
                var material           = materials[i];
                var showMaterialEditor = materials.Length == 1 ||
                                         GUI.Foldout(EditorData.Instance.GetData(Shape,
                                                                                 "VisualMaterial" + i),
                                                     GUI.MakeLabel(material.name), skin);
                if (showMaterialEditor)
                {
                    GUI.MaterialEditor(GUI.MakeLabel("Material:", true),
                                       64,
                                       material,
                                       skin,
                                       newMaterial => shapeVisual.ReplaceMaterial(i, newMaterial));
                }
                GUI.Separator();
            }
        }
Esempio n. 28
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        public override void OnPreTargetMembersGUI(GUISkin skin)
        {
            bool toggleFindTransformGivenPoint = false;
            bool toggleFindTransformGivenEdge  = false;
            bool toggleShapeCreate             = false;
            bool toggleConstraintCreate        = false;
            bool toggleDisableCollisions       = false;
            bool toggleRigidBodyVisualCreate   = false;

            GUILayout.BeginHorizontal();
            {
                GUI.ToolsLabel(skin);
                using (GUI.ToolButtonData.ColorBlock) {
                    toggleFindTransformGivenPoint = GUI.ToolButton(GUI.Symbols.SelectPointTool, FindTransformGivenPointTool, "Find rigid body transform given point on object.", skin);
                    toggleFindTransformGivenEdge  = GUI.ToolButton(GUI.Symbols.SelectEdgeTool, FindTransformGivenEdgeTool, "Find rigid body transform given edge on object.", skin);
                    toggleShapeCreate             = GUI.ToolButton(GUI.Symbols.ShapeCreateTool, ShapeCreateTool, "Create shape from visual objects", skin);
                    toggleConstraintCreate        = GUI.ToolButton(GUI.Symbols.ConstraintCreateTool, ConstraintCreateTool, "Create constraint to this rigid body", skin);
                    toggleDisableCollisions       = GUI.ToolButton(GUI.Symbols.DisableCollisionsTool, DisableCollisionsTool, "Disable collisions against other objects", skin);
                    bool createShapeVisualValid = Tools.RigidBodyVisualCreateTool.ValidForNewShapeVisuals(RigidBody);
                    using (new EditorGUI.DisabledGroupScope(!createShapeVisualValid))
                        toggleRigidBodyVisualCreate = GUI.ToolButton(GUI.Symbols.ShapeVisualCreateTool,
                                                                     RigidBodyVisualCreateTool,
                                                                     "Create visual representation of each physical shape in this body",
                                                                     skin,
                                                                     14);
                }
            }
            GUILayout.EndHorizontal();

            if (ShapeCreateTool)
            {
                GUI.Separator();

                GetChild <ShapeCreateTool>().OnInspectorGUI(skin);
            }
            if (ConstraintCreateTool)
            {
                GUI.Separator();

                GetChild <ConstraintCreateTool>().OnInspectorGUI(skin);
            }
            if (DisableCollisionsTool)
            {
                GUI.Separator();

                GetChild <DisableCollisionsTool>().OnInspectorGUI(skin);
            }
            if (RigidBodyVisualCreateTool)
            {
                GUI.Separator();

                GetChild <RigidBodyVisualCreateTool>().OnInspectorGUI(skin);
            }

            GUI.Separator();

            GUILayout.Label(GUI.MakeLabel("Mass properties", true), skin.label);
            using (new GUI.Indent(12))
                BaseEditor <MassProperties> .Update(RigidBody.MassProperties, RigidBody.MassProperties, skin);
            GUI.Separator();

            if (toggleFindTransformGivenPoint)
            {
                FindTransformGivenPointTool = !FindTransformGivenPointTool;
            }
            if (toggleFindTransformGivenEdge)
            {
                FindTransformGivenEdgeTool = !FindTransformGivenEdgeTool;
            }
            if (toggleShapeCreate)
            {
                ShapeCreateTool = !ShapeCreateTool;
            }
            if (toggleConstraintCreate)
            {
                ConstraintCreateTool = !ConstraintCreateTool;
            }
            if (toggleDisableCollisions)
            {
                DisableCollisionsTool = !DisableCollisionsTool;
            }
            if (toggleRigidBodyVisualCreate)
            {
                RigidBodyVisualCreateTool = !RigidBodyVisualCreateTool;
            }
        }
Esempio n. 29
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        private void RouteGUI(GUISkin skin)
        {
            GUIStyle invalidNodeStyle = new GUIStyle(skin.label);

            invalidNodeStyle.normal.background = GUI.CreateColoredTexture(4, 4, Color.Lerp(UnityEngine.GUI.color, Color.red, 0.75f));

            bool  addNewPressed       = false;
            bool  insertBeforePressed = false;
            bool  insertAfterPressed  = false;
            bool  erasePressed        = false;
            NodeT listOpNode          = null;

            Undo.RecordObject(Route, "Route changed");

            GUI.Separator();

            if (GUI.Foldout(EditorData.Instance.GetData(Parent, "Route", (entry) => { entry.Bool = true; }), GUI.MakeLabel("Route", true), skin))
            {
                GUI.Separator();

                Route <NodeT> .ValidatedRoute validatedRoute = Route.GetValidated();
                foreach (var validatedNode in validatedRoute)
                {
                    var node = validatedNode.Node;
                    using (new GUI.Indent(12)) {
                        if (validatedNode.Valid)
                        {
                            GUILayout.BeginVertical();
                        }
                        else
                        {
                            GUILayout.BeginVertical(invalidNodeStyle);
                        }

                        if (GUI.Foldout(GetFoldoutData(node),
                                        GUI.MakeLabel(GetNodeTypeString(node) + " | " + SelectGameObjectDropdownMenuTool.GetGUIContent(node.Parent).text,
                                                      !validatedNode.Valid,
                                                      validatedNode.ErrorString),
                                        skin,
                                        (newState) =>
                        {
                            Selected = newState ? node : null;
                            EditorUtility.SetDirty(Parent);
                        }))
                        {
                            OnPreFrameGUI(node, skin);

                            GUI.HandleFrame(node, skin, 12);

                            OnPostFrameGUI(node, skin);

                            GUILayout.BeginHorizontal();
                            {
                                GUILayout.FlexibleSpace();

                                using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.green, 0.1f))) {
                                    insertBeforePressed = GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListInsertElementBefore.ToString(),
                                                                                         16,
                                                                                         false,
                                                                                         "Insert a new node before this node"),
                                                                           skin.button,
                                                                           GUILayout.Width(20),
                                                                           GUILayout.Height(16)) || insertBeforePressed;
                                    insertAfterPressed = GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListInsertElementAfter.ToString(),
                                                                                        16,
                                                                                        false,
                                                                                        "Insert a new node after this node"),
                                                                          skin.button,
                                                                          GUILayout.Width(20),
                                                                          GUILayout.Height(16)) || insertAfterPressed;
                                }
                                using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.red, 0.1f)))
                                    erasePressed = GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListEraseElement.ToString(),
                                                                                  16,
                                                                                  false,
                                                                                  "Erase this node"),
                                                                    skin.button,
                                                                    GUILayout.Width(20),
                                                                    GUILayout.Height(16)) || erasePressed;

                                if (listOpNode == null && (insertBeforePressed || insertAfterPressed || erasePressed))
                                {
                                    listOpNode = node;
                                }
                            }
                            GUILayout.EndHorizontal();
                        }

                        GUILayout.EndVertical();

                        GUI.Separator();
                    }

                    if (GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition) &&
                        Event.current.type == EventType.MouseDown &&
                        Event.current.button == 0)
                    {
                        Selected = node;
                    }
                }

                GUILayout.BeginHorizontal();
                {
                    GUILayout.FlexibleSpace();

                    using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.green, 0.1f)))
                        addNewPressed = GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListInsertElementAfter.ToString(),
                                                                       16,
                                                                       false,
                                                                       "Add new node to route"),
                                                         skin.button,
                                                         GUILayout.Width(20),
                                                         GUILayout.Height(16));
                    if (listOpNode == null && addNewPressed)
                    {
                        listOpNode = Route.LastOrDefault();
                    }
                }
                GUILayout.EndHorizontal();
            }

            GUI.Separator();

            if (addNewPressed || insertBeforePressed || insertAfterPressed)
            {
                NodeT newRouteNode = null;
                // Clicking "Add" will not copy data from last node.
                newRouteNode = listOpNode != null?
                               addNewPressed?
                               RouteNode.Create <NodeT>(null, listOpNode.Position, listOpNode.Rotation) :
                                   RouteNode.Create <NodeT>(listOpNode.Parent, listOpNode.LocalPosition, listOpNode.LocalRotation) :
                                       RouteNode.Create <NodeT>();

                OnNodeCreate(newRouteNode, listOpNode, addNewPressed);

                if (addNewPressed)
                {
                    Route.Add(newRouteNode);
                }
                if (insertBeforePressed)
                {
                    Route.InsertBefore(newRouteNode, listOpNode);
                }
                if (insertAfterPressed)
                {
                    Route.InsertAfter(newRouteNode, listOpNode);
                }

                if (newRouteNode != null)
                {
                    CreateRouteNodeTool(newRouteNode);
                    Selected = newRouteNode;
                }
            }
            else if (listOpNode != null && erasePressed)
            {
                Selected = null;
                Route.Remove(listOpNode);
            }
        }
Esempio n. 30
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        private void HandleKeyHandlerGUI(GUIContent name, Utils.KeyHandler keyHandler, GUISkin skin)
        {
            const int keyButtonWidth  = 90;
            const int keyButtonHeight = 18;

            GUILayout.BeginHorizontal();
            {
                keyHandler.Enable = GUI.Toggle(name,
                                               keyHandler.Enable,
                                               skin.button,
                                               GUI.Align(skin.label, TextAnchor.MiddleLeft),
                                               new GUILayoutOption[] { GUILayout.Width(keyButtonHeight), GUILayout.Height(keyButtonHeight) },
                                               new GUILayoutOption[] { GUILayout.Height(keyButtonHeight) });
                GUILayout.FlexibleSpace();

                UnityEngine.GUI.enabled = keyHandler.Enable;

                for (int iKey = 0; iKey < keyHandler.NumKeyCodes; ++iKey)
                {
                    GUIContent buttonLabel = keyHandler.IsDetectingKey(iKey) ?
                                             GUI.MakeLabel("Detecting...") :
                                             GUI.MakeLabel(keyHandler.Keys[iKey].ToString());

                    bool toggleDetecting = GUILayout.Button(buttonLabel, skin.button, GUILayout.Width(keyButtonWidth), GUILayout.Height(keyButtonHeight));
                    if (toggleDetecting)
                    {
                        keyHandler.DetectKey(this, !keyHandler.IsDetectingKey(iKey), iKey);
                    }
                }

                Rect dropDownButtonRect = new Rect();
                GUILayout.BeginVertical(GUILayout.Height(keyButtonHeight));
                {
                    GUIStyle tmp = new GUIStyle(skin.button);
                    tmp.fontSize = 6;

                    m_showDropDown = GUILayout.Button(GUI.MakeLabel("v", true), tmp, GUILayout.Width(16), GUILayout.Height(14)) ?
                                     !m_showDropDown :
                                     m_showDropDown;
                    dropDownButtonRect = GUILayoutUtility.GetLastRect();
                    GUILayout.FlexibleSpace();
                }
                GUILayout.EndVertical();

                UnityEngine.GUI.enabled = true;

                if (m_showDropDown && dropDownButtonRect.Contains(Event.current.mousePosition))
                {
                    GenericMenu menu = new GenericMenu();
                    menu.AddItem(GUI.MakeLabel("Reset to default"), false, () =>
                    {
                        if (EditorUtility.DisplayDialog("Reset to default", "Reset key(s) to default?", "OK", "Cancel"))
                        {
                            keyHandler.ResetToDefault();
                        }
                    });
                    menu.AddItem(GUI.MakeLabel("Add key"), false, () =>
                    {
                        keyHandler.Add(KeyCode.None);
                    });

                    if (keyHandler.NumKeyCodes > 1)
                    {
                        menu.AddItem(GUI.MakeLabel("Remove key"), false, () =>
                        {
                            if (EditorUtility.DisplayDialog("Remove key", "Remove key: " + keyHandler[keyHandler.NumKeyCodes - 1].ToString() + "?", "OK", "Cancel"))
                            {
                                keyHandler.Remove(keyHandler.NumKeyCodes - 1);
                            }
                        });
                    }

                    menu.ShowAsContext();
                }
            }
            GUILayout.EndHorizontal();

            if (UnityEngine.GUI.changed)
            {
                EditorUtility.SetDirty(this);
            }
        }