// public IEnumerator Awake () // { // return 0; // //base.Awake (); // //DontDestroyOnLoad (this.gameObject); // } // Use this for initialization public override void Start() { //Ag.GameStt.TitleSceneBegan (); base.Start(); //CheckWasServerVision (); //Debug.Log ("Getbool" + PreviewLabs.PlayerPrefs.GetBool ("BgmSoundOff")); Screen.sleepTimeout = SleepTimeout.NeverSleep; #if UNITY_IPHONE NotificationServices.RegisterForRemoteNotificationTypes(RemoteNotificationType.Alert | RemoteNotificationType.Badge | RemoteNotificationType.Sound); Ag.LogIntenseWord("NotificationServices. Register For Remote NotificationTypes "); #endif (" Title :: Start ").HtLog(); //Ag.mFBOrder = "ConNet"; GameInit(); StartCoroutine(WaitAndPrint()); JCE.JceUrgentNoticePT(Ag.mySelf); JCE.JceTextNoticePT(Ag.mySelf); if (AgUtil.IsLGeVuModel()) { Screen.SetResolution((Screen.height / 2) * 3, Screen.height, true); } }