// Start is called before the first frame update void Start() { _vfxCtrl = GetComponent <VfxController>(); _vfxCtrl.PlayVfxText(VFXTEXT_ID.DMG_TEXT, _player.GetChild(0).position, "-" + Random.Range(90, 100).ToString()); _afxCtrl = GetComponent <AfxController>(); }
internal ModelStateBinder(AfxController controller) { this.m_controller = controller; }