Esempio n. 1
0
 void InternalCollision(List <Shape> circles)
 {
     for (int x = 0; x < circles.Count; x++)
     {
         for (int i = 0; i < circles.Count; i++)
         {
             if (circles[x].Hitbox.IntersectsWith(circles[i].Hitbox) && x != i)
             {
                 if (MathForIntersects(circles[x], circles[i]))
                 {
                     if (circles[x].grow == true || circles[i].grow == true)
                     {
                         gameOver = AfterGameScenes.YouLose;
                         //swapping speeds when hitting each other.
                     }
                     else
                     {
                         int tempX = circles[x].speedx;
                         int tempY = circles[i].speedy;
                         circles[x].speedx = circles[i].speedx;
                         circles[x].speedy = circles[i].speedy;
                         circles[i].speedx = tempX;
                         circles[i].speedy = tempY;
                     }
                 }
             }
         }
     }
 }
Esempio n. 2
0
        public void WinOrLoseChecker()
        {
            int totalSize = 0;

            for (int i = 0; i < Circles.Count; i++)
            {
                totalSize += Circles[i].CircleLabelTextValue;
            }
            if (totalSize >= 100)
            {
                gameOver = AfterGameScenes.YouWin;
            }

            switch (gameOver)
            {
            case AfterGameScenes.YouLose:
                timer1.Enabled  = false;
                label2.Text     = "you lose ";
                levelLabel.Text = "playAgain?";
                break;

            case AfterGameScenes.YouWin:
                timer1.Enabled = false;
                if (gameLevel >= 10)
                {
                    label2.Text = "you win the game!";
                }
                else
                {
                    gameLevel++;
                    label2.Text         = "you win ";
                    levelLabel.Text     = $"Next Round :{gameLevel}";
                    startButton.Visible = true;
                    startButton.Enabled = true;
                    startButton.Text    = $"Round {gameLevel}";
                }
                break;
            }
        }