Esempio n. 1
0
 public static void CreateResource()
 {
     _resource = new AfterEffectsResource(30f);
     _resource
     // layer1_人_png
     .AddPosition(
         "layer1_人_png_position",
         new int[] { 0, 90, 107, 117, 131, 147, 162, 169, 179, 299 },
         new float[] { 52f, 242f, 282f, 308f, 366f, 438f, 474f, 508f, 532f, 678f },
         new float[] { 276f, 294f, 188f, 158f, 148f, 206f, 278f, 246f, 290f, 270f })
     .AddRotation(
         "layer1_人_png_rotation",
         new int[] { 0, 90, 108, 131, 169, 178 },
         new float[] { 20f, 0f, -43f, -12f, 0f, 13f })
     // layer2_鳥_png
     .AddPosition(
         "layer2_鳥_png_position",
         new int[] { 0, 54, 90, 120, 139, 209, 299 },
         new float[] { 660f, 489.861051392424f, 412f, 349f, 205.589212215198f, 115f, 23f },
         new float[] { -20f, 71.5331734089565f, 109f, 120f, 103.796352593026f, 141f, 273f })
     .AddScale(
         "layer2_鳥_png_scale",
         new int[] { 0, 54, 90, 119, 139, 209, 299 },
         new float[] { 10f, 30f, 60f, 100f, 50f, 30f, 10f })
     .AddRotation(
         "layer2_鳥_png_rotation",
         new int[] { 120, 299 },
         new float[] { -18f, 3600f })
     // layer3_ヒット_png
     .AddScale(
         "layer3_ヒット_png_scale",
         new int[] { 120, 121, 125, 132 },
         new float[] { 100f, 200f, 100f, 40f })
     .AddRotation(
         "layer3_ヒット_png_rotation",
         new int[] { 120, 132 },
         new float[] { 26.8260869565217f, 101.8261f })
     .AddOpacity(
         "layer3_ヒット_png_opacity",
         new int[] { 0, 119, 120, 131 },
         new float[] { 0f, 0f, 100f, 0f })
     // layer6_背景ルート
     .AddPosition(
         "layer6_背景ルート_position",
         new int[] { 0, 299 },
         new float[] { 320f, -320f },
         new float[] { 200f, 200f })
     .AddCut("", 0, 300);
 }
Esempio n. 2
0
 public static void DestroyResource()
 {
     _resource = null;
 }