Esempio n. 1
0
 void Awake()
 {
     collider = GetComponent<SphereCollider>();
     spawnTime = Time.time;
     curState = AffectorStates.Delay;
 }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        if(IsFinished()) {
            Destroy(gameObject);
            return;
        }

        if (curState == AffectorStates.Delay)
        {
            if (Time.time >= spawnTime + startDelay)
            {
                SendIntervalEvent();

                if (numIntervals > 1)
                {
                    lastIntervalTime = Time.time;
                    intervalCount = 1;
                }

                curState = AffectorStates.Interval;
            }
        }
        else if (curState == AffectorStates.Interval)
        {
            if (Time.time > lastIntervalTime + intervalDuration)
            {
                SendIntervalEvent();

                if (numIntervals > intervalCount)
                {
                    lastIntervalTime = Time.time;
                    intervalCount++;
                }
            }
        }
    }