/// <summary> /// Slows down object in the end of fixed update loop for correct work of vortex debug component /// </summary> /// <param name="ao"> affected object</param> /// <returns> IEnumerator object for Unity coroutine that slows down affected object at the end of fixed update iteration</returns> private IEnumerator SlowDown(AffectedObject ao) { yield return(new WaitForFixedUpdate()); ao.SlowDown(); }