Esempio n. 1
0
 public Aff3d GetPose(int i)
 {
     if (i >= 0 && i < poses_.Count)
     {
         return(poses_[i]);
     }
     else
     {
         return(Aff3d.Identity());
     }
 }
    public override bool Match(Trajectory target, Trajectory source, out Aff3d T, out double score)
    {
        score = 0;
        T     = Aff3d.Identity();
        //Debug.Log("matched");

        List <int> ass_idx = new List <int>();

        AssiciateByNearest(target, source, ref ass_idx);
        Debug.Log("ASS:");
        Debug.Log(ass_idx);

        //   FilterOutliers(ref ass_idx, 0.1f);

        Matrix <double> tar = target.PositionMatrix(ass_idx, true);
        Matrix <double> src = source.PositionMatrix(ass_idx, false);

        Debug.Log("tar size: " + tar.ToString());
        Debug.Log("src size: " + src.ToString());

        SVDAlign(tar, src, ref T);
        Debug.Log("MATCH OUTPUT: " + T.ToString());
        //source.Transform(T);



        return(true);



        // determine correspondence by time

        //use svd to minimize least squares

        //calculate symmetric distance

        //double score = Trajectory::Distance(target, src)
    }
 public virtual bool Match(Trajectory target, Trajectory source, out Aff3d T, out double score)
 {
     T     = Aff3d.Identity();
     score = 0;
     return(true);
 }