Esempio n. 1
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 //Called once when this object initializes
 void Start()
 {
     plane          = GetComponent <AeroPlane>();
     turnCooldown   = new Timers.CooldownTimer(3);
     planeBehaviour = GetComponent <PlaneBehaviour>();
     enemy          = GameHandler.Instance.Player;
 }
Esempio n. 2
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 void defineVariables()
 {
     plane         = GetComponent <AeroPlane>();
     elevator      = plane.getPart("elevator");
     gear          = plane.getPart("gear");
     propeller     = plane.getPart("propeller");
     flap          = plane.getPart("flap");
     throttleTimer = new Timers.CooldownTimer(0.01f);
     shootingTimer = new Timers.CooldownTimer(0.08f);
     state         = PlaneState.common;
 }
Esempio n. 3
0
    private LevelBlock GenLoadedLevelBlock
        (int index, Vector2 pos, float scrollSpeed, float startOffset, float tileSize)
    {
        LevelBlock block = Instantiate(levelBlockPrefab, new Vector3(pos.x, pos.y, 0f), Quaternion.identity) as LevelBlock;

        block.type        = Scroller.ScrollType.Vertical;
        block.scrollSpeed = scrollSpeed;
        block.startOffset = startOffset;
        block.tileSize    = tileSize;

        BlockData blockData = levelData.blocks[index];

        block.bgTex     = backgroundTex[blockData.bgIndex];
        block.groundTex = blockData.ground ? groundTex : null;
        block.sideTex   = sideTex[blockData.sideIndex];

        foreach (var dogParam in blockData.dogs)
        {
            EnemyDog dog = Instantiate(enemyDogPrefab, new Vector3(pos.x + dogParam._posX, pos.y + dogParam._posY, 0f), Quaternion.identity) as EnemyDog;
            dog.wanderRange      = dogParam._wanderRange;
            dog.wanderFreq       = dogParam._wanderFreq;
            dog.wanderOffset     = dogParam._wanderOffset;
            dog.fallingAcc       = dogParam._fallingAcc;
            dog.maxFallingSpeed  = dogParam._maxFallingSpeed;
            dog.transform.parent = block.transform;
            block.enemyDogs.Add(dog);
        }

        foreach (var planeParam in blockData.planeParams)
        {
            AeroPlane pl = Instantiate(planePrefab, new Vector3(pos.x + planeParam._posX, pos.y + planeParam._posY, 0f), Quaternion.identity) as AeroPlane;
            pl.transform.parent = block.transform;
            pl.direction        = planeParam._direction;
            pl.flyDist          = planeParam._flyDist;
            pl.flySpeed         = planeParam._flySpeed;
            pl.waitTime         = planeParam._waitTime;
            pl.transform.parent = block.transform;
            block.enemyPlanes.Add(pl);
        }

        foreach (var powerUpParam in blockData.powerUpParams)
        {
            PowerUp pu = Instantiate(powerUpPrefab, new Vector3(pos.x + powerUpParam._posX, pos.y + powerUpParam._posY, 0f), Quaternion.identity) as PowerUp;
            pu.transform.parent = block.transform;
        }

        foreach (var birdParam in blockData.birdParams)
        {
            Bird bird = Instantiate(birdPrefab, new Vector3(pos.x + birdParam._posX, pos.y + birdParam._posY, 0f), Quaternion.identity) as Bird;
            bird.transform.parent = block.transform;
            bird.direction        = birdParam._direction;
            bird.flyDist          = birdParam._flyDist;
            bird.flySpeed         = birdParam._flySpeed;
            bird.waitTime         = birdParam._waitTime;
            bird.transform.parent = block.transform;
            block.birds.Add(bird);
        }

        foreach (var ufoParam in blockData.ufoParams)
        {
            Ufo ufo = Instantiate(ufoPrefab, new Vector3(pos.x + ufoParam._posX, pos.y + ufoParam._posY, 0f), Quaternion.identity) as Ufo;
            ufo.transform.parent   = block.transform;
            ufo.direction          = ufoParam._direction;
            ufo.flyDist            = ufoParam._flyDist;
            ufo.flySpeed           = ufoParam._flySpeed;
            ufo.waitTime           = ufoParam._waitTime;
            ufo.circularMoveRadius = ufoParam._circularMoveRadius;
            ufo.circularMoveFreq   = ufoParam._circularMoveFreq;
            ufo.transform.parent   = block.transform;
            block.ufos.Add(ufo);
        }

        foreach (var miscParam in blockData.miscParams)
        {
            var        miscPrefab = miscPrefabs[miscParam._type];
            GameObject misc       = Instantiate(miscPrefab, new Vector3(pos.x + miscParam._posX, pos.y + miscParam._posY, 0f), Quaternion.identity) as GameObject;
            misc.transform.localScale = Vector3.one * miscParam._size;
            misc.transform.parent     = block.transform;
            block.miscs.Add(misc);
        }

        block.PeriodOver += OnBlockEnd;
        return(block);
    }