Esempio n. 1
0
    /// <summary>
    /// Move around while player has not been detected
    /// </summary>
    public override IEnumerator Seek()
    {
        // Detect in player is in range
        while (!aerial.Detected())
        {
            // Meander around -- Implement

            yield return(null);
        }

        aerial.SwitchState(Aerial.State.ATTACK);
        yield break;
    }
Esempio n. 2
0
    /// <summary>
    /// Bat dive bombs the player
    /// </summary>
    public override IEnumerator Attack()
    {
        Vector3 end = playerPos.position;

        yield return(new WaitForSeconds(graceTime));

        // Fly towards player location
        while (transform.position != end)
        {
            transform.position = Vector3.MoveTowards(transform.position, end, speed * Time.deltaTime);
            yield return(null);
        }

        aerial.SwitchState(Aerial.State.SEEK);
        yield break;
    }