public void BuildListOwnerItems(AuctionListOwnerItemsResult packet, Player player, ref uint totalcount) { foreach (var Aentry in AuctionsMap.Values) { if (Aentry != null && Aentry.owner == player.GetGUID().GetCounter()) { Aentry.BuildAuctionInfo(packet.Items, false); ++totalcount; } } }
public void BuildListAuctionItems(AuctionListItemsResult packet, Player player, string searchedname, uint listfrom, byte levelmin, byte levelmax, bool usable, Optional <AuctionSearchFilters> filters, uint quality) { long curTime = GameTime.GetGameTime(); foreach (var Aentry in AuctionsMap.Values) { // Skip expired auctions if (Aentry.expire_time < curTime) { continue; } Item item = Global.AuctionMgr.GetAItem(Aentry.itemGUIDLow); if (!item) { continue; } ItemTemplate proto = item.GetTemplate(); if (filters.HasValue) { // if we dont want any class filters, Optional is not initialized // if we dont want this class included, SubclassMask is set to FILTER_SKIP_CLASS // if we want this class and did not specify and subclasses, its set to FILTER_SKIP_SUBCLASS // otherwise full restrictions apply if (filters.Value.Classes[(int)proto.GetClass()].SubclassMask == AuctionSearchFilters.FilterType.SkipClass) { continue; } if (filters.Value.Classes[(int)proto.GetClass()].SubclassMask != AuctionSearchFilters.FilterType.SkipSubclass) { if (!Convert.ToBoolean((int)filters.Value.Classes[(int)proto.GetClass()].SubclassMask & (1u << (int)proto.GetSubClass()))) { continue; } if (!Convert.ToBoolean(filters.Value.Classes[(int)proto.GetClass()].InvTypes[(int)proto.GetSubClass()] & (1u << (int)proto.GetInventoryType()))) { continue; } } } if (quality != 0xffffffff && (uint)proto.GetQuality() != quality) { continue; } if (levelmin != 0 && (item.GetRequiredLevel() < levelmin || (levelmax != 0 && item.GetRequiredLevel() > levelmax))) { continue; } if (usable && player.CanUseItem(item) != InventoryResult.Ok) { continue; } // Allow search by suffix (ie: of the Monkey) or partial name (ie: Monkey) // No need to do any of this if no search term was entered if (!string.IsNullOrEmpty(searchedname)) { string name = proto.GetName(player.GetSession().GetSessionDbcLocale()); if (string.IsNullOrEmpty(name)) { continue; } } // Add the item if no search term or if entered search term was found if (packet.Items.Count < 50 && packet.TotalCount >= listfrom) { Aentry.BuildAuctionInfo(packet.Items, true); } ++packet.TotalCount; } }
public void BuildListAuctionItems(AuctionListItemsResult packet, Player player, string searchedname, uint listfrom, byte levelmin, byte levelmax, bool usable, Optional <AuctionSearchFilters> filters, uint quality) { long curTime = Global.WorldMgr.GetGameTime(); foreach (var Aentry in AuctionsMap.Values) { // Skip expired auctions if (Aentry.expire_time < curTime) { continue; } Item item = Global.AuctionMgr.GetAItem(Aentry.itemGUIDLow); if (!item) { continue; } ItemTemplate proto = item.GetTemplate(); if (filters.HasValue) { // if we dont want any class filters, Optional is not initialized // if we dont want this class included, SubclassMask is set to FILTER_SKIP_CLASS // if we want this class and did not specify and subclasses, its set to FILTER_SKIP_SUBCLASS // otherwise full restrictions apply if (filters.Value.Classes[(int)proto.GetClass()].SubclassMask == AuctionSearchFilters.FilterType.SkipClass) { continue; } if (filters.Value.Classes[(int)proto.GetClass()].SubclassMask != AuctionSearchFilters.FilterType.SkipSubclass) { if (!Convert.ToBoolean((int)filters.Value.Classes[(int)proto.GetClass()].SubclassMask & (1u << (int)proto.GetSubClass()))) { continue; } if (!Convert.ToBoolean(filters.Value.Classes[(int)proto.GetClass()].InvTypes[(int)proto.GetSubClass()] & (1u << (int)proto.GetInventoryType()))) { continue; } } } if (quality != 0xffffffff && (uint)proto.GetQuality() != quality) { continue; } if (levelmin != 0 && (proto.GetBaseRequiredLevel() < levelmin || (levelmax != 0x00 && proto.GetBaseRequiredLevel() > levelmax))) { continue; } if (usable && player.CanUseItem(item) != InventoryResult.Ok) { continue; } // Allow search by suffix (ie: of the Monkey) or partial name (ie: Monkey) // No need to do any of this if no search term was entered if (!string.IsNullOrEmpty(searchedname)) { string name = proto.GetName(player.GetSession().GetSessionDbcLocale()); if (string.IsNullOrEmpty(name)) { continue; } // DO NOT use GetItemEnchantMod(proto.RandomProperty) as it may return a result // that matches the search but it may not equal item.GetItemRandomPropertyId() // used in BuildAuctionInfo() which then causes wrong items to be listed int propRefID = item.GetItemRandomPropertyId(); if (propRefID != 0) { string suffix = null; // Append the suffix to the name (ie: of the Monkey) if one exists // These are found in ItemRandomProperties.dbc, not ItemRandomSuffix.dbc // even though the DBC names seem misleading if (propRefID < 0) { ItemRandomSuffixRecord itemRandSuffix = CliDB.ItemRandomSuffixStorage.LookupByKey(-propRefID); if (itemRandSuffix != null) { suffix = itemRandSuffix.Name[player.GetSession().GetSessionDbcLocale()]; } } else { ItemRandomPropertiesRecord itemRandProp = CliDB.ItemRandomPropertiesStorage.LookupByKey(propRefID); if (itemRandProp != null) { suffix = itemRandProp.Name[player.GetSession().GetSessionDbcLocale()]; } } // dbc local name if (!string.IsNullOrEmpty(suffix)) { // Append the suffix (ie: of the Monkey) to the name using localization // or default enUS if localization is invalid name += ' ' + suffix; } } } // Add the item if no search term or if entered search term was found if (packet.Items.Count < 50 && packet.TotalCount >= listfrom) { Aentry.BuildAuctionInfo(packet.Items, true); } ++packet.TotalCount; } }