Esempio n. 1
0
        public Advisor(AdvisorOverlay overlay)
        {
            _notificationFlyout = CreateDialogFlyout();
            _settingsFlyout     = CreateSettingsFlyout();
            Settings.Default.PropertyChanged += new PropertyChangedEventHandler(Settings_PropertyChanged);

            _advisorOverlay = overlay;
            //trackerRepository = new TrackerRepository();
            //LoadArchetypeDecks();

            _advisorOverlay.LblArchetype.Text = "";
            _advisorOverlay.LblStats.Text     = "";

            //Task.Delay(5000); // TODO: CoreAPI.Game.IsInMenu is true, so Advisor overlay is not shown after instantiating this addon while a game is running. How do we repair this?

            //_advisorOverlay.Update(new List<Card>());
            UpdateCardList();

            // Hide in menu, if necessary
            if (Config.Instance.HideInMenu && CoreAPI.Game.IsInMenu)
            {
                _advisorOverlay.Hide();
            }
            else
            {
                _advisorOverlay.Show();
            }
        }
Esempio n. 2
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        public async void OnLoad()
        {
            // Small delay to guarantee all game variables are set correctly by now (especially CoreAPI.Game.IsInMenu)
            await Task.Delay(500);

            _advisorOverlay = new AdvisorOverlay();
            Core.OverlayCanvas.Children.Add(_advisorOverlay);
            advisor = new Advisor(_advisorOverlay);

            // Check for updates
            if (Settings.Default.CheckForUpdates)
            {
                await CheckForUpdate();
            }

            GameEvents.OnInMenu.Add(advisor.InMenu);
            GameEvents.OnGameStart.Add(advisor.GameStart);
            //GameEvents.OnTurnStart.Add(advisor.TurnStart);
            GameEvents.OnOpponentPlay.Add(advisor.OpponentPlay);
            GameEvents.OnOpponentSecretTriggered.Add(advisor.OpponentSecretTiggered);
            GameEvents.OnOpponentDeckDiscard.Add(advisor.OpponentDeckDiscard);
            GameEvents.OnOpponentDeckToPlay.Add(advisor.OpponentDeckToPlay);
            GameEvents.OnOpponentHandDiscard.Add(advisor.OpponentHandDiscard);
            GameEvents.OnOpponentJoustReveal.Add(advisor.OpponentJoustReveal);
            // TODO: How to prevent from multiple GameEvent registrations we disabling and reenabling plugins? See: https://github.com/HearthSim/Hearthstone-Deck-Tracker/issues/3079
        }
Esempio n. 3
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        public Advisor(AdvisorOverlay overlay)
        {
            _notificationFlyout = CreateDialogFlyout();
            _settingsFlyout     = CreateSettingsFlyout();
            Settings.Default.PropertyChanged += new PropertyChangedEventHandler(Settings_PropertyChanged);

            _advisorOverlay = overlay;
            //trackerRepository = new TrackerRepository();
            //LoadArchetypeDecks();

            _advisorOverlay.LblArchetype.Text = "No matching archetype yet";
            _advisorOverlay.LblStats.Text     = "";
            //_advisorOverlay.Update(new List<Card>());
            UpdateCardList();

            // Hide in menu, if necessary
            if (Config.Instance.HideInMenu && CoreAPI.Game.IsInMenu)
            {
                _advisorOverlay.Hide();
            }
            else
            {
                _advisorOverlay.Show();
            }
        }
Esempio n. 4
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        public Advisor(AdvisorOverlay overlay)
        {
            _notificationFlyout = CreateDialogFlyout();
            _settingsFlyout     = CreateSettingsFlyout();
            Settings.Default.PropertyChanged += Settings_PropertyChanged;

            _advisorOverlay = overlay;

            _advisorOverlay.LblArchetype.Text = "";
            _advisorOverlay.LblStats.Text     = "";

            // TODO: CoreAPI.Game.IsInMenu is true, so Advisor overlay is not shown after instantiating this addon while a game is running. How do we repair this?
            UpdateCardList();

            // Hide in menu, if necessary
            if (Config.Instance.HideInMenu && CoreAPI.Game.IsInMenu)
            {
                _advisorOverlay.Hide();
            }
            else
            {
                _advisorOverlay.Show();
            }
        }