public void Init(AdventurerGroup group) { this.group = group; transform.FindChild("Image").GetComponent<Image>().sprite = group.Sprite; initialButtons = transform.FindChild("MainButtons").gameObject; SetMainText("You encounter a " + group.Name + "."); SetFollowUpText("What would you like to do?"); damageRange = new Pair(1, 4); fleeDamage = new Pair(1, 2); ToggleMode(true); Global.Player.CantMove = true; }
public void Init(AdventurerGroup group) { this.group = group; transform.FindChild("Image").GetComponent <Image>().sprite = group.Sprite; initialButtons = transform.FindChild("MainButtons").gameObject; SetMainText("You encounter a " + group.Name + "."); SetFollowUpText("What would you like to do?"); damageRange = new Pair(1, 4); fleeDamage = new Pair(1, 2); ToggleMode(true); Global.Player.CantMove = true; }
public StandardEncounter(AdventurerGroup adventurerGroup) : base("You encounter a " + adventurerGroup.Name) { this.adventurerGroup = adventurerGroup; }
public static void InitiateEncounter(AdventurerGroup group) { SetEncounterWindowVis(true); encounterWindow.GetComponent<EncounterWindow>().Init(group); }
public static void InitiateEncounter(AdventurerGroup group) { SetEncounterWindowVis(true); encounterWindow.GetComponent <EncounterWindow>().Init(group); }