public void Update(Player player) { AdventureSettingsPacket pk = new AdventureSettingsPacket(); pk.Entry = this; player.SendPacket(pk); }
public void Update(Player player) { AdventureSettingsPacket pk = new AdventureSettingsPacket(); pk.Entry = this; player.SendPacket(pk); Player[] players = Server.Instance.GetPlayers(); for (int i = 0; i < players.Length; i++) { AdventureSettingsPacket p = new AdventureSettingsPacket(); AdventureSettingsPacket p2 = new AdventureSettingsPacket(); p.Entry = this; p2.Entry = players[i].AdventureSettingsEntry; players[i].SendPacket(p); player.SendPacket(p2); } }