private void Advent_GameMessages(object sender, Advent.GameOuput e) { if (e.Refresh) { txtMessages.Text = e.Message; } else { txtMessages.Text += e.Message; } }
/// <summary> /// A message has been sent /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void Advent_GameMessages(object sender, Advent.GameOuput e) { if (e.Refresh) { _GameMessage = e.Message; } else { _GameMessage += e.Message; } Output(); }