// Use this for initialization void Start() { GameObject ads = GameObject.Find("PlayerMove"); pl = GameObject.Find("Player").GetComponent <PlayerController>(); advantageshift = ads.GetComponent <AdvantageShift> (); }
public void buttonpush() { GameObject obj = GameObject.Find("PlayerMove"); playerLife = obj.GetComponent <PlayerLife>(); GameObject obj2 = GameObject.Find("Player"); playerController = obj2.GetComponent <PlayerController>(); GameObject ads = GameObject.Find("PlayerMove"); advantageshift = ads.GetComponent <AdvantageShift>(); advantageshift.advantageshift = AdvantageShiftCode; playerController.MAXammo2 = playerController.MAXammo; if (AdvantageShiftCode == 3) { playerController.MAXammo = Mathf.Round(playerController.MAXammo * 0.9f); } else if (AdvantageShiftCode == 4) { playerController.MAXammo = Mathf.Round(playerController.MAXammo * 1.5f); } else if (AdvantageShiftCode == 8) { playerController.MAXammo = Mathf.Round(playerController.MAXammo * 0.8f); } }
void Start() { playermove = GameObject.Find("PlayerMove"); player = GameObject.Find("Player"); playercontroller = player.GetComponent <PlayerController>(); ads = playermove.GetComponent <AdvantageShift>(); playerlife = playermove.GetComponent <PlayerLife>(); }
void Start() { AudioSource[] audioSources = GetComponents <AudioSource>(); sound01 = audioSources[5]; ads = GameObject.Find("PlayerMove"); advantageshift = ads.GetComponent <AdvantageShift>(); enemyPattern = GetComponent <EnemyPattern>(); }
// Use this for initialization void Start() { effekseerEmitter1 = muzzleflash1.GetComponent <EffekseerEmitter>(); effekseerEmitter2 = muzzleflash2.GetComponent <EffekseerEmitter>(); ads = GameObject.Find("PlayerMove"); advantageshift = ads.GetComponent <AdvantageShift> (); AudioSource[] audioSources = GetComponents <AudioSource>(); sound01 = audioSources[0]; sound02 = audioSources[1]; sound03 = audioSources[2]; sound04 = audioSources[3]; sound05 = audioSources[4]; sound06 = audioSources[5]; sound07 = audioSources[6]; }
// Use this for initialization void Start() { en = gameObject.GetComponent <Enemy>(); if (en == null) { gameObject.GetComponent <boss1enemy>(); } enemyPattern = gameObject.GetComponent <EnemyPattern>(); ads = GameObject.Find("PlayerMove").GetComponent <AdvantageShift>(); if (gameObject.GetComponent <EnemyPattern>()) { patan = true; } //this.tag = ("Player"); enemyPattern.player = serchTag(gameObject, "Enemy").transform; }
// Use this for initialization void Start() { GameObject ads = GameObject.Find("PlayerMove"); advantageshift = ads.GetComponent <AdvantageShift> (); style = new GUIStyle(); style.fontSize = 100; AudioSource[] audioSources = GetComponents <AudioSource>(); sound01 = audioSources[1]; sound02 = audioSources[2]; sound03 = audioSources[3]; sound04 = audioSources[4]; if (life <= 0) { life = maxLife; //体力を全回復させる t = transform.FindChild("Controller"); } }
void Update() { GameObject ads = GameObject.Find("PlayerMove"); advantageshift = ads.GetComponent <AdvantageShift>(); time += Time.deltaTime; if (time >= 1) { if (bruntime > 0) { life -= brundamage2; if (life <= 0) { // 体力が0以下になった時 Dead(); // 死亡処理 } else if (life > 0) { if (boss.find == 0 && boss.a == 0) { boss.find = 1; } hit = 1; iTween.ColorFrom(gameObject, iTween.Hash( "color", new Color(100, 100, 100), "time", 0.1f)); //被ダメージ処理 白点滅 } bruntime -= 1; } time = 0; } }
public float mainusdamage = 1.3f;//ダメージ量をここの数値で減らす // Use this for initialization void Start() { obj = GameObject.Find("PlayerMove"); playerlife = obj.GetComponent <PlayerLife>(); //ライフのスクリプトを取得 ads = obj.GetComponent <AdvantageShift>(); //ライフのスクリプトを取得 }