Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        GameObject ads = GameObject.Find("PlayerMove");

        pl             = GameObject.Find("Player").GetComponent <PlayerController>();
        advantageshift = ads.GetComponent <AdvantageShift> ();
    }
Esempio n. 2
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    public void buttonpush()
    {
        GameObject obj = GameObject.Find("PlayerMove");

        playerLife = obj.GetComponent <PlayerLife>();
        GameObject obj2 = GameObject.Find("Player");

        playerController = obj2.GetComponent <PlayerController>();
        GameObject ads = GameObject.Find("PlayerMove");

        advantageshift = ads.GetComponent <AdvantageShift>();
        advantageshift.advantageshift = AdvantageShiftCode;
        playerController.MAXammo2     = playerController.MAXammo;
        if (AdvantageShiftCode == 3)
        {
            playerController.MAXammo = Mathf.Round(playerController.MAXammo * 0.9f);
        }
        else if (AdvantageShiftCode == 4)
        {
            playerController.MAXammo = Mathf.Round(playerController.MAXammo * 1.5f);
        }
        else if (AdvantageShiftCode == 8)
        {
            playerController.MAXammo = Mathf.Round(playerController.MAXammo * 0.8f);
        }
    }
Esempio n. 3
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 void Start()
 {
     playermove       = GameObject.Find("PlayerMove");
     player           = GameObject.Find("Player");
     playercontroller = player.GetComponent <PlayerController>();
     ads        = playermove.GetComponent <AdvantageShift>();
     playerlife = playermove.GetComponent <PlayerLife>();
 }
Esempio n. 4
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    void Start()
    {
        AudioSource[] audioSources = GetComponents <AudioSource>();
        sound01 = audioSources[5];

        ads            = GameObject.Find("PlayerMove");
        advantageshift = ads.GetComponent <AdvantageShift>();
        enemyPattern   = GetComponent <EnemyPattern>();
    }
Esempio n. 5
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 // Use this for initialization
 void Start()
 {
     effekseerEmitter1 = muzzleflash1.GetComponent <EffekseerEmitter>();
     effekseerEmitter2 = muzzleflash2.GetComponent <EffekseerEmitter>();
     ads            = GameObject.Find("PlayerMove");
     advantageshift = ads.GetComponent <AdvantageShift> ();
     AudioSource[] audioSources = GetComponents <AudioSource>();
     sound01 = audioSources[0];
     sound02 = audioSources[1];
     sound03 = audioSources[2];
     sound04 = audioSources[3];
     sound05 = audioSources[4];
     sound06 = audioSources[5];
     sound07 = audioSources[6];
 }
Esempio n. 6
0
 // Use this for initialization
 void Start()
 {
     en = gameObject.GetComponent <Enemy>();
     if (en == null)
     {
         gameObject.GetComponent <boss1enemy>();
     }
     enemyPattern = gameObject.GetComponent <EnemyPattern>();
     ads          = GameObject.Find("PlayerMove").GetComponent <AdvantageShift>();
     if (gameObject.GetComponent <EnemyPattern>())
     {
         patan = true;
     }
     //this.tag = ("Player");
     enemyPattern.player = serchTag(gameObject, "Enemy").transform;
 }
Esempio n. 7
0
    // Use this for initialization
    void Start()
    {
        GameObject ads = GameObject.Find("PlayerMove");

        advantageshift = ads.GetComponent <AdvantageShift> ();
        style          = new GUIStyle();
        style.fontSize = 100;
        AudioSource[] audioSources = GetComponents <AudioSource>();
        sound01 = audioSources[1];
        sound02 = audioSources[2];
        sound03 = audioSources[3];
        sound04 = audioSources[4];
        if (life <= 0)
        {
            life = maxLife;             //体力を全回復させる
            t    = transform.FindChild("Controller");
        }
    }
Esempio n. 8
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    void Update()
    {
        GameObject ads = GameObject.Find("PlayerMove");

        advantageshift = ads.GetComponent <AdvantageShift>();
        time          += Time.deltaTime;

        if (time >= 1)
        {
            if (bruntime > 0)
            {
                life -= brundamage2;

                if (life <= 0)
                {
                    // 体力が0以下になった時
                    Dead(); // 死亡処理
                }
                else if (life > 0)
                {
                    if (boss.find == 0 && boss.a == 0)
                    {
                        boss.find = 1;
                    }

                    hit = 1;

                    iTween.ColorFrom(gameObject, iTween.Hash(
                                         "color", new Color(100, 100, 100),
                                         "time", 0.1f));
                    //被ダメージ処理 白点滅
                }
                bruntime -= 1;
            }
            time = 0;
        }
    }
Esempio n. 9
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 public float mainusdamage = 1.3f;//ダメージ量をここの数値で減らす
 // Use this for initialization
 void Start()
 {
     obj        = GameObject.Find("PlayerMove");
     playerlife = obj.GetComponent <PlayerLife>();     //ライフのスクリプトを取得
     ads        = obj.GetComponent <AdvantageShift>(); //ライフのスクリプトを取得
 }