void Update() { #region Test Blink Input with Return if (Input.GetKeyDown(KeyCode.Return)) { blink.ExecuteBlink(blinkDuration); } #endregion timer.UpdateTimer(Time.deltaTime); if (running) { #region Present the Blink if (forceBlink[trialIndex] && !presentedBlinkYet && timer.counter <= blinkDuration + .00f) { presentedBlinkYet = true; blink.ExecuteBlink(blinkDuration); } #endregion #region Timer Completion if (timer.CheckTimer()) { receivingInput = true; gettingInputStart = Time.timeSinceLevelLoad; DisplayPromptInput(); } #endregion HandleInputLogic(); } }
void Update() { kickTimer.UpdateTimer(Time.deltaTime); if (Input.GetKeyDown(KeyCode.Return)) { KickCamera(Vector3.right, 2); } if (kicking) { if (recoiling) { if (kickTimer.Running) { float timerPercentage = (kickTimer.counter / kickTimer.timerTargetValue); //int kt = (int)(kickTimer.counter * 100); //Debug.Log("Recoiling\nTimer running: " + kickTimer.counter); transform.position = Vector3.Lerp(intendedPosition, kickedPosition, timerPercentage); } if (kickTimer.CheckTimer()) { transform.position = kickedPosition; //Debug.Log("Recoil Complete\nTimer running: " + kickTimer.counter + "\t" + kickTimer.CheckTimer()); recoiling = false; kickTimer.Reset(true); kickTimer.Start(); } } if (!recoiling) { if (kickTimer.Running) { float timerPercentage = (kickTimer.counter / kickTimer.timerTargetValue); transform.position = Vector3.Lerp(kickedPosition, intendedPosition, timerPercentage); } if (kickTimer.CheckTimer()) { transform.position = intendedPosition; kicking = false; } } } }
void Update() { resetTimer.UpdateTimer(Time.deltaTime); resetTimer.CheckTimer(); if (Toggle.obstacleEnabled[(int)affiliation] || obType == ObstacleType.ForceSwitch) { col.enabled = true; //sRend.material.color = normal; sRend.sprite = ActiveImage; } else { col.enabled = false; //sRend.material.color = disabled; sRend.sprite = DisabledImage; } }
void Update() { GetInput(); for (int i = 0; i < ScoreDisplay.Length; i++) { ScoreDisplay[i].text = "" + (int)score[i]; } #region UpdateSpeed //speedSlider.value = speed; #endregion #region Invulnerability if (invulnerable) { invulFrames -= Time.deltaTime; if (invulFrames <= 0) { EndInvulnerability(); } } #endregion #region Status Effects statusLength -= Time.deltaTime; if (statusEffect != 0 && statusLength <= 0) { ChangeStatusEffect(0); } if (statusEffect == 1 && !burning) { StartCoroutine(BurnDamage()); } if (statusEffect == 2 && !soaked) { StartCoroutine(SoakedHeal()); } if (statusEffect == 3 && !mucked) { StartCoroutine(MuckDown()); } if (statusEffect == 4 && !gusted) { StartCoroutine(GustUp()); } #endregion #region Advancement Progression if (transform.position.x >= Cameras[WorldIndex].transform.position.x + 5) { //Debug.Log("Advancing Right\n"); AdvanceRight = true; } else { //Debug.Log("Advancing Right\n"); AdvanceRight = false; } #endregion shiftTimer.CheckTimer(); shiftTimer.UpdateTimer(Time.deltaTime); //Debug.Log("W Index:" + WorldIndex + "\n"); score[WorldIndex] += Time.deltaTime; }