public void Enter()
    {
        timeInSeconds = 0d;

        animationController.RunAnimation(animations.fall, PlayerTimings.FALL_TIMES, ref animate, true);

        AdvancedMovement.Stand(movementController);
    }
    public void Exit()
    {
        if (animate != null)
        {
            animationController.StopAnimation(ref animate);
        }

        BasicMovement.StopHorizontal(movementController);
        AdvancedMovement.Stand(movementController);
        playerController.playerInputData.ResetInputTokens();
    }
Esempio n. 3
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    public void Enter()
    {
        timeInSeconds = 0;
        isArmed       = false;
        if (playerController.playerCharacterData.GetPrimaryWeapon() != WeaponType.NONE)
        {
            isArmed = true;
        }

        RunAnimation();

        AdvancedMovement.Stand(movementController);
        movementController.SetPhysicsMaterialSlope(movementController.IsOnSlope());
        if (stateMachine.PeekPreviousState() == playerController.fallingState)
        {
            BasicMovement.StopHorizontal(movementController);
        }
        else
        {
            BasicMovement.StopHorizontal(movementController, true);
        }
    }
Esempio n. 4
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    public void Enter()
    {
        timeInSeconds = 0;

        RunAnimation();

        AdvancedMovement.Stand(movementController);
        movementController.SetPhysicsMaterialSlope(movementController.IsOnSlope());
        if (stateMachine.PeekPreviousState() == playerController.fallingState)
        {
            BasicMovement.StopHorizontal(movementController);
        }
        else
        {
            BasicMovement.StopHorizontal(movementController, true);
        }

        if (playerController.jumpInputBuffer)
        {
            playerController.jumpInputBuffer = false;
            stateMachine.ChangeState(playerController.jumpingState);
            return;
        }
    }
Esempio n. 5
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    public void Enter()
    {
        timeInSeconds = 0;

        if (HandlePreInputs())
        {
            return;
        }

        if (playerController.isInCombat)
        {
            stateMachine.ChangeState(playerController.combatIdleState);
            return;
        }

        animationController.RunAnimation(animations.idle, PlayerTimings.IDLE_TIMES, ref animate, true);

        AdvancedMovement.Stand(movementController);
        movementController.SetPhysicsMaterialSlope(movementController.IsOnSlope());

        if (stateMachine.PeekPreviousState() == playerController.fallingState)
        {
            BasicMovement.StopHorizontal(movementController);
        }
        else
        {
            BasicMovement.StopHorizontal(movementController, true);
        }

        if (playerController.jumpInputBuffer)
        {
            playerController.jumpInputBuffer = false;
            stateMachine.ChangeState(playerController.jumpingState);
            return;
        }
    }