private void Awake() { ObjectRb2d = GetComponent <Rigidbody2D>(); gravity = new FloatModifier(0f, FloatModifier.FloatModType.Flat); yMovement.AddSingleModifier(gravity); contactFilter2D.useTriggers = false; contactFilter2D.SetLayerMask(Physics2D.GetLayerCollisionMask(gameObject.layer)); contactFilter2D.useLayerMask = true; }
private void Start() { entity = GetComponent <LivingEntity>(); xMod = new FloatModifier(0, FloatModifier.FloatModType.PercentMult, this); knockbackX.AddSingleModifier(xMod); }