// public void DestroyInterstitial() // Not supported by NeatPlug! /// <summary> /// Loads a banner advert into memory. /// </summary> /// <param name="AdType">Admob banner ad type.</param> /// <param name="AdLayout">Admob ad position.</param> /// <param name="DisplayImmediately">If set to <c>true</c> display the banner immediately when it has finished loading.</param> /// <param name="AdChildDirected">Ad child directed.</param> public void LoadBanner(AdmobAd.BannerAdType AdType, AdmobAd.AdLayout AdLayout, bool DisplayImmediately = false, AdmobAd.TagForChildrenDirectedTreatment AdChildDirected = AdmobAd.TagForChildrenDirectedTreatment.Unset) { if (!EnableAdMob) { return; } // Get the name of the current method string MethodName = "LoadBanner"; DebugLog(MethodName + " called"); // Update the state items (Values used to determine if the action in this method should be ran) ActionState[MethodName].UpdateItems(new List <bool>() { !BannerIsLoading, !BannerIsReady, !BannerIsVisible }); // Check if we can perform the action for the current method if (CanPerformAction(MethodName, ActionState[MethodName].items)) { // Mark the banner as loading BannerIsLoading = true; // If we want to display the banner as soon as it's loaded then mark the wanted visible variable as true BannerWantedVisible = DisplayImmediately; // Load a banner ad marking it as hidden, this script will handle showing the banner AdIns.LoadBannerAd(AdType, AdLayout, Vector2.zero, true, new Dictionary <string, string>(), AdChildDirected); BannerInMemoryType = AdType; BannerInMemoryLayout = AdLayout; } else { // We already have a banner loading, ready or visible.. if we tried to load the same banner type maybe reposition or simply ShowBanner would be better here if (AdType == BannerInMemoryType) { if (AdLayout != BannerInMemoryLayout) { RepositionBanner(0, 0, AdLayout); } if (DisplayImmediately) { ShowBanner(); } } } }
private IEnumerator RetryBannerLoad() { yield return(new WaitForSeconds(5f)); DebugLog("Retrying banner load!"); if (!BannerIsLoading) { BannerInMemoryType = default(AdmobAd.BannerAdType); BannerInMemoryLayout = default(AdmobAd.AdLayout); return(false); } LoadBanner(BannerInMemoryType, BannerInMemoryLayout, false, AdmobAd.TagForChildrenDirectedTreatment.Unset); }
// Load a banner advert from Google public void loadBanner(AdmobAd.BannerAdType adSize, AdmobAd.AdLayout adPosition, bool displayImmediately = false) { // Make sure there isn't already a banner advert loading or ready if (!isBannerLoading && !isBannerReady) { // Load the banner advert with adSize and adPosition as requested AdmobAd.Instance().LoadBannerAd(adSize, adPosition); // Set the banner loading variable so we know we have a banner loading isBannerLoading = true; } if (displayImmediately) { showBanner(false, true); } }
/// <summary> /// Remove the banner from memory. (Required if you want to load a new banner ad type) /// </summary> public void DestroyBanner() { if (!EnableAdMob) { return; } // Mark the banner properties as false as the banner is now destroyed BannerWantedVisible = false; BannerIsLoading = false; BannerIsReady = false; BannerIsVisible = false; BannerInMemoryType = default(AdmobAd.BannerAdType); BannerInMemoryLayout = default(AdmobAd.AdLayout); DebugLog("Destroying banner!"); // Unload the banner from memory AdIns.DestroyBannerAd(); }
private IEnumerator RetryBannerLoad() { yield return new WaitForSeconds(5f); DebugLog("Retrying banner load!"); if(!BannerIsLoading){ BannerInMemoryType = default(AdmobAd.BannerAdType); BannerInMemoryLayout = default(AdmobAd.AdLayout); return false; } LoadBanner(BannerInMemoryType, BannerInMemoryLayout, false, AdmobAd.TagForChildrenDirectedTreatment.Unset); }
// public void DestroyInterstitial() // Not supported by NeatPlug! /// <summary> /// Loads a banner advert into memory. /// </summary> /// <param name="AdType">Admob banner ad type.</param> /// <param name="AdLayout">Admob ad position.</param> /// <param name="DisplayImmediately">If set to <c>true</c> display the banner immediately when it has finished loading.</param> /// <param name="AdChildDirected">Ad child directed.</param> public void LoadBanner(AdmobAd.BannerAdType AdType, AdmobAd.AdLayout AdLayout, bool DisplayImmediately = false, AdmobAd.TagForChildrenDirectedTreatment AdChildDirected = AdmobAd.TagForChildrenDirectedTreatment.Unset) { if(!EnableAdMob) return; // Get the name of the current method string MethodName = "LoadBanner"; DebugLog(MethodName + " called"); // Update the state items (Values used to determine if the action in this method should be ran) ActionState[MethodName].UpdateItems(new List<bool>(){ !BannerIsLoading, !BannerIsReady, !BannerIsVisible }); // Check if we can perform the action for the current method if(CanPerformAction(MethodName, ActionState[MethodName].items)){ // Mark the banner as loading BannerIsLoading = true; // If we want to display the banner as soon as it's loaded then mark the wanted visible variable as true BannerWantedVisible = DisplayImmediately; // Load a banner ad marking it as hidden, this script will handle showing the banner AdIns.LoadBannerAd(AdType, AdLayout, Vector2.zero, true, new Dictionary<string, string>(), AdChildDirected); BannerInMemoryType = AdType; BannerInMemoryLayout = AdLayout; } else { // We already have a banner loading, ready or visible.. if we tried to load the same banner type maybe reposition or simply ShowBanner would be better here if(AdType == BannerInMemoryType){ if(AdLayout != BannerInMemoryLayout) RepositionBanner(0, 0, AdLayout); if(DisplayImmediately) ShowBanner(); } } }
/// <summary> /// Remove the banner from memory. (Required if you want to load a new banner ad type) /// </summary> public void DestroyBanner() { if(!EnableAdMob) return; // Mark the banner properties as false as the banner is now destroyed BannerWantedVisible = false; BannerIsLoading = false; BannerIsReady = false; BannerIsVisible = false; BannerInMemoryType = default(AdmobAd.BannerAdType); BannerInMemoryLayout = default(AdmobAd.AdLayout); DebugLog("Destroying banner!"); // Unload the banner from memory AdIns.DestroyBannerAd(); }