private bool enMovimiento; // Define si el personje se esta moviendo o no //----------------------------------------------------------------------------------- // Constructor //----------------------------------------------------------------------------------- void Start() { admin = (AdminNivel)Nivel.GetComponent(typeof(AdminNivel)); posDestino = transform.position; enMovimiento = false; }
private AdminNivel adminNivel; //Referencia al script de admnistracion //---------------------------------------------------------------------------- // Constructor //---------------------------------------------------------------------------- void Start() { adminNivel = (AdminNivel)Admin.GetComponent(typeof(AdminNivel)); }