Esempio n. 1
0
 private void Start()
 {
     throwclip   = Resources.Load <AudioClip>("Audio/HatThrow");
     throwSound  = Addsound.AddAudio(throwclip, false, 0.55f, gameObject);
     throwclip2  = Resources.Load <AudioClip>("Audio/GhostShoot");
     throwSound2 = Addsound.AddAudio(throwclip2, false, 1f, gameObject);
 }
Esempio n. 2
0
    public bool GetDamage(int amount, bool knockback, float DamageCooldown)
    {
        if (hCool >= Time.time)
        {
            return(false);
        }

        hCool = Time.time + DamageCooldown;
        SpriteRenderer sprite = gameObject.GetComponent <SpriteRenderer>();

        StartCoroutine(DamageIndicator(sprite, DamageCooldown));
        if (amount >= health)
        {
            ParticleSystem system             = cwall.GetComponent <ParticleSystem>();
            ParticleSystem.EmissionModule mod = system.emission;
            mod.enabled = true;
            Addsound.AddAudio(clip, false, 0.8f, cwall).Play();

            StartCoroutine(PlayAndDestroy());
            object_mesh.text = (int.Parse(object_mesh.text) - amount).ToString();
            Instantiate(particles, PlayerPosition.position, Quaternion.identity);
        }
        else
        {
            object_mesh.text = (int.Parse(object_mesh.text) - amount).ToString();
            health          -= amount;
        }
        return(true);
    }
Esempio n. 3
0
 void Start()
 {
     clip = Resources.Load <AudioClip>("Audio/Fireball");
     Debug.Log(clip);
     fireballsound = Addsound.AddAudio(clip, false, 0.8f, gameObject);
     rb            = GetComponent <Rigidbody2D>();
     rb.velocity   = transform.right * speed;
     fireballsound.Play();
 }
 void Start()
 {
     clip             = Resources.Load <AudioClip>("Audio/Enemydeath");
     deathsound       = Addsound.AddAudio(clip, false, 0.7f, gameObject);
     PlayerPosition   = GetComponent <Transform>();
     mesh             = Instantiate(GameObject.FindGameObjectWithTag("Enemy_Health"));
     heart            = Instantiate(GameObject.Find("enemy_heart"));
     object_mesh      = mesh.GetComponent <TextMeshPro>();
     object_mesh.text = health.ToString();
 }
Esempio n. 5
0
 void Start()
 {
     bimpactclip = Resources.Load <AudioClip>("Audio/BadImpact");
     goodclip    = Resources.Load <AudioClip>("Audio/GhostHit");
     badimpact   = Addsound.AddAudio(bimpactclip, false, 1f, GameObject.FindGameObjectWithTag("Player"));
     goodimpact  = Addsound.AddAudio(goodclip, false, 1f, GameObject.FindGameObjectWithTag("Player"));
     throwclass  = FindObjectOfType <Throwing>();
     rb          = GetComponent <Rigidbody2D>();
     rb.velocity = transform.right * speed;
 }
 private void Start()
 {
     jumpclip    = Resources.Load <AudioClip>("Audio/JS");
     hitclip     = Resources.Load <AudioClip>("Audio/oof");
     jumpsound   = Addsound.AddAudio(jumpclip, false, 0.8f, gameObject);
     hitSound    = Addsound.AddAudio(hitclip, false, 0.8f, gameObject);
     DashEnabled = false;
     rb          = GetComponent <Rigidbody2D>();
     animatorss  = GetComponent <Animator>();
     Jumps       = ExtraJumpCount;
     DefaultFall = fallMultiplierFloat;
 }