public ClothchairEAddon() { AddonComponent ac = null; ac = new AddonComponent( 1114 ); ac.Hue = 46; AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 1114 ); ac.Hue = 46; AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 10383 ); ac.Hue = 46; AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 10383 ); ac.Hue = 46; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 10385 ); ac.Hue = 46; AddComponent( ac, 1, 1, 1 ); ac = new AddonComponent( 10385 ); ac.Hue = 46; AddComponent( ac, 1, -1, 1 ); ac = new AddonComponent( 10380 ); ac.Hue = 46; AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 5030 ); ac.Hue = 46; AddComponent( ac, 1, 1, 3 ); ac = new AddonComponent( 5031 ); ac.Hue = 46; AddComponent( ac, 1, 1, 4 ); }
public CrystalCluster02Addon() { AddonComponent ac = null; ac = new AddonComponent( 730 ); AddComponent( ac, 1, -2, 0 ); ac = new AddonComponent( 8712 ); AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 8765 ); AddComponent( ac, 2, 1, 0 ); ac = new AddonComponent( 8762 ); AddComponent( ac, 1, -1, 0 ); ac = new AddonComponent( 8763 ); AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 8766 ); AddComponent( ac, 1, 3, 0 ); ac = new AddonComponent( 8742 ); AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 8732 ); AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 8774 ); AddComponent( ac, 0, 2, 0 ); ac = new AddonComponent( 8775 ); AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 8776 ); AddComponent( ac, 2, 2, 0 ); ac = new AddonComponent( 8777 ); AddComponent( ac, -1, 3, 0 ); ac = new AddonComponent( 12263 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 8732 ); AddComponent( ac, 2, 0, 0 ); }
public WisteriaTreeAddon() { AddonComponent ac = null; ac = new AddonComponent( 3480 ); AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 3210 ); AddComponent( ac, 1, -1, 27 ); ac = new AddonComponent( 3210 ); AddComponent( ac, 2, -1, 35 ); ac = new AddonComponent( 3210 ); AddComponent( ac, 1, 0, 28 ); ac = new AddonComponent( 3210 ); AddComponent( ac, 0, 0, 30 ); ac = new AddonComponent( 3204 ); AddComponent( ac, 0, 0, 18 ); ac = new AddonComponent( 3204 ); AddComponent( ac, 2, -1, 26 ); ac = new AddonComponent( 3204 ); AddComponent( ac, 1, 0, 20 ); ac = new AddonComponent( 3204 ); AddComponent( ac, 2, 0, 26 ); ac = new AddonComponent( 3210 ); AddComponent( ac, 2, -1, 17 ); ac = new AddonComponent( 3210 ); AddComponent( ac, 0, 1, 28 ); ac = new AddonComponent( 3204 ); AddComponent( ac, -1, 1, 14 ); ac = new AddonComponent( 3204 ); AddComponent( ac, 0, 1, 15 ); }
private static void AddIdentifyAddOnComponent(CEOIdentifyAddon ai, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource, string name, int amount) { if (ai == null) { return; } AddonComponent ac; ac = new AddonComponent(item); if (name != null && name.Length > 0) { ac.Name = name; } if (hue != 0) { ac.Hue = hue; } if (amount > 1) // Note: a warning will show on the console regarding a non-stackable item.... { ac.Stackable = true; ac.Amount = amount; } if (lightsource != -1) { ac.Light = (LightType)lightsource; } ai.AddComponent(ac, xoffset, yoffset, zoffset); }
public ClothchairSAddon() { AddonComponent ac = null; ac = new AddonComponent( 1113 ); ac.Hue = 46; AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 1113 ); ac.Hue = 46; AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 10386 ); ac.Hue = 46; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 10386 ); ac.Hue = 46; AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 10382 ); ac.Hue = 46; AddComponent( ac, -1, 1, 1 ); ac = new AddonComponent( 10382 ); ac.Hue = 46; AddComponent( ac, 1, 1, 1 ); ac = new AddonComponent( 10380 ); ac.Hue = 46; AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 5015 ); ac.Hue = 46; AddComponent( ac, 1, 1, 3 ); ac = new AddonComponent( 5031 ); ac.Hue = 46; AddComponent( ac, 1, 1, 4 ); }
public OrnatechairEAddon() { AddonComponent ac = null; ac = new AddonComponent( 1114 ); ac.Hue = 46; AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 1114 ); ac.Hue = 46; AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 11727 ); ac.Hue = 46; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 11727 ); ac.Hue = 46; AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 11728 ); ac.Hue = 46; AddComponent( ac, 1, 1, 1 ); ac = new AddonComponent( 11728 ); ac.Hue = 46; AddComponent( ac, 1, -1, 1 ); ac = new AddonComponent( 11503 ); ac.Hue = 46; AddComponent( ac, 0, 0, 5 ); ac = new AddonComponent( 11503 ); ac.Hue = 46; AddComponent( ac, 0, 1, 5 ); ac = new AddonComponent( 11210 ); ac.Hue = 46; AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 5036 ); ac.Hue = 46; AddComponent( ac, 1, 1, 4 ); }
public TreasurePile04Addon() { AddonComponent ac = null; ac = new AddonComponent( 7019 ); AddComponent( ac, 2, -1, 0 ); ac = new AddonComponent( 7018 ); AddComponent( ac, 1, -1, 0 ); ac = new AddonComponent( 7017 ); AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 7016 ); AddComponent( ac, -1, -1, 0 ); ac = new AddonComponent( 7015 ); AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 7014 ); AddComponent( ac, -2, 0, 0 ); ac = new AddonComponent( 7011 ); AddComponent( ac, -1, 1, 0 ); ac = new AddonComponent( 7010 ); AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 7009 ); AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 7008 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 7007 ); AddComponent( ac, 2, 0, 0 ); }
public CrystalCluster01Addon() { AddonComponent ac = null; ac = new AddonComponent( 8743 ); AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 12253 ); AddComponent( ac, -1, -1, 0 ); ac = new AddonComponent( 8738 ); AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 8770 ); AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 8769 ); AddComponent( ac, -1, -2, 0 ); ac = new AddonComponent( 8768 ); AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 8767 ); AddComponent( ac, 0, 2, 0 ); ac = new AddonComponent( 8766 ); AddComponent( ac, -1, 1, 0 ); ac = new AddonComponent( 8765 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 8764 ); AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 8736 ); AddComponent( ac, 0, -2, 0 ); }
public override void Execute(CommandEventArgs args, object o) { if (o is AddonComponent) { BaseAddon addon = ((AddonComponent)o).Addon; if (addon.Components.Count > 0) { for (int i = 0; i < addon.Components.Count; i++) { AddonComponent component = addon.Components[i]; Item newItem = new Item(component.ItemID); newItem.Hue = component.Hue; newItem.Light = component.Light; newItem.Movable = true; newItem.Name = component.Name; newItem.MoveToWorld(component.Location, component.Map); } } addon.Delete(); AddResponse("The add-on has been converted into individual items."); } else if (o is Item) { Item i = (Item)o; Item newItem = new Item(i.ItemID); newItem.Hue = i.Hue; newItem.Layer = i.Layer; newItem.Light = i.Light; newItem.Movable = true; newItem.Name = i.Name; newItem.MoveToWorld(i.Location, i.Map); if (i.Parent == args.Mobile) { newItem.Bounce(args.Mobile); } if (i is Container) { ((Container)i).Destroy(); } else { i.Delete(); } AddResponse("The item has been converted to an item."); } else { LogFailure("This command only works with item objects."); } }
protected void AddInstance(int x, int y, int z, Map map, Point3D entranceLoc, Point3D bossSpawnLoc, Rectangle2D regionBounds) { AddonComponent light = new AddonComponent(0x1ECF); m_Instances.Add(new PeerlessInstance(this, map, light, entranceLoc, bossSpawnLoc, regionBounds)); AddComponent(light, x, y, z); }
public GlobeOfSosariaAddon() { AddComponent( new AddonComponent( 13911 ), 0, 0, 0 ); AddComponent( new AddonComponent( 13920 ), 0, 0, 0 ); AddonComponent ac; ac = new AddonComponent( 13911 ); AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 13920 ); AddComponent( ac, 0, 0, 0 ); }
public CrystalTableSouthAddon() { AddComponent( new AddonComponent( 13831 ), 1, 0, 0 ); AddComponent( new AddonComponent( 13832 ), 0, 0, 0 ); AddonComponent ac; ac = new AddonComponent( 13831 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 13832 ); AddComponent( ac, 0, 0, 0 ); }
public CrystalTableEastAddon() { AddComponent( new AddonComponent( 13830 ), 0, 0, 0 ); AddComponent( new AddonComponent( 13829 ), 0, 1, 0 ); AddonComponent ac; ac = new AddonComponent( 13829 ); AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 13830 ); AddComponent( ac, 0, 0, 0 ); }
public ShadowAltarEastAddon() { AddComponent( new AddonComponent( 13981 ), 0, 0, 0 ); AddComponent( new AddonComponent( 13982 ), 0, 1, 0 ); AddonComponent ac; ac = new AddonComponent( 13981 ); AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 13982 ); AddComponent( ac, 0, 1, 0 ); }
public MiniFountainAddon() { AddComponent( new AddonComponent( 16144 ), 0, 0, 5 ); AddComponent( new AddonComponent( 1801 ), 0, 0, 0 ); AddonComponent ac; ac = new AddonComponent( 16144 ); AddComponent( ac, 0, 0, 5 ); ac = new AddonComponent( 1801 ); AddComponent( ac, 0, 0, 0 ); }
public ShadowAltarSouthAddon() { AddComponent( new AddonComponent( 13915 ), 0, 0, 0 ); AddComponent( new AddonComponent( 13914 ), 1, 0, 0 ); AddonComponent ac; ac = new AddonComponent( 13914 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 13915 ); AddComponent( ac, 0, 0, 0 ); }
public HagCauldron() { AddonComponent pot; pot = new AddonComponent(2420); AddComponent(pot, 0, 0, 0); //pot w/ support AddonComponent fire; fire = new AddonComponent(4012); //fire pit fire.Light = LightType.Circle150; AddComponent(fire, 0, 0, 0); }
public goldcarpetAddon() { AddonComponent ac = null; ac = new AddonComponent(2779); AddComponent(ac, 2, 2, 0); ac = new AddonComponent(2785); AddComponent(ac, 2, 1, 0); ac = new AddonComponent(2785); AddComponent(ac, 2, 0, 0); ac = new AddonComponent(2786); AddComponent(ac, 1, 2, 0); ac = new AddonComponent(2786); AddComponent(ac, 0, 2, 0); ac = new AddonComponent(2781); AddComponent(ac, -2, 2, 0); ac = new AddonComponent(2786); AddComponent(ac, -1, 2, 0); ac = new AddonComponent(2782); AddComponent(ac, 2, -2, 0); ac = new AddonComponent(2783); AddComponent(ac, -2, 1, 0); ac = new AddonComponent(2783); AddComponent(ac, -2, 0, 0); ac = new AddonComponent(2783); AddComponent(ac, -2, -1, 0); ac = new AddonComponent(2784); AddComponent(ac, 1, -2, 0); ac = new AddonComponent(2784); AddComponent(ac, 0, -2, 0); ac = new AddonComponent(2784); AddComponent(ac, -1, -2, 0); ac = new AddonComponent(2785); AddComponent(ac, 2, -1, 0); ac = new AddonComponent(2780); AddComponent(ac, -2, -2, 0); ac = new AddonComponent(2778); AddComponent(ac, -1, -1, 0); ac = new AddonComponent(2778); AddComponent(ac, -1, 0, 0); ac = new AddonComponent(2778); AddComponent(ac, -1, 1, 0); ac = new AddonComponent(2778); AddComponent(ac, 0, 1, 0); ac = new AddonComponent(2778); AddComponent(ac, 0, 0, 0); ac = new AddonComponent(2778); AddComponent(ac, 0, -1, 0); ac = new AddonComponent(2778); AddComponent(ac, 1, -1, 0); ac = new AddonComponent(2778); AddComponent(ac, 1, 0, 0); ac = new AddonComponent(2778); AddComponent(ac, 1, 1, 0); }
public TentWalls() { //WALLS //Corners - Clockwise from SE AddComponent(new AddonComponent(0x2DE), 3, 3, 0); AddComponent(new AddonComponent(0x2E2), -2, 3, 0); AddComponent(new AddonComponent(0x2E1), -2, -2, 0); AddComponent(new AddonComponent(0x2E3), 3, -2, 0); //East Side AddComponent(new AddonComponent(0x2E0), 3, 2, 0); AddComponent(new AddonComponent(0x2E0), 3, -1, 0); //South Side AddComponent(new AddonComponent(0x2DF), 2, 3, 0); AddComponent(new AddonComponent(0x2DF), 1, 3, 0); AddComponent(new AddonComponent(0x2DF), 0, 3, 0); AddComponent(new AddonComponent(0x2DF), -1, 3, 0); //West Side AddComponent(new AddonComponent(0x2E5), -2, 2, 0); AddComponent(new AddonComponent(0x2E5), -2, 1, 0); AddComponent(new AddonComponent(0x2E5), -2, 0, 0); AddComponent(new AddonComponent(0x2E5), -2, -1, 0); //North Side AddComponent(new AddonComponent(0x2E4), -1, -2, 0); AddComponent(new AddonComponent(0x2E4), 0, -2, 0); AddComponent(new AddonComponent(0x2E4), 1, -2, 0); AddComponent(new AddonComponent(0x2E4), 2, -2, 0); // custom tent decorations //Misc.items AddComponent(new AddonComponent(0x1BDF), +4, +3, 0); // Logs // orig: AddComponent( new AddonComponent( 0xFAC ), +7, 0, 0 ); // camp fire AddonComponent firepit = new AddonComponent(0xFAC); firepit.Light = LightType.Circle300; // fix light oops AddComponent(firepit, +6, 0, 0); // camp fire - // moved west // AddComponent( new AddonComponent( 0x1E98 ), +7, 0, 4 ); // rabbit on a spit // AddComponent( new AddonComponent( 0x19AB ), +7, 0, 2 ); // flames // too much deco // AddComponent( new AddonComponent( 0xFB6 ), +5, +3, 0 ); // horse shoes AddonComponent forge = new AddonComponent(0xFB1); forge.Light = LightType.Circle300; // may not work, depends on if your small forge is lit. Can replace with a lit forge. AddComponent(forge, +2, +4, 2); // small forge AddComponent(new AddonComponent(0xFB0), +1, +4, 0); // anvil AddComponent(new AddonComponent(0x107B), -1, +4, 0); // stretched hide // AddComponent( new AddonComponent( 0xFFA ), +7, +1, 0 ); // bucket // AddComponent( new AddonComponent( 0x9D7 ), +6, +1, 0 ); // plate // AddComponent( new AddonComponent( 0xA2B ), +6, 0, 0 ); // stool }
public FirePitLargeAddon() { AddonComponent ac = null; ac = new AddonComponent( 3119 ); AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 3118 ); AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 3117 ); AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 6012 ); AddComponent( ac, -1, 2, 0 ); ac = new AddonComponent( 4970 ); AddComponent( ac, 0, 2, 0 ); ac = new AddonComponent( 4966 ); AddComponent( ac, 1, 2, 0 ); ac = new AddonComponent( 4973 ); AddComponent( ac, 1, -1, 0 ); ac = new AddonComponent( 4972 ); AddComponent( ac, 1, -1, 5 ); ac = new AddonComponent( 4966 ); AddComponent( ac, 0, -1, 3 ); ac = new AddonComponent( 4971 ); AddComponent( ac, -1, -1, 0 ); ac = new AddonComponent( 4966 ); AddComponent( ac, -1, 1, 3 ); ac = new AddonComponent( 4969 ); AddComponent( ac, -1, 0, 2 ); ac = new AddonComponent( 3120 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 3562 ); AddComponent( ac, -1, 1, 0 ); ac = new AddonComponent( 3562 ); AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 3562 ); AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 3561 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 1, 0, 1 ); ac = new AddonComponent( 3561 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 0, 1, 1 ); ac = new AddonComponent( 3561 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 0, 0, 1 ); ac = new AddonComponent( 4972 ); AddComponent( ac, 2, 2, 3 ); ac = new AddonComponent( 4966 ); AddComponent( ac, 2, 1, 0 ); ac = new AddonComponent( 4965 ); AddComponent( ac, 2, 0, 0 ); ac = new AddonComponent( 4972 ); AddComponent( ac, 2, -1, 0 ); }
public FireOnPillarAddon() { AddonComponent ac = null; ac = new AddonComponent( 7978 ); AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 7979 ); AddComponent( ac, 0, 0, 7 ); ac = new AddonComponent( 6571 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 0, 0, 10 ); }
public OrnatecouchSAddon() { AddonComponent ac = null; ac = new AddonComponent( 11727 ); ac.Hue = 46; AddComponent( ac, -1, 1, 1 ); ac = new AddonComponent( 11727 ); ac.Hue = 46; AddComponent( ac, 2, 1, 1 ); ac = new AddonComponent( 11728 ); ac.Hue = 46; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 11728 ); ac.Hue = 46; AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 11728 ); ac.Hue = 46; AddComponent( ac, 2, 0, 0 ); ac = new AddonComponent( 11718 ); ac.Hue = 46; AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 1113 ); ac.Hue = 46; AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 1113 ); ac.Hue = 46; AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 1113 ); ac.Hue = 46; AddComponent( ac, 2, 1, 0 ); ac = new AddonComponent( 11504 ); ac.Hue = 46; AddComponent( ac, 0, 0, 5 ); ac = new AddonComponent( 11504 ); ac.Hue = 46; AddComponent( ac, 1, 0, 5 ); ac = new AddonComponent( 11504 ); ac.Hue = 46; AddComponent( ac, 2, 0, 5 ); ac = new AddonComponent( 11210 ); ac.Hue = 46; AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 5035 ); ac.Hue = 46; AddComponent( ac, 2, 1, 5 ); }
private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource, string name, int amount) { AddonComponent ac; ac = new AddonComponent(item); if (name != null && name.Length > 0) ac.Name = name; if (hue != 0) ac.Hue = hue; if (amount > 1) { ac.Stackable = true; ac.Amount = amount; } if (lightsource != -1) ac.Light = (LightType) lightsource; addon.AddComponent(ac, xoffset, yoffset, zoffset); }
public override void OnComponentUsed(AddonComponent c, Mobile from) { if (from.InRange(c.Location, 3) && from.Backpack != null) { if (WispOrb.Orbs.Any(x => x.Owner == from)) { LabelTo(from, 1153357); // Thou can guide but one of us. return; } Alignment alignment = Alignment.Neutral; if (from.Karma > 0 && m_Alignment == Alignment.Good) { alignment = Alignment.Good; } else if (from.Karma < 0 && m_Alignment == Alignment.Evil) { alignment = Alignment.Evil; } if (alignment != Alignment.Neutral) { WispOrb orb = new WispOrb(from, alignment); from.Backpack.DropItem(orb); from.SendLocalizedMessage(1153355); // I will follow thy guidance. if (from is PlayerMobile && QuestHelper.HasQuest <WhisperingWithWispsQuest>((PlayerMobile)from)) { from.SendLocalizedMessage(1158304); // The Ankh pulses with energy in front of you! You are drawn to it! As you // place your hand on the ankh an inner voice speaks to you as you are joined to your Wisp companion... from.SendLocalizedMessage(1158320, null, 0x23); // You've completed a quest objective! from.PlaySound(0x5B5); Server.Services.TownCryer.TownCryerSystem.CompleteQuest((PlayerMobile)from, 1158303, 1158308, 0x65C); } } else { LabelTo(from, 1153350); // Thy spirit be not compatible with our goals! } } }
protected override void OnTick() { if (_Tick < 0) { _Tick = 0; } if (_Tick >= _Locs.Length) { Altar.Complete(Occupier); Stop(); return; } Point3D p = _Locs[_Tick]; Effects.SendLocationEffect(new Point3D(Altar.X + p.X, Altar.Y + p.Y, Altar.Z + p.Z), Altar.Map, 0x3709, 30, 10); Effects.PlaySound(Altar.Location, Altar.Map, 0x208); int index = _Tick / 4; if (_Tick > 0 && index < Altar.Braziers.Count && (_Tick + 1) % 4 == 0) { Server.Timer.DelayCall(TimeSpan.FromSeconds(1), () => { AddonComponent torch = new AddonComponent(6571); Altar.Torches.Add(torch); Point3D to = Altar.Braziers[index].Location; torch.MoveToWorld(new Point3D(to.X, to.Y, to.Z + 17), Altar.Map); Effects.PlaySound(to, Altar.Map, 0x47); }); } _Tick++; if (_Tick >= _Locs.Length) { Altar.Complete(Occupier); Stop(); } }
public TallPineTree() { AddonComponent ac = null; ac = new AddonComponent( 12453 ); AddComponent( ac, 2, -1, 0 ); ac = new AddonComponent( 12448 ); AddComponent( ac, -1, 3, 0 ); ac = new AddonComponent( 12447 ); AddComponent( ac, 0, 3, 0 ); ac = new AddonComponent( 12457 ); AddComponent( ac, -1, 3, 0 ); ac = new AddonComponent( 12456 ); AddComponent( ac, 0, 3, 0 ); ac = new AddonComponent( 12455 ); AddComponent( ac, 1, 3, 0 ); ac = new AddonComponent( 12454 ); AddComponent( ac, 2, 3, 0 ); ac = new AddonComponent( 12462 ); AddComponent( ac, 2, -2, 0 ); ac = new AddonComponent( 12461 ); AddComponent( ac, 2, -1, 0 ); ac = new AddonComponent( 12460 ); AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 12459 ); AddComponent( ac, 2, 1, 0 ); ac = new AddonComponent( 12458 ); AddComponent( ac, 2, 2, 0 ); ac = new AddonComponent( 12452 ); AddComponent( ac, 2, -1, 0 ); ac = new AddonComponent( 12451 ); AddComponent( ac, 2, 0, 0 ); ac = new AddonComponent( 12450 ); AddComponent( ac, 2, 1, 0 ); ac = new AddonComponent( 12449 ); AddComponent( ac, 2, 2, 0 ); ac = new AddonComponent( 12446 ); AddComponent( ac, 1, 3, 0 ); ac = new AddonComponent( 12445 ); AddComponent( ac, 1, 3, 0 ); ac = new AddonComponent( 12444 ); AddComponent( ac, 2, 3, 0 ); }
public AmethystTreeAddon() { AddonComponent ac = null; ac = new AddonComponent( 3302 ); AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 3207 ); AddComponent( ac, -1, 1, 20 ); ac = new AddonComponent( 3207 ); AddComponent( ac, 1, -1, 18 ); ac = new AddonComponent( 3207 ); AddComponent( ac, 1, 1, 33 ); ac = new AddonComponent( 3207 ); AddComponent( ac, -1, 1, 10 ); ac = new AddonComponent( 3207 ); AddComponent( ac, 1, -1, 10 ); ac = new AddonComponent( 3207 ); AddComponent( ac, 1, 1, 20 ); }
public override void OnComponentUsed(AddonComponent c, Mobile from) { if (from.InRange(c.Location, 3)) { BaseHouse house = BaseHouse.FindHouseAt(from); if (house != null) { if (CheckAccessible(from, this)) { if (RewardCount >= 2) { if (Activator.CreateInstance(GraniteType[Utility.Random(GraniteType.Length)]) is Item granite) { granite.Amount = 2; if (from.Backpack != null) { from.AddToBackpack(granite); RewardCount -= 2; } } } else { from.SendLocalizedMessage(1094725); // There are no more resources available at this time. } } else { from.SendLocalizedMessage(1061637); // You are not allowed to access this. } } else { from.SendLocalizedMessage(502092); // You must be in your house to do this. } } else { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } }
public TreasurePile02Addon() { AddonComponent ac = null; ac = new AddonComponent( 6986 ); AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 6987 ); AddComponent( ac, -1, 1, 0 ); ac = new AddonComponent( 6988 ); AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 6991 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 6990 ); AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 6993 ); AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 6989 ); AddComponent( ac, -1, -1, 0 ); ac = new AddonComponent( 6992 ); AddComponent( ac, 1, -1, 0 ); }
public ClothcouchSAddon() { AddonComponent ac = null; ac = new AddonComponent( 1113 ); ac.Hue = 46; AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 1113 ); ac.Hue = 46; AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 1113 ); ac.Hue = 46; AddComponent( ac, 2, 1, 0 ); ac = new AddonComponent( 10386 ); ac.Hue = 46; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 10386 ); ac.Hue = 46; AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 10386 ); ac.Hue = 46; AddComponent( ac, 2, 0, 0 ); ac = new AddonComponent( 10382 ); ac.Hue = 46; AddComponent( ac, 2, 1, 1 ); ac = new AddonComponent( 10382 ); ac.Hue = 46; AddComponent( ac, -1, 1, 1 ); ac = new AddonComponent( 10380 ); ac.Hue = 46; AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 5031 ); ac.Hue = 46; AddComponent( ac, 2, 1, 1 ); ac = new AddonComponent( 5030 ); ac.Hue = 46; AddComponent( ac, 2, 1, 5 ); }
public ClothcouchEAddon() { AddonComponent ac = null; ac = new AddonComponent( 1114 ); ac.Hue = 46; AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 10385 ); ac.Hue = 46; AddComponent( ac, 1, -1, 1 ); ac = new AddonComponent( 10383 ); ac.Hue = 46; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 10380 ); ac.Hue = 46; AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 1114 ); ac.Hue = 46; AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 1114 ); ac.Hue = 46; AddComponent( ac, 1, 2, 0 ); ac = new AddonComponent( 10385 ); ac.Hue = 46; AddComponent( ac, 1, 2, 1 ); ac = new AddonComponent( 10383 ); ac.Hue = 46; AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 10383 ); ac.Hue = 46; AddComponent( ac, 0, 2, 0 ); ac = new AddonComponent( 5015 ); ac.Hue = 46; AddComponent( ac, 1, 2, 3 ); ac = new AddonComponent( 5031 ); ac.Hue = 46; AddComponent( ac, 1, 2, 2 ); }
public TreasurePile03Addon() { AddonComponent ac = null; ac = new AddonComponent( 6995 ); AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 6997 ); AddComponent( ac, -1, 1, 0 ); ac = new AddonComponent( 6998 ); AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 6999 ); AddComponent( ac, -1, -1, 0 ); ac = new AddonComponent( 7000 ); AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 7001 ); AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 7002 ); AddComponent( ac, 1, -1, 0 ); ac = new AddonComponent( 7003 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 6996 ); AddComponent( ac, 1, 1, 0 ); }
public TreasurePile01Addon() { AddonComponent ac = null; ac = new AddonComponent( 6975 ); AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 6976 ); AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 6977 ); AddComponent( ac, -1, 1, 0 ); ac = new AddonComponent( 6979 ); AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 6978 ); AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 6980 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 6982 ); AddComponent( ac, -1, -1, 0 ); ac = new AddonComponent( 6983 ); AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 6984 ); AddComponent( ac, 1, -1, 0 ); }
private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource, string name, int amount) { AddonComponent ac; ac = new AddonComponent(item); if (name != null && name.Length > 0) { ac.Name = name; } if (hue != 0) { ac.Hue = hue; } if (amount > 1) { ac.Stackable = true; ac.Amount = amount; } if (lightsource != -1) { ac.Light = (LightType)lightsource; } addon.AddComponent(ac, xoffset, yoffset, zoffset); }
public VvVAltar(VvVBattle battle) { Battle = battle; Braziers = new List<Item>(); Torches = new List<Item>(); int virtue = Utility.Random(8); AddComponent(new AddonComponent(1822), -2, -2, 0); AddComponent(new AddonComponent(1822), -1, -2, 0); AddComponent(new AddonComponent(1822), 0, -2, 0); AddComponent(new AddonComponent(1822), 1, -2, 0); AddComponent(new AddonComponent(1822), 2, -2, 0); AddComponent(new AddonComponent(1822), -2, -1, 0); AddComponent(new AddonComponent(1822), -1, -1, 0); AddComponent(new AddonComponent(1822), 0, -1, 0); AddComponent(new AddonComponent(1822), 1, -1, 0); AddComponent(new AddonComponent(1822), 2, -1, 0); AddComponent(new AddonComponent(1822), -2, 0, 0); AddComponent(new AddonComponent(1822), -1, 0, 0); AddComponent(new AddonComponent(1822), 0, 0, 0); AddComponent(new AddonComponent(1822), 1, 0, 0); AddComponent(new AddonComponent(1822), 2, 0, 0); AddComponent(new AddonComponent(1822), -2, 1, 0); AddComponent(new AddonComponent(1822), -1, 1, 0); AddComponent(new AddonComponent(1822), 0, 1, 0); AddComponent(new AddonComponent(1822), 1, 1, 0); AddComponent(new AddonComponent(1822), 2, 1, 0); AddComponent(new AddonComponent(1822), -2, 2, 0); AddComponent(new AddonComponent(1822), -1, 2, 0); AddComponent(new AddonComponent(1822), 0, 2, 0); AddComponent(new AddonComponent(1822), 1, 2, 0); AddComponent(new AddonComponent(1822), 2, 2, 0); //NorthWest AddComponent(new AddonComponent(_Tiles[0][virtue]), -2, -2, 5); AddComponent(new AddonComponent(_Tiles[0][virtue] + 1), -2, -1, 5); AddComponent(new AddonComponent(_Tiles[0][virtue] + 2), -1, -1, 5); AddComponent(new AddonComponent(_Tiles[0][virtue] + 3), -1, -2, 5); // SouthEast AddComponent(new AddonComponent(_Tiles[0][virtue]), 1, 1, 5); AddComponent(new AddonComponent(_Tiles[0][virtue] + 1), 1, 2, 5); AddComponent(new AddonComponent(_Tiles[0][virtue] + 2), 2, 2, 5); AddComponent(new AddonComponent(_Tiles[0][virtue] + 3), 2, 1, 5); //SouthWest AddComponent(new AddonComponent(_Tiles[1][virtue]), -2, 1, 5); AddComponent(new AddonComponent(_Tiles[1][virtue] + 1), -1, 1, 5); AddComponent(new AddonComponent(_Tiles[1][virtue] + 2), -2, 2, 5); AddComponent(new AddonComponent(_Tiles[1][virtue] + 3), -1, 2, 5); //NorthEast AddComponent(new AddonComponent(_Tiles[1][virtue]), 1, -2, 5); AddComponent(new AddonComponent(_Tiles[1][virtue] + 1), 2, -2, 5); AddComponent(new AddonComponent(_Tiles[1][virtue] + 2), 1, -1, 5); AddComponent(new AddonComponent(_Tiles[1][virtue] + 3), 2, -1, 5); AddComponent(new AddonComponent(1866), -1, -3, 0); AddComponent(new AddonComponent(1847), 0, -3, 0); AddComponent(new AddonComponent(1868), 1, -3, 0); AddComponent(new AddonComponent(1868), 3, -1, 0); AddComponent(new AddonComponent(1846), 3, 0, 0); AddComponent(new AddonComponent(1867), 3, 1, 0); AddComponent(new AddonComponent(1869), -1, 3, 0); AddComponent(new AddonComponent(1823), 0, 3, 0); AddComponent(new AddonComponent(1867), 1, 3, 0); AddComponent(new AddonComponent(1866), -3, -1, 0); AddComponent(new AddonComponent(1865), -3, 0, 0); AddComponent(new AddonComponent(1869), -3, 1, 0); AddonComponent c = new AddonComponent(6570); AddComponent(c, 3, -3, 0); Braziers.Add(c); c = new AddonComponent(6570); AddComponent(c, 3, 3, 0); Braziers.Add(c); c = new AddonComponent(6570); AddComponent(c, -3, 3, 0); Braziers.Add(c); c = new AddonComponent(6570); AddComponent(c, -3, -3, 0); Braziers.Add(c); }
public MarbleShrineSmallAddon() { AddonComponent ac = null; ac = new AddonComponent( 1296 ); AddComponent( ac, -2, -2, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -2, -1, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -2, 0, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -2, 1, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -2, 2, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -2, 3, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -2, 4, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -3, -2, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -3, -1, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -3, 0, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -3, 1, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -3, 2, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -3, 3, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -3, 4, 0 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -3, -2, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -3, -1, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -3, 0, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -3, 1, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -3, 2, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -3, 3, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -3, 4, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -2, -2, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -2, -1, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -2, 0, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -2, 1, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -2, 2, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -2, 3, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -2, 4, 20 ); ac = new AddonComponent( 672 ); AddComponent( ac, -4, -3, 0 ); ac = new AddonComponent( 671 ); AddComponent( ac, -4, -2, 0 ); ac = new AddonComponent( 671 ); AddComponent( ac, -4, 0, 0 ); ac = new AddonComponent( 671 ); AddComponent( ac, -4, 1, 0 ); ac = new AddonComponent( 671 ); AddComponent( ac, -4, 2, 0 ); ac = new AddonComponent( 671 ); AddComponent( ac, -4, 4, 0 ); ac = new AddonComponent( 670 ); AddComponent( ac, -3, -3, 0 ); ac = new AddonComponent( 670 ); AddComponent( ac, -2, -3, 0 ); ac = new AddonComponent( 670 ); AddComponent( ac, -3, 4, 0 ); ac = new AddonComponent( 670 ); AddComponent( ac, -2, 4, 0 ); ac = new AddonComponent( 685 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, -4, -1, 0 ); ac = new AddonComponent( 685 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, -4, 3, 0 ); ac = new AddonComponent( 700 ); AddComponent( ac, -4, -3, 20 ); ac = new AddonComponent( 699 ); AddComponent( ac, -4, -2, 20 ); ac = new AddonComponent( 699 ); AddComponent( ac, -4, -1, 20 ); ac = new AddonComponent( 699 ); AddComponent( ac, -4, 0, 20 ); ac = new AddonComponent( 699 ); AddComponent( ac, -4, 1, 20 ); ac = new AddonComponent( 699 ); AddComponent( ac, -4, 2, 20 ); ac = new AddonComponent( 699 ); AddComponent( ac, -4, 3, 20 ); ac = new AddonComponent( 699 ); AddComponent( ac, -4, 4, 20 ); ac = new AddonComponent( 698 ); AddComponent( ac, -3, -3, 20 ); ac = new AddonComponent( 698 ); AddComponent( ac, -2, -3, 20 ); ac = new AddonComponent( 698 ); AddComponent( ac, -3, 4, 20 ); ac = new AddonComponent( 698 ); AddComponent( ac, -2, 4, 20 ); ac = new AddonComponent( 1801 ); AddComponent( ac, -3, 1, 0 ); ac = new AddonComponent( 1801 ); AddComponent( ac, -3, 0, 0 ); ac = new AddonComponent( 1801 ); AddComponent( ac, -2, 0, 0 ); ac = new AddonComponent( 1801 ); AddComponent( ac, -2, 1, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -1, -2, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -1, -1, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -1, 1, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -1, 2, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -1, 3, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, -1, 4, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 0, -2, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 0, 2, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 0, 3, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 0, 4, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 1, -2, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 1, -1, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 1, 2, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 1, 3, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 1, 4, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 2, -2, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 2, -1, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 2, 0, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 2, 1, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 2, 2, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 2, 3, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 2, 4, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 3, -2, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 3, -1, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 3, 0, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 3, 1, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 3, 2, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 3, 3, 0 ); ac = new AddonComponent( 1296 ); AddComponent( ac, 3, 4, 0 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -1, -2, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -1, -1, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -1, 0, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -1, 1, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -1, 2, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -1, 3, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, -1, 4, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 0, -2, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 0, -1, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 0, 0, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 0, 1, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 0, 2, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 0, 3, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 0, 4, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 1, -2, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 1, -1, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 1, 0, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 1, 1, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 1, 2, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 1, 3, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 1, 4, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 2, -2, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 2, -1, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 2, 0, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 2, 1, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 2, 2, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 2, 3, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 2, 4, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 3, -2, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 3, -1, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 3, 0, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 3, 1, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 3, 2, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 3, 3, 20 ); ac = new AddonComponent( 1597 ); AddComponent( ac, 3, 4, 20 ); ac = new AddonComponent( 670 ); AddComponent( ac, 0, -3, 0 ); ac = new AddonComponent( 670 ); AddComponent( ac, 2, -3, 0 ); ac = new AddonComponent( 670 ); AddComponent( ac, 3, -3, 0 ); ac = new AddonComponent( 670 ); AddComponent( ac, 0, 4, 0 ); ac = new AddonComponent( 670 ); AddComponent( ac, 2, 4, 0 ); ac = new AddonComponent( 669 ); AddComponent( ac, 3, 4, 0 ); ac = new AddonComponent( 671 ); AddComponent( ac, 3, -2, 0 ); ac = new AddonComponent( 1097 ); AddComponent( ac, 3, 2, 0 ); ac = new AddonComponent( 1098 ); AddComponent( ac, 3, 0, 0 ); ac = new AddonComponent( 685 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 3, -1, 0 ); ac = new AddonComponent( 685 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 3, 3, 0 ); ac = new AddonComponent( 686 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, -1, -3, 0 ); ac = new AddonComponent( 686 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 1, -3, 0 ); ac = new AddonComponent( 686 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, -1, 4, 0 ); ac = new AddonComponent( 686 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 1, 4, 0 ); ac = new AddonComponent( 698 ); AddComponent( ac, -1, -3, 20 ); ac = new AddonComponent( 698 ); AddComponent( ac, 0, -3, 20 ); ac = new AddonComponent( 698 ); AddComponent( ac, 1, -3, 20 ); ac = new AddonComponent( 698 ); AddComponent( ac, 2, -3, 20 ); ac = new AddonComponent( 698 ); AddComponent( ac, 3, -3, 20 ); ac = new AddonComponent( 698 ); AddComponent( ac, -1, 4, 20 ); ac = new AddonComponent( 698 ); AddComponent( ac, 0, 4, 20 ); ac = new AddonComponent( 698 ); AddComponent( ac, 1, 4, 20 ); ac = new AddonComponent( 698 ); AddComponent( ac, 2, 4, 20 ); ac = new AddonComponent( 699 ); AddComponent( ac, 3, -2, 20 ); ac = new AddonComponent( 699 ); AddComponent( ac, 3, -1, 20 ); ac = new AddonComponent( 699 ); AddComponent( ac, 3, 0, 20 ); ac = new AddonComponent( 699 ); AddComponent( ac, 3, 1, 20 ); ac = new AddonComponent( 699 ); AddComponent( ac, 3, 2, 20 ); ac = new AddonComponent( 699 ); AddComponent( ac, 3, 3, 20 ); ac = new AddonComponent( 697 ); AddComponent( ac, 3, 4, 20 ); ac = new AddonComponent( 679 ); AddComponent( ac, 4, 4, 0 ); ac = new AddonComponent( 1114 ); AddComponent( ac, 2, -1, 0 ); ac = new AddonComponent( 1114 ); AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 1114 ); AddComponent( ac, 2, 2, 0 ); ac = new AddonComponent( 1114 ); AddComponent( ac, 0, 2, 0 ); ac = new AddonComponent( 679 ); AddComponent( ac, 4, -3, 0 ); }
public LightHouseLightAddon() { AddonComponent ac = null; ac = new AddonComponent( 6822 ); AddComponent( ac, 1, 3, 0 ); ac = new AddonComponent( 6821 ); AddComponent( ac, 0, 3, 0 ); ac = new AddonComponent( 6820 ); AddComponent( ac, -1, 3, 0 ); ac = new AddonComponent( 6864 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 2, 2, 0 ); ac = new AddonComponent( 6855 ); AddComponent( ac, -1, 1, 0 ); ac = new AddonComponent( 6832 ); AddComponent( ac, 1, -1, 0 ); ac = new AddonComponent( 6829 ); AddComponent( ac, 2, -1, 0 ); ac = new AddonComponent( 6852 ); AddComponent( ac, -1, 2, 0 ); ac = new AddonComponent( 6838 ); AddComponent( ac, 0, -2, 0 ); ac = new AddonComponent( 6846 ); AddComponent( ac, -2, 0, 0 ); ac = new AddonComponent( 6835 ); AddComponent( ac, 1, -2, 0 ); ac = new AddonComponent( 6849 ); AddComponent( ac, -2, 1, 0 ); ac = new AddonComponent( 6858 ); AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 6860 ); AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 6823 ); AddComponent( ac, 2, 3, 0 ); ac = new AddonComponent( 6825 ); AddComponent( ac, 3, 2, 0 ); ac = new AddonComponent( 6824 ); AddComponent( ac, 3, 3, 0 ); ac = new AddonComponent( 6826 ); AddComponent( ac, 3, 1, 0 ); ac = new AddonComponent( 6827 ); AddComponent( ac, 3, 0, 0 ); ac = new AddonComponent( 6828 ); AddComponent( ac, 3, -1, 0 ); ac = new AddonComponent( 6859 ); AddComponent( ac, -1, -1, 0 ); ac = new AddonComponent( 6861 ); AddComponent( ac, -2, -1, 0 ); ac = new AddonComponent( 6863 ); AddComponent( ac, -1, -2, 0 ); ac = new AddonComponent( 6862 ); AddComponent( ac, -2, -2, 0 ); ac = new AddonComponent( 6843 ); AddComponent( ac, -3, -3, 0 ); ac = new AddonComponent( 6844 ); AddComponent( ac, -3, -2, 0 ); ac = new AddonComponent( 6842 ); AddComponent( ac, -2, -3, 0 ); ac = new AddonComponent( 6841 ); AddComponent( ac, -1, -3, 0 ); ac = new AddonComponent( 6845 ); AddComponent( ac, -3, -1, 0 ); }
public Item Construct() { Item item; try { if (m_Type == typeofStatic) { item = new Static(m_ItemID); } else if (m_Type == typeofLocalizedStatic) { int labelNumber = 0; for (int i = 0; i < m_Params.Length; ++i) { if (m_Params[i].StartsWith("LabelNumber")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { labelNumber = Utility.ToInt32(m_Params[i].Substring(++indexOf)); break; } } } item = new LocalizedStatic(m_ItemID, labelNumber); } else if (m_Type == typeofLocalizedSign) { int labelNumber = 0; for (int i = 0; i < m_Params.Length; ++i) { if (m_Params[i].StartsWith("LabelNumber")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { labelNumber = Utility.ToInt32(m_Params[i].Substring(++indexOf)); break; } } } item = new LocalizedSign(m_ItemID, labelNumber); } else if (m_Type == typeofAnkhWest || m_Type == typeofAnkhNorth) { bool bloodied = false; for (int i = 0; !bloodied && i < m_Params.Length; ++i) { bloodied = (m_Params[i] == "Bloodied"); } if (m_Type == typeofAnkhWest) { item = new AnkhWest(bloodied); } else { item = new AnkhNorth(bloodied); } } else if (m_Type == typeofMarkContainer) { bool bone = false; bool locked = false; Map map = Map.Malas; for (int i = 0; i < m_Params.Length; ++i) { if (m_Params[i] == "Bone") { bone = true; } else if (m_Params[i] == "Locked") { locked = true; } else if (m_Params[i].StartsWith("TargetMap")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { map = Map.Parse(m_Params[i].Substring(++indexOf)); } } } MarkContainer mc = new MarkContainer(bone, locked); mc.TargetMap = map; mc.Description = "strange location"; item = mc; } else if (m_Type == typeofHintItem) { int range = 0; int messageNumber = 0; string messageString = null; int hintNumber = 0; string hintString = null; TimeSpan resetDelay = TimeSpan.Zero; for (int i = 0; i < m_Params.Length; ++i) { if (m_Params[i].StartsWith("Range")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { range = Utility.ToInt32(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("WarningString")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { messageString = m_Params[i].Substring(++indexOf); } } else if (m_Params[i].StartsWith("WarningNumber")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { messageNumber = Utility.ToInt32(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("HintString")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { hintString = m_Params[i].Substring(++indexOf); } } else if (m_Params[i].StartsWith("HintNumber")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { hintNumber = Utility.ToInt32(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("ResetDelay")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { resetDelay = TimeSpan.Parse(m_Params[i].Substring(++indexOf)); } } } HintItem hi = new HintItem(m_ItemID, range, messageNumber, hintNumber); hi.WarningString = messageString; hi.HintString = hintString; hi.ResetDelay = resetDelay; item = hi; } else if (m_Type == typeofWarningItem) { int range = 0; int messageNumber = 0; string messageString = null; TimeSpan resetDelay = TimeSpan.Zero; for (int i = 0; i < m_Params.Length; ++i) { if (m_Params[i].StartsWith("Range")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { range = Utility.ToInt32(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("WarningString")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { messageString = m_Params[i].Substring(++indexOf); } } else if (m_Params[i].StartsWith("WarningNumber")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { messageNumber = Utility.ToInt32(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("ResetDelay")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { resetDelay = TimeSpan.Parse(m_Params[i].Substring(++indexOf)); } } } WarningItem wi = new WarningItem(m_ItemID, range, messageNumber); wi.WarningString = messageString; wi.ResetDelay = resetDelay; item = wi; } else if (m_Type == typeofCannon) { CannonDirection direction = CannonDirection.North; for (int i = 0; i < m_Params.Length; ++i) { if (m_Params[i].StartsWith("CannonDirection")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { direction = (CannonDirection)Enum.Parse(typeof(CannonDirection), m_Params[i].Substring(++indexOf), true); } } } item = new Cannon(direction); } else if (m_Type == typeofSerpentPillar) { string word = null; Rectangle2D destination = new Rectangle2D(); for (int i = 0; i < m_Params.Length; ++i) { if (m_Params[i].StartsWith("Word")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { word = m_Params[i].Substring(++indexOf); } } else if (m_Params[i].StartsWith("DestStart")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { destination.Start = Point2D.Parse(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("DestEnd")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { destination.End = Point2D.Parse(m_Params[i].Substring(++indexOf)); } } } item = new SerpentPillar(word, destination); } else if (m_Type.IsSubclassOf(typeofBeverage)) { BeverageType content = BeverageType.Liquor; bool fill = false; for (int i = 0; !fill && i < m_Params.Length; ++i) { if (m_Params[i].StartsWith("Content")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { content = (BeverageType)Enum.Parse(typeof(BeverageType), m_Params[i].Substring(++indexOf), true); fill = true; } } } if (fill) { item = (Item)Activator.CreateInstance(m_Type, new object[] { content }); } else { item = (Item)Activator.CreateInstance(m_Type); } } else if (m_Type.IsSubclassOf(typeofBaseDoor)) { DoorFacing facing = DoorFacing.WestCW; for (int i = 0; i < m_Params.Length; ++i) { if (m_Params[i].StartsWith("Facing")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { facing = (DoorFacing)Enum.Parse(typeof(DoorFacing), m_Params[i].Substring(++indexOf), true); break; } } } item = (Item)Activator.CreateInstance(m_Type, new object[] { facing }); } else { item = (Item)Activator.CreateInstance(m_Type); } } catch (Exception e) { throw new Exception(String.Format("Bad type: {0}", m_Type), e); } if (item is BaseAddon) { if (item is MaabusCoffin) { MaabusCoffin coffin = (MaabusCoffin)item; for (int i = 0; i < m_Params.Length; ++i) { if (m_Params[i].StartsWith("SpawnLocation")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { coffin.SpawnLocation = Point3D.Parse(m_Params[i].Substring(++indexOf)); } } } } else if (m_ItemID > 0) { List <AddonComponent> comps = ((BaseAddon)item).Components; for (int i = 0; i < comps.Count; ++i) { AddonComponent comp = comps[i]; if (comp.Offset == Point3D.Zero) { comp.ItemID = m_ItemID; } } } } else if (item is BaseLight) { bool unlit = false, unprotected = false; for (int i = 0; i < m_Params.Length; ++i) { if (!unlit && m_Params[i] == "Unlit") { unlit = true; } else if (!unprotected && m_Params[i] == "Unprotected") { unprotected = true; } if (unlit && unprotected) { break; } } if (!unlit) { ((BaseLight)item).Ignite(); } if (!unprotected) { ((BaseLight)item).Protected = true; } if (m_ItemID > 0) { item.ItemID = m_ItemID; } } else if (item is Spawner) { Spawner sp = (Spawner)item; sp.NextSpawn = TimeSpan.Zero; for (int i = 0; i < m_Params.Length; ++i) { if (m_Params[i].StartsWith("Spawn")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { sp.SpawnNames.Add(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("MinDelay")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { sp.MinDelay = TimeSpan.Parse(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("MaxDelay")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { sp.MaxDelay = TimeSpan.Parse(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("NextSpawn")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { sp.NextSpawn = TimeSpan.Parse(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("Count")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { sp.Count = Utility.ToInt32(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("Team")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { sp.Team = Utility.ToInt32(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("HomeRange")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { sp.HomeRange = Utility.ToInt32(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("Running")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { sp.Running = Utility.ToBoolean(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("Group")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { sp.Group = Utility.ToBoolean(m_Params[i].Substring(++indexOf)); } } } } else if (item is RecallRune) { RecallRune rune = (RecallRune)item; for (int i = 0; i < m_Params.Length; ++i) { if (m_Params[i].StartsWith("Description")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { rune.Description = m_Params[i].Substring(++indexOf); } } else if (m_Params[i].StartsWith("Marked")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { rune.Marked = Utility.ToBoolean(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("TargetMap")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { rune.TargetMap = Map.Parse(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("Target")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { rune.Target = Point3D.Parse(m_Params[i].Substring(++indexOf)); } } } } else if (item is SkillTeleporter) { SkillTeleporter tp = (SkillTeleporter)item; for (int i = 0; i < m_Params.Length; ++i) { if (m_Params[i].StartsWith("Skill")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.Skill = (SkillName)Enum.Parse(typeof(SkillName), m_Params[i].Substring(++indexOf), true); } } else if (m_Params[i].StartsWith("RequiredFixedPoint")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.Required = Utility.ToInt32(m_Params[i].Substring(++indexOf)) * 0.01; } } else if (m_Params[i].StartsWith("Required")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.Required = Utility.ToDouble(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("MessageString")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.MessageString = m_Params[i].Substring(++indexOf); } } else if (m_Params[i].StartsWith("MessageNumber")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.MessageNumber = Utility.ToInt32(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("PointDest")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.PointDest = Point3D.Parse(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("MapDest")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.MapDest = Map.Parse(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("Creatures")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.Creatures = Utility.ToBoolean(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("SourceEffect")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.SourceEffect = Utility.ToBoolean(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("DestEffect")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.DestEffect = Utility.ToBoolean(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("SoundID")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.SoundID = Utility.ToInt32(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("Delay")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.Delay = TimeSpan.Parse(m_Params[i].Substring(++indexOf)); } } } if (m_ItemID > 0) { item.ItemID = m_ItemID; } } else if (item is KeywordTeleporter) { KeywordTeleporter tp = (KeywordTeleporter)item; for (int i = 0; i < m_Params.Length; ++i) { if (m_Params[i].StartsWith("Substring")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.Substring = m_Params[i].Substring(++indexOf); } } else if (m_Params[i].StartsWith("Keyword")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.Keyword = Utility.ToInt32(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("Range")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.Range = Utility.ToInt32(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("PointDest")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.PointDest = Point3D.Parse(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("MapDest")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.MapDest = Map.Parse(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("Creatures")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.Creatures = Utility.ToBoolean(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("SourceEffect")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.SourceEffect = Utility.ToBoolean(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("DestEffect")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.DestEffect = Utility.ToBoolean(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("SoundID")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.SoundID = Utility.ToInt32(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("Delay")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.Delay = TimeSpan.Parse(m_Params[i].Substring(++indexOf)); } } } if (m_ItemID > 0) { item.ItemID = m_ItemID; } } else if (item is Teleporter) { Teleporter tp = (Teleporter)item; for (int i = 0; i < m_Params.Length; ++i) { if (m_Params[i].StartsWith("PointDest")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.PointDest = Point3D.Parse(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("MapDest")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.MapDest = Map.Parse(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("Creatures")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.Creatures = Utility.ToBoolean(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("SourceEffect")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.SourceEffect = Utility.ToBoolean(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("DestEffect")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.DestEffect = Utility.ToBoolean(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("SoundID")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.SoundID = Utility.ToInt32(m_Params[i].Substring(++indexOf)); } } else if (m_Params[i].StartsWith("Delay")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { tp.Delay = TimeSpan.Parse(m_Params[i].Substring(++indexOf)); } } } if (m_ItemID > 0) { item.ItemID = m_ItemID; } } else if (item is FillableContainer) { FillableContainer cont = (FillableContainer)item; for (int i = 0; i < m_Params.Length; ++i) { if (m_Params[i].StartsWith("ContentType")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { cont.ContentType = (FillableContentType)Enum.Parse(typeof(FillableContentType), m_Params[i].Substring(++indexOf), true); } } } if (m_ItemID > 0) { item.ItemID = m_ItemID; } } else if (m_ItemID > 0) { item.ItemID = m_ItemID; } item.Movable = false; for (int i = 0; i < m_Params.Length; ++i) { if (m_Params[i].StartsWith("Light")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { item.Light = (LightType)Enum.Parse(typeof(LightType), m_Params[i].Substring(++indexOf), true); } } else if (m_Params[i].StartsWith("Hue")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { int hue = Utility.ToInt32(m_Params[i].Substring(++indexOf)); if (item is DyeTub) { ((DyeTub)item).DyedHue = hue; } else { item.Hue = hue; } } } else if (m_Params[i].StartsWith("Name")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { item.Name = m_Params[i].Substring(++indexOf); } } else if (m_Params[i].StartsWith("Amount")) { int indexOf = m_Params[i].IndexOf('='); if (indexOf >= 0) { // Must supress stackable warnings bool wasStackable = item.Stackable; item.Stackable = true; item.Amount = Utility.ToInt32(m_Params[i].Substring(++indexOf)); item.Stackable = wasStackable; } } } return(item); }
public StarGateAddon() { AddComponent( new AddonComponent( 1958 ), -1, -1, 0 ); AddComponent( new AddonComponent( 1955 ), -1, 0, 0 ); AddComponent( new AddonComponent( 1955 ), -1, 0, 25 ); AddComponent( new AddonComponent( 1959 ), -1, 0, 30 ); AddComponent( new AddonComponent( 1955 ), 0, 0, 0 ); AddComponent( new AddonComponent( 1955 ), 0, 0, 25 ); AddComponent( new AddonComponent( 1955 ), 0, 0, 30 ); AddComponent( new AddonComponent( 1958 ), 0, -1, 0 ); AddComponent( new AddonComponent( 1955 ), -2, 0, 0 ); AddComponent( new AddonComponent( 1955 ), -2, 0, 5 ); AddComponent( new AddonComponent( 1955 ), -2, 0, 10 ); AddComponent( new AddonComponent( 1955 ), -2, 0, 15 ); AddComponent( new AddonComponent( 1955 ), -2, 0, 20 ); AddComponent( new AddonComponent( 1959 ), -2, 0, 25 ); AddComponent( new AddonComponent( 1960 ), -2, -1, 0 ); AddComponent( new AddonComponent( 1958 ), 1, -1, 0 ); AddComponent( new AddonComponent( 1955 ), 1, 0, 0 ); AddComponent( new AddonComponent( 1955 ), 1, 0, 25 ); AddComponent( new AddonComponent( 1957 ), 1, 0, 30 ); AddComponent( new AddonComponent( 1956 ), 1, 1, 0 ); AddComponent( new AddonComponent( 1956 ), 0, 1, 0 ); AddComponent( new AddonComponent( 1961 ), 2, 1, 0 ); AddComponent( new AddonComponent( 1955 ), 2, 0, 0 ); AddComponent( new AddonComponent( 1955 ), 2, 0, 5 ); AddComponent( new AddonComponent( 1955 ), 2, 0, 10 ); AddComponent( new AddonComponent( 1955 ), 2, 0, 15 ); AddComponent( new AddonComponent( 1955 ), 2, 0, 20 ); AddComponent( new AddonComponent( 1957 ), 2, 0, 25 ); AddComponent( new AddonComponent( 1962 ), 2, -1, 0 ); AddComponent( new AddonComponent( 1956 ), -1, 1, 0 ); AddComponent( new AddonComponent( 1963 ), -2, 1, 0 ); AddonComponent ac = null; ac = new AddonComponent( 1955 ); AddComponent( ac, -2, 0, 0 ); ac = new AddonComponent( 1960 ); AddComponent( ac, -2, -1, 0 ); ac = new AddonComponent( 1958 ); AddComponent( ac, -1, -1, 0 ); ac = new AddonComponent( 1958 ); AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 1958 ); AddComponent( ac, 1, -1, 0 ); ac = new AddonComponent( 1955 ); AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 1955 ); AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 1955 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 1955 ); AddComponent( ac, -2, 0, 5 ); ac = new AddonComponent( 1955 ); AddComponent( ac, -2, 0, 10 ); ac = new AddonComponent( 1955 ); AddComponent( ac, -2, 0, 15 ); ac = new AddonComponent( 1955 ); AddComponent( ac, -2, 0, 20 ); ac = new AddonComponent( 1959 ); AddComponent( ac, -2, 0, 25 ); ac = new AddonComponent( 1955 ); AddComponent( ac, 1, 0, 25 ); ac = new AddonComponent( 1955 ); AddComponent( ac, 0, 0, 25 ); ac = new AddonComponent( 1955 ); AddComponent( ac, -1, 0, 25 ); ac = new AddonComponent( 1957 ); AddComponent( ac, 1, 0, 30 ); ac = new AddonComponent( 1959 ); AddComponent( ac, -1, 0, 30 ); ac = new AddonComponent( 1955 ); AddComponent( ac, 0, 0, 30 ); ac = new AddonComponent( 6732 ); ac.Hue = 1152; AddComponent( ac, 1, 0, 15 ); ac = new AddonComponent( 6732 ); ac.Hue = 1152; AddComponent( ac, 0, 0, 15 ); ac = new AddonComponent( 6732 ); ac.Hue = 1152; AddComponent( ac, -1, 0, 15 ); ac = new AddonComponent( 6732 ); ac.Hue = 1152; AddComponent( ac, -1, 0, 5 ); ac = new AddonComponent( 6732 ); ac.Hue = 1152; AddComponent( ac, 0, 0, 5 ); ac = new AddonComponent( 6732 ); ac.Hue = 1152; AddComponent( ac, 1, 0, 5 ); }