public void CheckTestTheory(rsp player1, rsp player2, int exceptedResult) { AdditionalWinnerChecker winnerChecker = new AdditionalWinnerChecker(); var result = winnerChecker.Play(player1, player2); Assert.Equal(exceptedResult, result); }
public void Game() { Console.WriteLine("Game cycle is online"); while (true) { if (clients.Count < 2) // если не достаточно игроков для игры { foreach (var x in clients.Keys) { SendMessage(x, "waiting"); } } else if (players.Keys.Count < 2) // смотрим, все ли выбрали свои предметы { foreach (var x in clients.Keys) { if (!players.ContainsKey(x)) { SendMessage(x, "choice?"); } } } else { AdditionalWinnerChecker w = new AdditionalWinnerChecker(); var answers = players.Values.ToArray(); // предметы TcpClient[] playerses = players.Keys.ToArray(); // клиенты int winner = w.Play(answers[0], answers[1]) - 1; foreach (var x in clients.Keys) { SendMessage(x, $"winner:{clients[playerses[winner]]}:{answers[winner]}"); } players = new Dictionary <TcpClient, rsp>(); //сброс предметов } Thread.Sleep(1000); // обработчик засыпает на секунду } }