Esempio n. 1
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        // RECURSIVE FUNCTIONS
        public GameSupportResult OnUpdateFull(GameState state)
        {
            var result = OnUpdate(state);

            if (result == GameSupportResult.DoNothing && AdditionalGameSupport.Any())
            {
                foreach (GameSupport mod in AdditionalGameSupport)
                {
                    result = mod.OnUpdateFull(state);

                    if (result != GameSupportResult.DoNothing)
                    {
                        return(result);
                    }
                }
            }
            state.GameSupport = this;
            return(result);
        }
Esempio n. 2
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 public void OnGenericUpdateFull(GameState state)
 {
     OnGenericUpdate(state);
     AdditionalGameSupport?.ForEach(x => x.OnGenericUpdateFull(state));
 }
Esempio n. 3
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 public void OnTimerResetFull(bool resetFlagTo)
 {
     OnTimerReset(resetFlagTo);
     AdditionalGameSupport?.ForEach(x => x.OnTimerResetFull(resetFlagTo));
 }
Esempio n. 4
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 public void OnGameAttachedFull(GameState state)
 {
     OnGameAttached(state);
     AdditionalGameSupport?.ForEach(x => x.OnGameAttachedFull(state));
 }
Esempio n. 5
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 public void OnSessionEndFull(GameState state)
 {
     OnSessionEnd(state);
     AdditionalGameSupport?.ForEach(x => x.OnSessionEndFull(state));
 }