private void OnDataAdded(AddedDataEvent addedData) {
            var accessor = new DataAccessor(addedData.AddedDataType);

            DataRenderer renderer;
            if (DataRegistry.TryGetRenderer(accessor, out renderer)) {
                SparseArray<DataRenderer> renderers = GetRenderers(addedData.Entity);
                renderer.Initialize(addedData.Entity);
                renderers[accessor.Id] = renderer;
            }
        }
        private void OnDataAdded(AddedDataEvent addedData)
        {
            var accessor = new DataAccessor(addedData.AddedDataType);

            DataRenderer renderer;

            if (DataRegistry.TryGetRenderer(accessor, out renderer))
            {
                SparseArray <DataRenderer> renderers = GetRenderers(addedData.Entity);
                renderer.Initialize(addedData.Entity);
                renderers[accessor.Id] = renderer;
            }
        }
Esempio n. 3
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        /// <summary>
        /// Applies data state changes to the entity.
        /// </summary>
        /// <remarks>
        /// This function is not thread-safe; no other API calls can be made to the Entity while
        /// this function is being executed.
        /// </remarks>
        /// <returns>If more data state change updates are needed</returns>
        public void DataStateChangeUpdate()
        {
            // do removals
            {
                for (int i = 0; i < _toRemoveStage1.Count; ++i)
                {
                    int id = _toRemoveStage1[i].Id;
                    _removedLastFrame[id] = _toRemoveStage1[i];
                    // _removedLastFrame[id] is removed in stage2

                    _eventDispatcher.Submit(RemovedDataEvent.Create(this, DataAccessorFactory.GetTypeFromId(id)));
                }

                for (int i = 0; i < _toRemoveStage2.Count; ++i)
                {
                    int id = _toRemoveStage2[i].Id;
                    _removedLastFrame.Remove(id);
                    _data.Remove(id);
                }
                _toRemoveStage2.Clear();

                Utils.Swap(ref _toRemoveStage1, ref _toRemoveStage2);
            }

            // We don't throw an exception immediately. If we are throwing an exception, that means
            // that the Entity is in an invalid state (adding a bad data instance). However, the
            // only way to recover from that invalid state is by having this method terminate.
            // Hence, we only throw an exception at the end of the method.
            Exception exceptionToThrow = null;

            // do additions
            for (int i = 0; i < _toAddStage1.Count; ++i)
            {
                Data.IData added = _toAddStage1[i];
                int        id    = DataAccessorFactory.GetId(added.GetType());

                // make sure we do not readd the same data instance twice
                if (_data.ContainsKey(id))
                {
                    exceptionToThrow = new AlreadyAddedDataException(this, new DataAccessor(added));
                    continue;
                }

                _addedLastFrame[id] = added;

                if (added is Data.IVersioned)
                {
                    Data.IVersioned versioned = (Data.IVersioned)added;

                    _data[id] = new VersionedDataContainer(versioned.Duplicate(), versioned.Duplicate(), versioned.Duplicate());
                }
                else
                {
                    Data.NonVersioned nonVersioned = (Data.NonVersioned)added;
                    _data[id] = new NonVersionedDataContainer(nonVersioned);
                }

                // visualize the initial data
                _eventDispatcher.Submit(AddedDataEvent.Create(this, added.GetType()));
            }

            for (int i = 0; i < _toAddStage2.Count; ++i)
            {
                _addedLastFrame.Remove(new DataAccessor(_toAddStage2[i]).Id);
            }
            _toAddStage2.Clear();

            Utils.Swap(ref _toAddStage1, ref _toAddStage2);

            if (exceptionToThrow != null)
            {
                throw exceptionToThrow;
            }
        }
 private static void OnDataAdded(AddedDataEvent addedData)
 {
     var container = EntityContainer.GetContainer(addedData.Entity);
     var accessor = new DataAccessor(addedData.AddedDataType);
     DataRegistry.TryAddRenderer(accessor, container.gameObject, addedData.Entity);
 }