Esempio n. 1
0
        /**
         * Register the object toNotify to be called when the gameObject is ready to output an item (method called is readyToRemoveItem()).
         * To use this method implement the AddRemoveItemInterface on the object that wants to call this method.
         * The GameObject must be part of the item transportation network item so they must have a Node and NodeTemplate script.
         */
        public static void callWhenReadyToRemoveItem(GameObject gameObject, AddRemoveItemInterface toNotify)
        {
            if (gameObject.GetComponent <Node>() == null)
            {
                throw new ItemTransportationException("Missing Node component in gameObject" + gameObject.GetInstanceID());
            }

            if (gameObject.GetComponent <NodeTemplate>() == null)
            {
                throw new ItemTransportationException("Missing NodeTemplate component in gameObject" + gameObject.GetInstanceID());
            }

            gameObject.GetComponents <Node>()[gameObject.GetComponents <Node>().Length - 1].addToNotifyOnOutputReady(toNotify);
        }
 public void addToNotifyOnOutputReady(AddRemoveItemInterface toNotify)
 {
     this.notifyInOutputReady.Add(toNotify);
 }