void Start() { prefabTreeUIInfo.treeInfo.setData( GameSystem.Singleton.prefabInfoTree.getGUITreeNode( defaultCollapsedNodeImage,defaultExpandedNodeImage ) ); settingTreeUIInfo.treeInfo.setData( GameSystem.Singleton.settingInfoTree.getGUITreeNode( defaultCollapsedNodeImage, defaultExpandedNodeImage ) ); if (addObjectEvent == null) addObjectEvent = nullAddObjectEvent; //if(getCreateInfoFromSystem) //{ // var lPrefabInfos = GameSystem.Singleton.PrefabInfoList; // objectCreateInfos = new ObjectCreateInfo[lPrefabInfos.Length]; // for (int i = 0; i < lPrefabInfos.Length; ++i) // { // var lObjectCreateInfo = new ObjectCreateInfo(); // var lPrefabInfo = lPrefabInfos[i]; // lObjectCreateInfo.showName = lPrefabInfo.showName; // lObjectCreateInfo.name = lPrefabInfo.name; // //lObjectCreateInfo.prefab = lPrefabInfo.prefab; // objectCreateInfos[i] = lObjectCreateInfo; // } //} }
public void addAddObjectEventReceiver(AddObjectEvent pFunc) { addObjectEvent += pFunc; }
void Start() { if (addObjectEvent == null) addObjectEvent = nullAddObjectEvent; }