// Update is called once per frame void Update() { if (currentDataWeek != strWorkWeek) { LoadDataFlag = true; // SaveTopicData(strWorkWeek); currentDataWeek = strWorkWeek; } else { timer -= Time.deltaTime; if (HeaderTextScript.bAdvertimentFlag && timer <= 0) { timer = 240.0f; //Amount of seconds ////Debug.Log("AddInit.ShowInterstitialVideo"); SaveTopicData(strWorkWeek); AddInit.ShowInterstitialVideo(); } LoadDataFlag = false; if (enshootCooldown > 0) { // ////Debug.Log("enshootCooldown:" + enshootCooldown); enshootCooldown -= Time.deltaTime; return; } SaveTopicData(strWorkWeek); enshootCooldown = 5.0f; } }
void TaskSettingsOnClick() { AddInit.HideBannerAdv(); DataScript.SaveTopicData(strWorkWeek); InGameVars.WorkWeek = WorkWeek; InGameVars.strWorkWeek = strWorkWeek; DataScript.EraseWeekTopic(); Debug.Log("LoadNewScreen: "); SceneManager.LoadScene("settings"); }
// Start is called before the first frame update void Start() { m_TextComponent = GetComponent <TextMesh>(); m_TextComponent.text = DataScript.strWorkWeek; // Change the text on the text component. m_BlackBtn.onClick.AddListener(BlackOnClick); m_RedBtn.onClick.AddListener(RedOnClick); m_BlueBtn.onClick.AddListener(BlueOnClick); m_GreenBtn.onClick.AddListener(GreenOnClick); m_PurpleBtn.onClick.AddListener(PurpleOnClick); AddInit.ShowBannerAdv(); }