Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (currentDataWeek != strWorkWeek)
        {
            LoadDataFlag = true;
            // SaveTopicData(strWorkWeek);
            currentDataWeek = strWorkWeek;
        }
        else
        {
            timer -= Time.deltaTime;
            if (HeaderTextScript.bAdvertimentFlag && timer <= 0)
            {
                timer = 240.0f; //Amount of seconds
                ////Debug.Log("AddInit.ShowInterstitialVideo");
                SaveTopicData(strWorkWeek);
                AddInit.ShowInterstitialVideo();
            }

            LoadDataFlag = false;
            if (enshootCooldown > 0)
            {
                // ////Debug.Log("enshootCooldown:" + enshootCooldown);
                enshootCooldown -= Time.deltaTime;
                return;
            }
            SaveTopicData(strWorkWeek);
            enshootCooldown = 5.0f;
        }
    }
Esempio n. 2
0
    void TaskSettingsOnClick()
    {
        AddInit.HideBannerAdv();
        DataScript.SaveTopicData(strWorkWeek);

        InGameVars.WorkWeek    = WorkWeek;
        InGameVars.strWorkWeek = strWorkWeek;
        DataScript.EraseWeekTopic();
        Debug.Log("LoadNewScreen: ");
        SceneManager.LoadScene("settings");
    }
Esempio n. 3
0
    // Start is called before the first frame update
    void Start()
    {
        m_TextComponent      = GetComponent <TextMesh>();
        m_TextComponent.text = DataScript.strWorkWeek;

        // Change the text on the text component.

        m_BlackBtn.onClick.AddListener(BlackOnClick);
        m_RedBtn.onClick.AddListener(RedOnClick);
        m_BlueBtn.onClick.AddListener(BlueOnClick);
        m_GreenBtn.onClick.AddListener(GreenOnClick);
        m_PurpleBtn.onClick.AddListener(PurpleOnClick);


        AddInit.ShowBannerAdv();
    }