private void CheckPlayerChipsAmount(ICharacter player) { if (player.Chips <= 0) { AddChips addChipsDialog = new AddChips(); addChipsDialog.ShowDialog(); if (addChipsDialog.ChipsValue != 0) { this.AddChips(this.GetAllPlayers(), addChipsDialog.ChipsValue); player.FoldTurn = false; player.IsInTurn = true; } } }
private bool CheckIfHumanContinues() { bool humanContinues = this.CheckIfHumanHasChips(); if (humanContinues) { return(true); } AddChips addChipsOption = new AddChips(); addChipsOption.ShowDialog(); int addedAmount = addChipsOption.AddedChips; GameHandlerUtil.PlayersAddChips(this.Database.Players, addedAmount); humanContinues = addedAmount > 0; return(humanContinues); }
private async Task Finish(int numberOfWinners) { if (numberOfWinners > 1) { this.SetWinners(); } this.Table.PokerCall = this.Table.BigBlind; this.Table.LastRaise = 0; this.Table.FoldedBots = 5; this.type = 0; this.Table.Rounds = 0; this.Table.LastRaise = 0; this.GameEnd = false; this.Table.IsRaising = false; this.Table.WinnersCount = 0; this.Table.PlayersInTheGame = 6; this.Table.LastBotPlayed = 123; this.Table.LastRaisedPlayerId = 1; this.playersNotGameEnded.Clear(); this.winnersNames.Clear(); this.playersWithoutChips.Clear(); this.Table.TurnCount = 0; foreach (var player in this.Players) { if (player is Gamer) { player.Turn = true; } else { player.Turn = true; } player.CardPower = 0; player.PokerHandMultiplier = -1; player.GameEnded = false; player.Status = string.Empty; player.Folded = false; player.Call = 0; player.Raise = 0; } if (this.Gamer.Chips <= 0) { AddChips addChipsForm = new AddChips(); addChipsForm.ShowDialog(); if (addChipsForm.AddedChips != 0) { this.Gamer.Chips = addChipsForm.AddedChips; this.Players[1].Chips += addChipsForm.AddedChips; this.Players[2].Chips += addChipsForm.AddedChips; this.Players[3].Chips += addChipsForm.AddedChips; this.Players[4].Chips += addChipsForm.AddedChips; this.Players[5].Chips += addChipsForm.AddedChips; this.Gamer.GameEnded = false; this.Gamer.Turn = true; this.Gamer.CanRaise = true; this.Gamer.CanFold = true; this.Gamer.CanCheck = true; //this.form.buttonRaise.Enabled = true; //this.form.buttonFold.Enabled = true; //this.form.buttonCheck.Enabled = true; //this.renderer.Draw(this.Players); //TODO : raise value setup //this.form.buttonRaise.Text = "Raise"; } } await this.SetupPokerTable(); }
private async Task CheckForGameRound(int playerId) { if (this.Table.IsRaising) { this.Table.TurnCount = 0; this.Table.IsRaising = false; this.Table.LastRaisedPlayerId = playerId; this.tableIsChanged = true; } else { if ((this.Table.TurnCount >= this.Table.PlayersInTheGame - 1 || !this.tableIsChanged) && this.Table.TurnCount == this.Table.PlayersInTheGame) { if ((playerId == this.Table.LastRaisedPlayerId - 1 || !this.tableIsChanged) && (this.Table.TurnCount == this.Table.PlayersInTheGame || this.Table.LastRaisedPlayerId == 0) && playerId == 5) { this.tableIsChanged = false; this.Table.TurnCount = 0; this.Table.LastRaise = 0; this.Table.PokerCall = 0; this.Table.LastRaisedPlayerId = 123; this.Table.Rounds++; foreach (var player in this.Players) { if (!player.GameEnded) { player.Status = string.Empty; } } this.renderer.SetAllLabelStatus(this.Players); } } } if (this.Table.Rounds == PokerFlop) { for (int cardForFlop = 12; cardForFlop <= 14; cardForFlop++) { this.GameDealtCards[cardForFlop].IsVisible = true; this.renderer.Draw(this.GameDealtCards[cardForFlop]); } foreach (var player in this.Players) { player.Call = 0; player.Raise = 0; } } if (this.Table.Rounds == PokerTurn) { for (int j = 14; j <= 15; j++) { this.GameDealtCards[j].IsVisible = true; this.renderer.Draw(this.GameDealtCards[j]); } foreach (var player in this.Players) { player.Call = 0; player.Raise = 0; } } if (this.Table.Rounds == PokerRiver) { for (int j = 15; j <= 16; j++) { this.GameDealtCards[j].IsVisible = true; this.renderer.Draw(this.GameDealtCards[j]); } foreach (var player in this.Players) { player.Call = 0; player.Raise = 0; } } if (this.Table.Rounds == PokerEndRound && this.Table.PlayersInTheGame == 6) { string fixedLast = ""; foreach (var player in this.Players) { if (!player.Folded) { fixedLast = player.Name; } } foreach (IPlayer player in this.Players) { this.CalculateWinners(fixedLast, player); } this.GameEnd = true; this.Gamer.Turn = true; for (int playerIndex = 0; playerIndex < this.Players.Length; playerIndex++) { this.Players[playerIndex].GameEnded = false; } if (this.Gamer.Chips <= 0) { AddChips addChipsForm = new AddChips(); addChipsForm.ShowDialog(); if (addChipsForm.AddedChips != 0) { this.Gamer.Chips = addChipsForm.AddedChips; this.Players[1].Chips += addChipsForm.AddedChips; this.Players[2].Chips += addChipsForm.AddedChips; this.Players[3].Chips += addChipsForm.AddedChips; this.Players[4].Chips += addChipsForm.AddedChips; this.Players[5].Chips += addChipsForm.AddedChips; this.Gamer.GameEnded = false; this.Gamer.Turn = true; this.Gamer.CanRaise = true; this.Gamer.CanFold = true; this.Gamer.CanCheck = true; this.renderer.Draw(this.Gamer); } } for (int playerIndex = 0; playerIndex < this.Players.Length; playerIndex++) { this.Players[playerIndex].Call = 0; this.Players[playerIndex].Raise = 0; this.Players[playerIndex].CardPower = 0; this.Players[playerIndex].PokerHandMultiplier = -1; this.Players[playerIndex].Call = 0; } this.Table.LastBotPlayed = 0; this.Table.PokerCall = this.Table.BigBlind; this.Table.LastRaise = 0; this.playersNotGameEnded.Clear(); this.Table.Rounds = 0; this.type = 0; this.playersWithoutChips.Clear(); this.winnersNames.Clear(); this.Table.WinnersCount = 0; for (int os = 0; os < 17; os++) { this.GameDealtCards[os].CardFrontImageUri = null; this.GameDealtCards[os].IsVisible = false; } this.Table.Pot = 0; this.Gamer.Status = string.Empty; this.renderer.SetAllLabelStatus((IPlayer[])this.Players.Where(p => p.Name == "Player")); await this.ClaculateTurns(); } }
public Task Finish(int n) { if (n == 2) { //FixWinners(); } playerPanel.Visible = false; firstBotPanel.Visible = false; secondBotPanel.Visible = false; thirdBotPanel.Visible = false; fourthBotPanel.Visible = false; fifthBotPanel.Visible = false; call = bigBlind; raise = 0; foldedPlayers = 5; type = 0; rounds = 0; firstBotPower = 0; secondBotPower = 0; thirdBotPower = 0; fourthBotPower = 0; fifthBotPower = 0; playerPower = 0; playerType = -1; raise = 0; firstBotType = -1; secondBotType = -1; thirdBotType = -1; fourthBotType = -1; fifthBotType = -1; B1turn = false; B2turn = false; B3turn = false; B4turn = false; B5turn = false; botOneFirstTurn = false; botTwoFirstTurn = false; botThreeFirstTurn = false; botFourFirstTurn = false; botFiveFirstTurn = false; playerFolded = false; botOneFolded = false; botTwoFolded = false; botThreeFolded = false; b4Folded = false; b5Folded = false; PlayerFirstTurn = false; playerTurn = true; restart = false; isRaising = false; playerCall = 0; firstBotCall = 0; secondBotCall = 0; thirdBotCall = 0; fourthBotCall = 0; fifthBotCall = 0; playerRise = 0; firstBotRise = 0; secondBotRise = 0; thirdBotRise = 0; fourthBotRise = 0; fifthBotRise = 0; height = 0; width = 0; winners = 0; Flop = 1; Turn = 2; River = 3; End = 4; maxLeft = 6; last = 123; raisedTurn = 1; bools.Clear(); //CheckWinners.Clear(); //ints.Clear(); //Win.Clear(); //sorted.Current = 0; //sorted.Power = 0; //potChips.Text = "0"; t = 60; up = 10000000; turnCount = 0; playerStatus.Text = ""; firstBotStatus.Text = ""; secondBotStatus.Text = ""; thirdBotStatus.Text = ""; fourthBotStatus.Text = ""; fifthBotStatus.Text = ""; if (Chips <= 0) { var f2 = new AddChips(); f2.ShowDialog(); if (f2.a != 0) { Chips = f2.a; firstBotChips += f2.a; secondBotChips += f2.a; thirdBotChips += f2.a; fourthBotChips += f2.a; fifthBotChips += f2.a; PlayerFirstTurn = false; playerTurn = true; raiseButton.Enabled = true; foldButton.Enabled = true; checkButton.Enabled = true; raiseButton.Text = "raise"; } } ImgLocation = Directory.GetFiles("Assets\\Cards", "*.png", SearchOption.TopDirectoryOnly); for (var os = 0; os < 17; os++) { Holder[os].Image = null; Holder[os].Invalidate(); Holder[os].Visible = false; } await Shuffle(); //await Turns(); }
/// <summary> /// This method is called each turn, if needed. /// Checks if bet is raised in the current turn. /// After last round determines the winners /// and finalizes the game. /// </summary> /// <param name="currentTurn">The current turn</param> public async Task CheckRaise(int currentTurn) { if (this.raising) { this.turnCount = 0; this.raising = false; this.raisedTurn = currentTurn; this.changed = true; } else { //maxLeft-playerLeft(callnebager) if (this.turnCount >= this.maxLeft - 1 || !this.changed && this.turnCount == this.maxLeft) { if (currentTurn == this.raisedTurn - 1 || !this.changed && this.turnCount == this.maxLeft || this.raisedTurn == 0 && currentTurn == 5) { this.changed = false; this.turnCount = 0; this.raise = 0; this.call = 0; this.raisedTurn = 123; this.rounds++; foreach (var item in this.dataBase.Players) { item.Status.Text = String.Empty; } } } } if (this.rounds == this.flop) { for (int j = 12; j <= 14; j++) { if (this.cardsHolder[j].Image != this.cardsImageDeck[j]) { this.cardsHolder[j].Image = this.cardsImageDeck[j]; foreach (var item in this.dataBase.Players) { item.Call = 0; item.Raise = 0; } } } } if (this.rounds == this.turn) { for (int j = 14; j <= 15; j++) { if (this.cardsHolder[j].Image != this.cardsImageDeck[j]) { this.cardsHolder[j].Image = this.cardsImageDeck[j]; foreach (var item in this.dataBase.Players) { item.Call = 0; item.Raise = 0; } } } } if (this.rounds == this.river) { for (int j = 15; j <= 16; j++) { if (this.cardsHolder[j].Image != this.cardsImageDeck[j]) { this.cardsHolder[j].Image = this.cardsImageDeck[j]; foreach (var item in this.dataBase.Players) { item.Call = 0; item.Raise = 0; } } } } if (this.rounds == this.end && this.maxLeft == 6) { string fixedLast = String.Empty; foreach (var player in this.dataBase.Players) { if (!player.Status.Text.Contains(GlobalConstants.FoldMessage)) { fixedLast = player.Name; this.rules.CheckForHand(player); this.rules.Winner(player); player.FoldTurn = false; } } this.restart = true; this.humanPlayer.IsPlayerTurn = true; if (this.humanPlayer.Chips <= 0) { AddChips addChips = new AddChips(); addChips.ShowDialog(); if (addChips.AmountOfChips != 0) { this.humanPlayer.Chips = addChips.AmountOfChips; for (int i = 1; i < this.dataBase.Players.Length; i++) { this.dataBase.Players[i].Chips += addChips.AmountOfChips; } this.humanPlayer.FoldTurn = false; this.humanPlayer.IsPlayerTurn = true; this.buttonRaise.Enabled = true; this.buttonFold.Enabled = true; this.buttonCheck.Enabled = true; this.buttonRaise.Text = GlobalConstants.RaiseMessage; } } foreach (var player in this.dataBase.Players) { player.Panel.Visible = false; player.Call = 0; player.Raise = 0; player.Power = 0; player.HandFactor = TypeOfTheHand.HighCard; } this.last = 0; this.call = this.defaultBigBlind; this.raise = 0; this.imgLocation = Directory.GetFiles( GlobalConstants.PlayingCardsDirectoryPath, GlobalConstants.PlayingCardsWithPngExtension, SearchOption.TopDirectoryOnly); this.inactivePlayers.Clear(); this.rounds = 0; this.rules.Type = 0; this.ints.Clear(); for (int os = 0; os < 17; os++) { this.cardsHolder[os].Image = null; this.cardsHolder[os].Invalidate(); this.cardsHolder[os].Visible = false; } this.textBoxPot.Text = "0"; this.humanPlayer.Status.Text = String.Empty; await this.Shuffle(); await this.Turns(); } }
/// <summary> /// Reinitializes variables, disables players panels, /// clears lists and text messages. /// </summary> /// <param name="n">The n parameter.</param> public async Task Finish(int n) { if (n == 2) { this.rules.FixWinners(); } this.humanPlayer.Panel.Visible = false; this.firstBot.Panel.Visible = false; this.secondBot.Panel.Visible = false; this.thirdBot.Panel.Visible = false; this.fourthBot.Panel.Visible = false; this.fifthBot.Panel.Visible = false; this.call = this.defaultBigBlind; this.raise = 0; this.foldedPlayers = 5; this.rules.Type = 0; this.rounds = 0; this.firstBot.Power = 0; this.secondBot.Power = 0; this.thirdBot.Power = 0; this.fourthBot.Power = 0; this.fifthBot.Power = 0; this.humanPlayer.Power = 0; this.raise = 0; foreach (var player in this.dataBase.Players) { player.HandFactor = TypeOfTheHand.HighCard; player.Call = 0; player.Raise = 0; player.FoldTurn = false; player.HasPlayerFolded = false; player.Status.Text = String.Empty; } for (int i = 1; i < this.dataBase.Players.Length; i++) { this.dataBase.Players[i].IsPlayerTurn = false; } this.humanPlayer.IsPlayerTurn = true; this.restart = false; this.raising = false; this.height = 0; this.width = 0; this.rules.Winners = 0; this.turn = 2; this.river = 3; this.end = 4; this.maxLeft = 6; this.last = 123; this.raisedTurn = 1; this.inactivePlayers.Clear(); this.rules.CheckWinners.Clear(); this.ints.Clear(); this.rules.Win.Clear(); this.rules.Sorted.HandFactor = 0; this.rules.Sorted.Power = 0; this.textBoxPot.Text = "0"; this.t = 60; this.up = 10000000; this.turnCount = 0; if (this.humanPlayer.Chips <= 0) { AddChips addChips = new AddChips(); addChips.ShowDialog(); if (addChips.AmountOfChips != 0) { this.humanPlayer.Chips = addChips.AmountOfChips; this.firstBot.Chips += addChips.AmountOfChips; this.secondBot.Chips += addChips.AmountOfChips; this.thirdBot.Chips += addChips.AmountOfChips; this.fourthBot.Chips += addChips.AmountOfChips; this.fifthBot.Chips += addChips.AmountOfChips; this.humanPlayer.FoldTurn = false; this.humanPlayer.IsPlayerTurn = true; this.buttonRaise.Enabled = true; this.buttonFold.Enabled = true; this.buttonCheck.Enabled = true; this.buttonRaise.Text = GlobalConstants.RaiseMessage; } } this.imgLocation = Directory.GetFiles(GlobalConstants.PlayingCardsDirectoryPath, GlobalConstants.PlayingCardsWithPngExtension, SearchOption.TopDirectoryOnly); for (int os = 0; os < 17; os++) { this.cardsHolder[os].Image = null; this.cardsHolder[os].Invalidate(); this.cardsHolder[os].Visible = false; } await this.Shuffle(); }
/// <summary> /// The event triggers when the add chips form appears. /// </summary> private void AddChipsWhenLost() { var addChipsForm = new AddChips(); addChipsForm.ShowDialog(); this.AddChipsToPlayers(addChipsForm.ChipsAdded); }
//Dealer private void CheckForHighCard(ref double current, ref double power) { if (current == -1) { if (Reserve[i] / 4 > Reserve[i + 1] / 4) { power = Reserve[i] / 4; } else { power = Reserve[i + 1] / 4; } Win.Add(new Type() { Power = power, Current = -1 }); if (Reserve[i] / 4 == 0 || Reserve[i + 1] / 4 == 0) { power = 13; Win.Add(new Type() { Power = power, Current = -1 }); } sorted = Win.OrderByDescending(op1 => op1.Current).ThenByDescending(op1 => op1.Power).First(); } //Dealer //This method determines winner void Winner(double current, double power, string currentText, int chips, string lastPlayed) { if (lastPlayed == string.Empty) { lastPlayed = "Bot 5"; } for (int j = 0; j <= 16; j++) { //await Task.Delay(5); if (Holder[j].Visible) Holder[j].Image = Deck[j]; } if (current == sorted.Current) { if (power == sorted.Power) { winners++; CheckWinners.Add(currentText); if (current == -1) { MessageBox.Show(currentText + " High Card "); } if (current == 1 || current == 0) { MessageBox.Show(currentText + " Pair "); } if (current == 2) { MessageBox.Show(currentText + " Two Pair "); } if (current == 3) { MessageBox.Show(currentText + " Three of a Kind "); } if (current == 4) { MessageBox.Show(currentText + " Straight "); } if (current == 5 || current == 5.5) { MessageBox.Show(currentText + " Flush "); } if (current == 6) { MessageBox.Show(currentText + " Full House "); } if (current == 7) { MessageBox.Show(currentText + " Four of a Kind "); } if (current == 8) { MessageBox.Show(currentText + " Straight Flush "); } if (current == 9) { MessageBox.Show(currentText + " Royal Flush ! "); } } } if (currentText == lastPlayed)//lastfixed { if (winners > 1) { if (CheckWinners.Contains("Player")) { Chips += int.Parse(potChips.Text) / winners; tbChips.Text = Chips.ToString(); //playerPanel.Visible = true; } if (CheckWinners.Contains("Bot 1")) { firstBotChips += int.Parse(potChips.Text) / winners; tbBotChips1.Text = firstBotChips.ToString(); //firstBotPanel.Visible = true; } if (CheckWinners.Contains("Bot 2")) { secondBotChips += int.Parse(potChips.Text) / winners; tbBotChips2.Text = secondBotChips.ToString(); //secondBotPanel.Visible = true; } if (CheckWinners.Contains("Bot 3")) { thirdBotChips += int.Parse(potChips.Text) / winners; tbBotChips3.Text = thirdBotChips.ToString(); //thirdBotPanel.Visible = true; } if (CheckWinners.Contains("Bot 4")) { fourthBotChips += int.Parse(potChips.Text) / winners; tbBotChips4.Text = fourthBotChips.ToString(); //fourthBotPanel.Visible = true; } if (CheckWinners.Contains("Bot 5")) { fifthBotChips += int.Parse(potChips.Text) / winners; tbBotChips5.Text = fifthBotChips.ToString(); //fifthBotPanel.Visible = true; } //await Finish(1); } if (winners == 1) { if (CheckWinners.Contains("Player")) { Chips += int.Parse(potChips.Text); //await Finish(1); //playerPanel.Visible = true; } if (CheckWinners.Contains("Bot 1")) { firstBotChips += int.Parse(potChips.Text); //await Finish(1); //firstBotPanel.Visible = true; } if (CheckWinners.Contains("Bot 2")) { secondBotChips += int.Parse(potChips.Text); //await Finish(1); //secondBotPanel.Visible = true; } if (CheckWinners.Contains("Bot 3")) { thirdBotChips += int.Parse(potChips.Text); //await Finish(1); //thirdBotPanel.Visible = true; } if (CheckWinners.Contains("Bot 4")) { fourthBotChips += int.Parse(potChips.Text); //await Finish(1); //fourthBotPanel.Visible = true; } if (CheckWinners.Contains("Bot 5")) { fifthBotChips += int.Parse(potChips.Text); //await Finish(1); //fifthBotPanel.Visible = true; } } } } /// <summary> /// /// </summary> /// <param name="currentTurn"></param> /// <param name="raiseTurn"></param> /// <returns></returns> //Dealer async Task CheckRaise(int currentTurn, int raiseTurn) { if (isRaising) { turnCount = 0; isRaising = false; raisedTurn = currentTurn; changed = true; } else { if (turnCount >= maxLeft - 1 || !changed && turnCount == maxLeft) { if (currentTurn == raisedTurn - 1 || !changed && turnCount == maxLeft || raisedTurn == 0 && currentTurn == 5) { changed = false; turnCount = 0; raise = 0; call = 0; raisedTurn = 123; rounds++; if (!PFturn) playerStatus.Text = ""; if (!B1Fturn) firstBotStatus.Text = ""; if (!B2Fturn) secondBotStatus.Text = ""; if (!B3Fturn) thirdBotStatus.Text = ""; if (!B4Fturn) fourthBotStatus.Text = ""; if (!B5Fturn) fifthBotStatus.Text = ""; } } } if (rounds == Flop) { for (int j = 12; j <= 14; j++) { if (Holder[j].Image != Deck[j]) { Holder[j].Image = Deck[j]; playerCall = 0; playerRise = 0; firstBotCall = 0; firstBotRise = 0; secondBotCall = 0; secondBotRise = 0; thirdBotCall = 0; thirdBotRise = 0; fourthBotCall = 0; fourthBotRise = 0; fifthBotCall = 0; fifthBotRise = 0; } } } if (rounds == Turn) { for (int j = 14; j <= 15; j++) { if (Holder[j].Image != Deck[j]) { Holder[j].Image = Deck[j]; playerCall = 0; playerRise = 0; firstBotCall = 0; firstBotRise = 0; secondBotCall = 0; secondBotRise = 0; thirdBotCall = 0; thirdBotRise = 0; fourthBotCall = 0; fourthBotRise = 0; fifthBotCall = 0; fifthBotRise = 0; } } } if (rounds == River) { for (int j = 15; j <= 16; j++) { if (Holder[j].Image != Deck[j]) { Holder[j].Image = Deck[j]; playerCall = 0; playerRise = 0; firstBotCall = 0; firstBotRise = 0; secondBotCall = 0; secondBotRise = 0; thirdBotCall = 0; thirdBotRise = 0; fourthBotCall = 0; fourthBotRise = 0; fifthBotCall = 0; fifthBotRise = 0; } } } if (rounds == End && maxLeft == 6) { string fixedLast = "qwerty"; if (!playerStatus.Text.Contains("Fold")) { fixedLast = "Player"; Rules(0, 1, "Player", ref playerType, ref playerPower, PFturn); } if (!firstBotStatus.Text.Contains("Fold")) { fixedLast = "Bot 1"; Rules(2, 3, "Bot 1", ref firstBotType, ref firstBotPower, B1Fturn); } if (!secondBotStatus.Text.Contains("Fold")) { fixedLast = "Bot 2"; Rules(4, 5, "Bot 2", ref secondBotType, ref secondBotPower, B2Fturn); } if (!thirdBotStatus.Text.Contains("Fold")) { fixedLast = "Bot 3"; Rules(6, 7, "Bot 3", ref thirdBotType, ref thirdBotPower, B3Fturn); } if (!fourthBotStatus.Text.Contains("Fold")) { fixedLast = "Bot 4"; Rules(8, 9, "Bot 4", ref fourthBotType, ref fourthBotPower, B4Fturn); } if (!fifthBotStatus.Text.Contains("Fold")) { fixedLast = "Bot 5"; Rules(10, 11, "Bot 5", ref fifthBotType, ref fifthBotPower, B5Fturn); } Winner(playerType, playerPower, "Player", Chips, fixedLast); Winner(firstBotType, firstBotPower, "Bot 1", firstBotChips, fixedLast); Winner(secondBotType, secondBotPower, "Bot 2", secondBotChips, fixedLast); Winner(thirdBotType, thirdBotPower, "Bot 3", thirdBotChips, fixedLast); Winner(fourthBotType, fourthBotPower, "Bot 4", fourthBotChips, fixedLast); Winner(fifthBotType, fifthBotPower, "Bot 5", fifthBotChips, fixedLast); restart = true; playerTurn = true; PFturn = false; B1Fturn = false; B2Fturn = false; B3Fturn = false; B4Fturn = false; B5Fturn = false; if (Chips <= 0) { AddChips f2 = new AddChips(); f2.ShowDialog(); if (f2.a != 0) { Chips = f2.a; firstBotChips += f2.a; secondBotChips += f2.a; thirdBotChips += f2.a; fourthBotChips += f2.a; fifthBotChips += f2.a; PFturn = false; playerTurn = true; raiseButton.Enabled = true; foldButton.Enabled = true; checkButton.Enabled = true; raiseButton.Text = "raise"; } } playerPanel.Visible = false; firstBotPanel.Visible = false; secondBotPanel.Visible = false; thirdBotPanel.Visible = false; fourthBotPanel.Visible = false; fifthBotPanel.Visible = false; playerCall = 0; playerRise = 0; firstBotCall = 0; firstBotRise = 0; secondBotCall = 0; secondBotRise = 0; thirdBotCall = 0; thirdBotRise = 0; fourthBotCall = 0; fourthBotRise = 0; fifthBotCall = 0; fifthBotRise = 0; last = 0; call = bb; raise = 0; ImgLocation = Directory.GetFiles("Assets\\Cards", "*.png", SearchOption.TopDirectoryOnly); bools.Clear(); rounds = 0; playerPower = 0; playerType = -1; type = 0; firstBotPower = 0; secondBotPower = 0; thirdBotPower = 0; fourthBotPower = 0; fifthBotPower = 0; firstBotType = -1; secondBotType = -1; thirdBotType = -1; fourthBotType = -1; fifthBotType = -1; ints.Clear(); CheckWinners.Clear(); winners = 0; Win.Clear(); sorted.Current = 0; sorted.Power = 0; for (int os = 0; os < 17; os++) { Holder[os].Image = null; Holder[os].Invalidate(); Holder[os].Visible = false; } potChips.Text = "0"; playerStatus.Text = string.Empty; await Shuffle(); await Turns(); } }