//Sleep static private string SleepAddAbnormalTypeExecute(AddAbnormalTypeState mine, IMonsterData monsterData) { if (monsterData.battleData_.firstAbnormalState_.state_ == AbnormalType.Hero) { return(monsterData.uniqueName_ + "には\n" + "きかないようだ・・・"); } if (monsterData.battleData_.firstAbnormalState_.state_ == AbnormalType.None) { monsterData.battleData_.firstAbnormalState_.state_ = AbnormalType.Sleep; } else if (monsterData.battleData_.secondAbnormalState_.state_ == AbnormalType.None && monsterData.battleData_.firstAbnormalState_.state_ != AbnormalType.Sleep) { monsterData.battleData_.secondAbnormalState_.state_ = AbnormalType.Sleep; } else { return(monsterData.uniqueName_ + "には\n" + "きかないようだ・・・"); } return(monsterData.uniqueName_ + "は\n" + "ねむりに おちた!"); }
//Hero static private string HeroAddAbnormalTypeExecute(AddAbnormalTypeState mine, IMonsterData monsterData) { monsterData.battleData_.firstAbnormalState_.state_ = AbnormalType.Hero; monsterData.battleData_.secondAbnormalState_.state_ = AbnormalType.None; return(monsterData.uniqueName_ + "は\n" + "ゆめで みたされた!"); }
//None static private string NoneAddAbnormalTypeExecute(AddAbnormalTypeState mine, IMonsterData monsterData) { return("None"); }
public IProcessState Update(BattleManager mgr) { ////DPの演出のイベント //mgr.PlayerEnemyStatusInfoPartsDPEffect(); //ウィンドウの表示 mgr.GetNovelWindowParts().gameObject.SetActive(true); //ウェイト AllEventManager.GetInstance().EventWaitSet(mgr.GetEventWaitTime()); //パワーアップしていたら if (PlayerBattleData.GetInstance().dreamSyncronize_ == true) { //dpの初期化 PlayerBattleData.GetInstance().DreamPointReset(); PlayerBattleData.GetInstance().dreamSyncronize_ = false; //ゆめの文字色の変更 mgr.GetDreamCommandSprite().color = new Color32(255, 255, 255, 255); //DPの演出のイベント mgr.GetPlayerDreamPointInfoParts().DPEffectEventSet(PlayerBattleData.GetInstance().GetDreamPoint()); //ウェイト AllEventManager.GetInstance().EventWaitSet(mgr.GetEventWaitTime()); //BGMの音量の減少 AllEventManager.GetInstance().BGMAudioVolumeChangeEventSet(0.15f); //パワーアップの演出 mgr.GetDreamEffectParts().DreamSyncronizeEventSet(PlayerBattleData.GetInstance().GetMonsterDatas(0), new Vector3(-13.0f, 0.8f, -1.0f), new Vector3(13.0f, 0.8f, -1.0f)); //画像の変更 { List <Sprite> sprites = new List <Sprite>(); sprites.Add(PlayerBattleData.GetInstance().GetMonsterDatas(0).tribesData_.backDreamTex_); AllEventManager.GetInstance().EventSpriteRendererSet(mgr.GetPlayerMonsterParts().GetEventMonsterSprite(), sprites); AllEventManager.GetInstance().EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.SpriteSet); AllEventManager.GetInstance().AllUpdateEventExecute(); } //BGMの変更 AllEventManager.GetInstance().BGMAudioClipChangeEventSet(ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Rock())); //BGMの再生 AllEventManager.GetInstance().BGMAudioVolumeChangeEventSet(0.3f); AllEventManager.GetInstance().BGMAudioPlayEventSet(); //能力変化の更新 string abnormalStateContext = new AddAbnormalTypeState(AddAbnormalType.Hero).AddAbnormalTypeExecute(PlayerBattleData.GetInstance().GetMonsterDatas(0)); //文字列のイベント AllEventManager.GetInstance().EventTextSet(mgr.GetNovelWindowParts().GetNovelWindowEventText(), abnormalStateContext); AllEventManager.GetInstance().EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); AllEventManager.GetInstance().AllUpdateEventExecute(mgr.GetEventContextUpdateTime()); //状態異常のイベントのセット PlayerBattleData.GetInstance().GetMonsterDatas(0).battleData_.AbnormalSetStatusInfoPartsEventSet(mgr.GetPlayerStatusInfoParts()); //ウェイト AllEventManager.GetInstance().EventWaitSet(mgr.GetEventWaitTime()); //ねむりの終了処理 mgr.SleepProcessEnd(); //ウェイト AllEventManager.GetInstance().EventWaitSet(mgr.GetEventWaitTime()); } //パワーアップしていたら if (EnemyBattleData.GetInstance().dreamSyncronize_ == true) { //dpの初期化 EnemyBattleData.GetInstance().DreamPointReset(); EnemyBattleData.GetInstance().dreamSyncronize_ = false; //DPの演出のイベント mgr.GetEnemyDreamPointInfoParts().DPEffectEventSet(EnemyBattleData.GetInstance().GetDreamPoint()); //ウェイト AllEventManager.GetInstance().EventWaitSet(mgr.GetEventWaitTime()); //BGMの音量の減少 AllEventManager.GetInstance().BGMAudioVolumeChangeEventSet(0.15f); //パワーアップの演出 mgr.GetDreamEffectParts().DreamSyncronizeEventSet(EnemyBattleData.GetInstance().GetMonsterDatas(0), new Vector3(13.0f, 0.8f, -1.0f), new Vector3(-13.0f, 0.8f, -1.0f)); //画像の変更 { List <Sprite> sprites = new List <Sprite>(); sprites.Add(EnemyBattleData.GetInstance().GetMonsterDatas(0).tribesData_.frontDreamTex_); AllEventManager.GetInstance().EventSpriteRendererSet(mgr.GetEnemyMonsterParts().GetEventMonsterSprite(), sprites); AllEventManager.GetInstance().EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.SpriteSet); AllEventManager.GetInstance().AllUpdateEventExecute(); } //BGMの再生 AllEventManager.GetInstance().BGMAudioVolumeChangeEventSet(0.3f); //能力変化の更新 string abnormalStateContext = new AddAbnormalTypeState(AddAbnormalType.Hero).AddAbnormalTypeExecute(EnemyBattleData.GetInstance().GetMonsterDatas(0)); //文字列のイベント AllEventManager.GetInstance().EventTextSet(mgr.GetNovelWindowParts().GetNovelWindowEventText(), abnormalStateContext); AllEventManager.GetInstance().EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); AllEventManager.GetInstance().AllUpdateEventExecute(mgr.GetEventContextUpdateTime()); //状態異常のイベントのセット EnemyBattleData.GetInstance().GetMonsterDatas(0).battleData_.AbnormalSetStatusInfoPartsEventSet(mgr.GetEnemyStatusInfoParts()); //ウェイト AllEventManager.GetInstance().EventWaitSet(mgr.GetEventWaitTime()); } //交換されていたら if (PlayerBattleData.GetInstance().changeMonsterActive_ == true) { PlayerBattleData.GetInstance().MonsterChangeEventSet(mgr); } //交換されていたら if (EnemyBattleData.GetInstance().changeMonsterActive_ == true) { EnemyBattleData.GetInstance().MonsterChangeEventSet(mgr); } //現在、場に出ているモンスターのデータの取得 IMonsterData enemyMonsterData = EnemyBattleData.GetInstance().GetMonsterDatas(0); IMonsterData playerMonsterData = PlayerBattleData.GetInstance().GetMonsterDatas(0); //現在、場に出ているモンスターの選択技のデータの取得 ISkillData enemySkillData = enemyMonsterData.GetSkillDatas(mgr.enemySelectSkillNumber_); ISkillData playerSkillData = playerMonsterData.GetSkillDatas(mgr.playerSelectSkillNumber_); //技の優先度で行動順を決める if (enemySkillData.triggerPriority_ < playerSkillData.triggerPriority_) { //プレイヤーの戦闘処理 SkillResultSet( mgr , mgr.GetPlayerEffectParts() , mgr.GetEnemyEffectParts() , mgr.GetEnemyMonsterParts() , mgr.GetPlayerStatusInfoParts() , mgr.GetEnemyStatusInfoParts() , mgr.GetPlayerDreamPointInfoParts() , mgr.GetEnemyDreamPointInfoParts() , PlayerBattleData.GetInstance() , EnemyBattleData.GetInstance() , playerMonsterData, playerSkillData, enemyMonsterData ); //エネミーの戦闘処理 SkillResultSet( mgr , mgr.GetEnemyEffectParts() , mgr.GetPlayerEffectParts() , mgr.GetPlayerMonsterParts() , mgr.GetEnemyStatusInfoParts() , mgr.GetPlayerStatusInfoParts() , mgr.GetEnemyDreamPointInfoParts() , mgr.GetPlayerDreamPointInfoParts() , EnemyBattleData.GetInstance() , PlayerBattleData.GetInstance() , enemyMonsterData, enemySkillData, playerMonsterData ); } else if (enemySkillData.triggerPriority_ > playerSkillData.triggerPriority_) { //エネミーの戦闘処理 SkillResultSet( mgr , mgr.GetEnemyEffectParts() , mgr.GetPlayerEffectParts() , mgr.GetPlayerMonsterParts() , mgr.GetEnemyStatusInfoParts() , mgr.GetPlayerStatusInfoParts() , mgr.GetEnemyDreamPointInfoParts() , mgr.GetPlayerDreamPointInfoParts() , EnemyBattleData.GetInstance() , PlayerBattleData.GetInstance() , enemyMonsterData, enemySkillData, playerMonsterData ); //プレイヤーの戦闘処理 SkillResultSet( mgr , mgr.GetPlayerEffectParts() , mgr.GetEnemyEffectParts() , mgr.GetEnemyMonsterParts() , mgr.GetPlayerStatusInfoParts() , mgr.GetEnemyStatusInfoParts() , mgr.GetPlayerDreamPointInfoParts() , mgr.GetEnemyDreamPointInfoParts() , PlayerBattleData.GetInstance() , EnemyBattleData.GetInstance() , playerMonsterData, playerSkillData, enemyMonsterData ); } //素早さで行動順を決める else if ((enemyMonsterData.RealSpeed() * enemyMonsterData.battleData_.RealSpeedParameterRank()) < (playerMonsterData.RealSpeed() * playerMonsterData.battleData_.RealSpeedParameterRank())) { //プレイヤーの戦闘処理 SkillResultSet( mgr , mgr.GetPlayerEffectParts() , mgr.GetEnemyEffectParts() , mgr.GetEnemyMonsterParts() , mgr.GetPlayerStatusInfoParts() , mgr.GetEnemyStatusInfoParts() , mgr.GetPlayerDreamPointInfoParts() , mgr.GetEnemyDreamPointInfoParts() , PlayerBattleData.GetInstance() , EnemyBattleData.GetInstance() , playerMonsterData, playerSkillData, enemyMonsterData ); //エネミーの戦闘処理 SkillResultSet( mgr , mgr.GetEnemyEffectParts() , mgr.GetPlayerEffectParts() , mgr.GetPlayerMonsterParts() , mgr.GetEnemyStatusInfoParts() , mgr.GetPlayerStatusInfoParts() , mgr.GetEnemyDreamPointInfoParts() , mgr.GetPlayerDreamPointInfoParts() , EnemyBattleData.GetInstance() , PlayerBattleData.GetInstance() , enemyMonsterData, enemySkillData, playerMonsterData ); } else if ((enemyMonsterData.RealSpeed() * enemyMonsterData.battleData_.RealSpeedParameterRank()) == (playerMonsterData.RealSpeed() * playerMonsterData.battleData_.RealSpeedParameterRank())) { if (AllSceneManager.GetInstance().GetRandom().Next(0, 2) < 1) { //プレイヤーの戦闘処理 SkillResultSet( mgr , mgr.GetPlayerEffectParts() , mgr.GetEnemyEffectParts() , mgr.GetEnemyMonsterParts() , mgr.GetPlayerStatusInfoParts() , mgr.GetEnemyStatusInfoParts() , mgr.GetPlayerDreamPointInfoParts() , mgr.GetEnemyDreamPointInfoParts() , PlayerBattleData.GetInstance() , EnemyBattleData.GetInstance() , playerMonsterData, playerSkillData, enemyMonsterData ); //エネミーの戦闘処理 SkillResultSet( mgr , mgr.GetEnemyEffectParts() , mgr.GetPlayerEffectParts() , mgr.GetPlayerMonsterParts() , mgr.GetEnemyStatusInfoParts() , mgr.GetPlayerStatusInfoParts() , mgr.GetEnemyDreamPointInfoParts() , mgr.GetPlayerDreamPointInfoParts() , EnemyBattleData.GetInstance() , PlayerBattleData.GetInstance() , enemyMonsterData, enemySkillData, playerMonsterData ); } else { //エネミーの戦闘処理 SkillResultSet( mgr , mgr.GetEnemyEffectParts() , mgr.GetPlayerEffectParts() , mgr.GetPlayerMonsterParts() , mgr.GetEnemyStatusInfoParts() , mgr.GetPlayerStatusInfoParts() , mgr.GetEnemyDreamPointInfoParts() , mgr.GetPlayerDreamPointInfoParts() , EnemyBattleData.GetInstance() , PlayerBattleData.GetInstance() , enemyMonsterData, enemySkillData, playerMonsterData ); //プレイヤーの戦闘処理 SkillResultSet( mgr , mgr.GetPlayerEffectParts() , mgr.GetEnemyEffectParts() , mgr.GetEnemyMonsterParts() , mgr.GetPlayerStatusInfoParts() , mgr.GetEnemyStatusInfoParts() , mgr.GetPlayerDreamPointInfoParts() , mgr.GetEnemyDreamPointInfoParts() , PlayerBattleData.GetInstance() , EnemyBattleData.GetInstance() , playerMonsterData, playerSkillData, enemyMonsterData ); } } else { //エネミーの戦闘処理 SkillResultSet( mgr , mgr.GetEnemyEffectParts() , mgr.GetPlayerEffectParts() , mgr.GetPlayerMonsterParts() , mgr.GetEnemyStatusInfoParts() , mgr.GetPlayerStatusInfoParts() , mgr.GetEnemyDreamPointInfoParts() , mgr.GetPlayerDreamPointInfoParts() , EnemyBattleData.GetInstance() , PlayerBattleData.GetInstance() , enemyMonsterData, enemySkillData, playerMonsterData ); //プレイヤーの戦闘処理 SkillResultSet( mgr , mgr.GetPlayerEffectParts() , mgr.GetEnemyEffectParts() , mgr.GetEnemyMonsterParts() , mgr.GetPlayerStatusInfoParts() , mgr.GetEnemyStatusInfoParts() , mgr.GetPlayerDreamPointInfoParts() , mgr.GetEnemyDreamPointInfoParts() , PlayerBattleData.GetInstance() , EnemyBattleData.GetInstance() , playerMonsterData, playerSkillData, enemyMonsterData ); } //白紙に AllEventManager.GetInstance().EventTextSet(mgr.GetNovelWindowParts().GetNovelWindowEventText(), " "); AllEventManager.GetInstance().EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); AllEventManager.GetInstance().AllUpdateEventExecute(); //ウェイト AllEventManager.GetInstance().EventWaitSet(0.5f); //イベントの最後 AllEventManager.GetInstance().EventFinishSet(); //交換判定の初期化 PlayerBattleData.GetInstance().changeMonsterActive_ = false; EnemyBattleData.GetInstance().changeMonsterActive_ = false; return(mgr.nowProcessState().NextProcess()); }