Esempio n. 1
0
        public CTile(Vector2 atlasCoords, Vector2 mapCoords, string tileSet)
        {
            _tileBounds  = atlasCoords;
            tileCoords   = mapCoords;
            this.tileSet = tileSet;

            //if tileSet is null, we're probably in game
            if (tileSet != null)
            {
                _boundary = new Actors.Collision.CHitBox(null, mapCoords.X, mapCoords.Y, Graphics.CTextures.textures[tileSet].FrameWidth, Graphics.CTextures.textures[tileSet].FrameHeight);
            }
        }
Esempio n. 2
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        public CTile(CTile copy)
        {
            this.tileCoords  = copy.tileCoords;
            this.tileSet     = copy.tileSet;
            this._tileBounds = copy._tileBounds;

            if (_boundary == null)
            {
                _boundary = new Actors.Collision.CHitBox(null, tileCoords.X, tileCoords.Y, Graphics.CTextures.textures[tileSet].FrameWidth, Graphics.CTextures.textures[tileSet].FrameHeight);
            }
            else
            {
                _dimensions = new Vector2(Graphics.CTextures.textures[tileSet].FrameWidth, Graphics.CTextures.textures[tileSet].FrameHeight);
            }
        }
Esempio n. 3
0
        //PARAMETERS
        //0: ChestType
        //1: ChestState
        //2: Item Inside
        public override void init(string name, Microsoft.Xna.Framework.Vector2 position, string dataType, int compAddress, params string[] additional)
        {
            short chestState, chestType, item;

            chestState = Convert.ToInt16(additional[0]);
            chestType  = Convert.ToInt16(additional[1]);
            item       = Convert.ToInt16(additional[2]);

            _chestState = (CHEST_STATES)chestState;
            _chestType  = (CHEST_TYPES)chestType;
            _itemInside = (ITEMS_INSIDE)item;

            _imageIndex.Add(_CHESTS_SMALL, new Graphics.CSprite("tileset:items:chests-small"));
            _hitBox = new Collision.CHitBox(this, 0, 0, 16, 16);

            _openBox = new Collision.CHitBox(this, 0, 16, 16, 16);

            switch (_chestType)
            {
            case CHEST_TYPES.BIG_CHEST:
                break;

            case CHEST_TYPES.SMALL_CHEST:
                swapImage(_CHESTS_SMALL);

                if (_chestState == CHEST_STATES.LOCKED)
                {
                    image.setFrame(0, 0);
                }
                else if (_chestState == CHEST_STATES.UNLOCKED)
                {
                    image.setFrame(0, 1);
                }

                break;
            }

            base.init(name, position, dataType, compAddress, additional);
        }
Esempio n. 4
0
 public void Dispose()
 {
     _boundary = null;
 }