public override void AssignActorReferences(Actor newActor) { base.AssignActorReferences(newActor); _health = GetBehaviour <Actor_Health>(); _enemyAnimation = GetBehaviour <Actor_EnemyAnimation>(); _navigation = GetBehaviour <Actor_Navigation>(); }
public override void AssignActorReferences(Actor newActor) { base.AssignActorReferences(newActor); _enemy = GetBehaviour <Actor_Enemy>(); _navigation = GetBehaviour <Actor_Navigation>(); _health = GetBehaviour <Actor_Health>(); _hitbox.hitEvent.AddListener(GetHit); }