public static List <GameObject> SimpleSpawnObjects(this IActor spawner, List <GameObject> objectToSpawn) { if (objectToSpawn == null || !objectToSpawn.Any()) { return(null); } var spawnData = new ActorSpawnerSettings { objectsToSpawn = objectToSpawn, SpawnPosition = SpawnPosition.UseSpawnerPosition, parentOfSpawns = TargetType.None, runSpawnActionsOnObjects = true, destroyAbilityAfterSpawn = true }; return(ActorSpawn.Spawn(spawnData, spawner, null)); }
public void SpawnPerk(IActor target) { var spawn = target.GameObject.AddComponent <AbilityActorSpawn>(); var perkData = new ActorSpawnerSettings { objectsToSpawn = new List <GameObject> { perkPrefab }, SpawnPosition = SpawnPosition.UseSpawnerPosition, parentOfSpawns = TargetType.None, runSpawnActionsOnObjects = true, destroyAbilityAfterSpawn = true }; spawn.SpawnData = perkData; var targetActorEntity = target.ActorEntity; spawn.AddComponentData(ref targetActorEntity, target); spawn.Execute(); }