public virtual void StopPathFinding() { //this.SetActorEffect(EActorEffect.IS_AutoToMove, false); //Debug.LogError("停止寻路"); mActorPathFinding.StopPathFinding(); }
public virtual void StopPathFinding() { mActorPathFinding.StopPathFinding(); }
public virtual void StopPathFinding() { //this.SetActorEffect(EActorEffect.IS_AutoToMove, false); //Debug.LogError("停止寻路"); mActorPathFinding.StopPathFinding(); }
public virtual void StopPathFinding() { mActorPathFinding.StopPathFinding(); }