private void OnBeatEvent(int beatcount, bool playerSuccess, float nextBeat, BeatManager.BeatAction nextBeatAction)
 {
     if (!playerSuccess)
     {
         _health.AccountDamages(Damage, BeatManager.Instance.gameObject);
         HurtFx.Instance.TriggerHurtFx(Color.red, true);
     }
 }
Esempio n. 2
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    public void Hit(HitInfo hitInfo)
    {
        if (_hits.Contains(hitInfo.Id))
        {
            return;
        }

        _hits.Add(hitInfo.Id);

        _health.AccountDamages(hitInfo.Damage, hitInfo.Source);
    }