private async Task <bool> Moving()
        {
            if (!await NavigationCoroutine.MoveTo(_objectiveLocation, 7))
            {
                return(false);
            }
            if (NavigationCoroutine.LastResult == CoroutineResult.Failure)
            {
                _objectiveLocation  = Vector3.Zero;
                _objectiveScanRange = ActorFinder.LowerSearchRadius(_objectiveScanRange);
                if (_objectiveScanRange <= 0)
                {
                    _objectiveScanRange = 50;
                }
                State = States.Searching;
                return(false);
            }
            var actor = ActorFinder.FindGizmo(_actorId);

            if (actor == null)
            {
                Core.Logger.Debug("No Gizmo Found.");
                State = States.Searching;
                return(false);
            }
            State = States.Interacting;
            _interactionCoroutine = new InteractionCoroutine(actor.ActorSnoId, new TimeSpan(0, 0, _secondsToTimeout),
                                                             new TimeSpan(0, 0, _secondsToSleepAfterInteraction), _interactAttemps);
            if (!actor.IsInteractableQuestObject())
            {
                Core.Logger.Error($"Unable to Interact with: {actor.Name} | Distance: {actor.Distance}.  Whitelisting.");
                ActorFinder.InteractWhitelist.Add(actor.ActorSnoId);
            }
            return(false);
        }
        private async Task <bool> Moving()
        {
            if (!await NavigationCoroutine.MoveTo(_objectiveLocation, 10))
            {
                return(false);
            }
            if (NavigationCoroutine.LastResult == CoroutineResult.Failure)
            {
                _objectiveLocation  = Vector3.Zero;
                _objectiveScanRange = ActorFinder.LowerSearchRadius(_objectiveScanRange);
                if (_objectiveScanRange <= 0)
                {
                    _objectiveScanRange = 50;
                }
                State = States.Searching;
                return(false);
            }
            var actor = ActorFinder.FindGizmo(_actorId);

            if (actor == null)
            {
                State = States.Searching;
                return(false);
            }
            State = States.Interacting;
            _interactionCoroutine = new InteractionCoroutine(actor.ActorSNO, new TimeSpan(0, 0, _secondsToTimeout),
                                                             new TimeSpan(0, 0, _secondsToSleepAfterInteraction), _interactAttemps);
            if (!actor.IsInteractableQuestObject())
            {
                ActorFinder.InteractWhitelist.Add(actor.ActorSNO);
            }
            return(false);
        }
        private async Task <bool> Interacting()
        {
            //if (_interactionCoroutine.State == InteractionCoroutine.States.NotStarted)
            //{
            //    var portalGizmo = BountyHelpers.GetPortalNearMarkerPosition(_markerPosition);
            //    if (portalGizmo == null)
            //    {
            //        Core.Logger.Debug("[Bounty] No portal nearby, keep exploring .");
            //        State = States.SearchingForDestinationWorld;
            //        return false;
            //    }
            //    _interactionCoroutine.DiaObject = portalGizmo;
            //}

            Core.Logger.Debug("[InteractWithGizmo] Starting interaction subroutine.");

            if (await _interactionCoroutine.GetCoroutine())
            {
                ActorFinder.InteractWhitelist.Remove(_actorId);
                if (_interactionCoroutine.State == InteractionCoroutine.States.TimedOut)
                {
                    Core.Logger.Error("[InteractWithGizmo] Interaction timed out.");
                    State = States.Failed;
                    return(false);
                }

                if (_useAll)
                {
                    var nextGizmo = ActorFinder.FindGizmo(_actorId, gizmo => gizmo.IsInteractableQuestObject());
                    if (nextGizmo != null)
                    {
                        Core.Logger.Warn("Found another actor that needs some interaction. Dist={0}", nextGizmo.Distance);
                        State = States.Searching;
                        return(false);
                    }
                }

                var actor = ActorFinder.FindGizmo(_actorId);
                if (actor == null)
                {
                    Core.Logger.Log($"No Gizmo Found.");
                    State = States.Failed;
                    return(false);
                }

                if (await(MoveToAndInteract.Execute(actor)))
                {
                    State = States.Completed;
                    _interactionCoroutine = null;
                    return(false);
                }
            }
            return(false);
        }
        private async Task <bool> Moving()
        {
            if (!await NavigationCoroutine.MoveTo(_objectiveLocation, 12))
            {
                return(false);
            }

            if (AdvDia.MyPosition.Distance(_objectiveLocation) > 30 && NavigationCoroutine.LastResult == CoroutineResult.Failure)
            {
                _previouslyFoundLocation       = _objectiveLocation;
                _returnTimeForPreviousLocation = PluginTime.CurrentMillisecond;
                _objectiveLocation             = Vector3.Zero;
                _objectiveScanRange            = ActorFinder.LowerSearchRadius(_objectiveScanRange);
                if (_objectiveScanRange <= 0)
                {
                    _objectiveScanRange = 50;
                }
                State = States.Searching;
                return(false);
            }

            var portal = ActorFinder.FindGizmo(_portalActorId);

            if (portal == null)
            {
                portal = BountyHelpers.GetPortalNearMarkerPosition(_objectiveLocation);
                if (_portalActorId == 0)
                {
                    _discoveredPortalActorId = portal.ActorSNO;
                }
                //if (_portalActorId != portal.ActorSNO && BountyData.Act == Act.A5)
                //{
                //    Logger.Info("[EnterLevelArea] Was expecting to use portal SNO {0}, using {1} instead.", _portalActorId, portal.ActorSNO);
                //    _portalActorId = portal.ActorSNO;
                //}
            }
            else
            {
                if (portal.Position.Distance(_objectiveLocation) > 15)
                {
                    portal = null;
                }
            }
            if (portal == null)
            {
                State = States.Searching;
                return(false);
            }
            _objectiveLocation = portal.Position;
            State = States.Entering;
            _prePortalWorldDynamicId = AdvDia.CurrentWorldDynamicId;
            return(false);
        }
 private void ScanForObjective()
 {
     if (PluginTime.ReadyToUse(_lastScanTime, 1000))
     {
         _lastScanTime = PluginTime.CurrentMillisecond;
         if (_marker != 0)
         {
             _objectiveLocation = BountyHelpers.ScanForMarkerLocation(_marker, _objectiveScanRange);
         }
         if (_objectiveLocation == Vector3.Zero && _actorId != 0)
         {
             var actor = ActorFinder.FindGizmo(_actorId);
             if (actor != null && !actor.HasBeenOperated)
             {
                 _objectiveLocation = BountyHelpers.ScanForActorLocation(_actorId, _objectiveScanRange);
             }
         }
         if (_objectiveLocation != Vector3.Zero)
         {
             Core.Logger.Log("[InteractWithGizmo] Found the objective at distance {0}", AdvDia.MyPosition.Distance(_objectiveLocation));
         }
     }
 }
        private async Task <bool> Searching()
        {
            if (_objectiveLocation == Vector3.Zero)
            {
                ScanForObjective();
            }
            if (_objectiveLocation != Vector3.Zero)
            {
                // Special case for cursed chest events.
                if (_objectiveLocation.Distance(AdvDia.MyPosition) < 16f && _actorId == 365097 && ActorFinder.FindGizmo(364559) != null)
                {
                    Core.Logger.Log("Target gizmo has transformed into invulnerable event gizmo. Ending.");
                    State = States.Failed;
                    return(false);
                }

                State = States.Moving;
                return(false);
            }
            if (!await ExplorationCoroutine.Explore(BountyData.LevelAreaIds))
            {
                return(false);
            }
            Core.Scenes.Reset();
            return(false);
        }
Esempio n. 7
0
        private async Task <bool> Moving()
        {
            if (_deathGateLocation != Vector3.Zero)
            {
                if (!await NavigationCoroutine.MoveTo(_deathGateLocation, 5))
                {
                    return(false);
                }

                _deathGateLocation = Vector3.Zero;
            }

            if (!await NavigationCoroutine.MoveTo(_objectiveLocation, 5))
            {
                return(false);
            }

            if (NavigationCoroutine.LastMoveResult == MoveResult.UnstuckAttempt)
            {
                Core.Logger.Debug("Navigation ended with unstuck attempts last result.");
                Navigator.Clear();
            }

            if (AdvDia.MyPosition.Distance(_objectiveLocation) > 50 && NavigationCoroutine.LastResult == CoroutineResult.Failure)
            {
                Core.Logger.Debug("[EnterLevelAreaCoroutine] Navigation ended, extending scan radius to continue searching.");
                NavigationCoroutine.Reset();
                _previouslyFoundLocation       = _objectiveLocation;
                _returnTimeForPreviousLocation = PluginTime.CurrentMillisecond;
                _objectiveLocation             = Vector3.Zero;
                _objectiveScanRange            = ActorFinder.LowerSearchRadius(_objectiveScanRange);
                if (_objectiveScanRange <= 0)
                {
                    _objectiveScanRange = 50;
                }
                State = States.Searching;
                return(false);
            }

            DiaGizmo portal = null;

            if (_portalActorIds != null)
            {
                foreach (var portalid in _portalActorIds)
                {
                    portal = ActorFinder.FindGizmo(portalid);
                    if (portal != null)
                    {
                        _portalActorId = portal.ActorSnoId;
                        break;
                    }
                }
            }
            else
            {
                portal = ActorFinder.FindGizmo(_portalActorId);
            }

            if (portal == null)
            {
                portal = BountyHelpers.GetPortalNearPosition(_objectiveLocation);
                if (portal != null)
                {
                    _discoveredPortalActorId = portal.ActorSnoId;
                }
                else if (_portalActorId == 0)
                {
                    portal = ZetaDia.Actors.GetActorsOfType <GizmoPortal>().OrderBy(d => d.Distance).FirstOrDefault();
                    if (portal != null)
                    {
                        _discoveredPortalActorId = portal.ActorSnoId;
                        Core.Logger.Log($"[EnterLevelArea] Unable to find the portal we needed, using this one instead {portal.Name} ({portal.ActorSnoId})");
                    }
                }
            }

            if (portal == null)
            {
                State = States.Searching;
                return(false);
            }

            _interactRange = portal.CollisionSphere.Radius;
            // Add some tolerance, sometimes the radius is pretty low and it will keep stuck trying to move to it even when it's right besides it.
            _interactRange += ZetaDia.Me.CollisionSphere.Radius;

            Core.Logger.Debug($"[EnterLevelArea] Using interact range from portal: {_interactRange}");

            if (portal.Position.Distance(_objectiveLocation) > _interactRange)
            {
                Core.Logger.Debug($"[EnterLevelArea] Portal is still too far away, something went wrong with NavigationCoroutine");
                await CommonCoroutines.MoveTo(portal.Position);

                State = States.Searching;
                return(false);
            }

            _objectiveLocation = portal.Position;
            State = States.Entering;
            _prePortalWorldDynamicId = AdvDia.CurrentWorldDynamicId;

            Core.PlayerMover.MoveTowards(portal.Position);
            await Coroutine.Sleep(1000);

            return(false);
        }