Esempio n. 1
0
    /// <summary>
    /// Добавить исполнител на площадку
    /// </summary>
    /// <param name="actor">GameObject префаба</param>
    public void InstanceActor(GameObject actor, Vector3 pos)
    {
        ActorCommandButton actorCommandButton = Instantiate(actor,
                                                            pos,
                                                            Quaternion.Euler(0, 0, 180)).GetComponent <ActorCommandButton>();

        SubscribingToAnEvent(actorCommandButton);
        actorCommandButton.ButtonCliccked += menuController.AllToDefaultExcludeThis;
        actorCommandButton.ObjectDeleted  += UnsubscribingToAnEvent;
        ReturnToDefaultState();
    }
Esempio n. 2
0
    /// <summary>
    /// Добавить исполнител на площадку
    /// </summary>
    /// <param name="actor">GameObject префаба</param>
    private void InstanceActor(string holder, InstanceType type)
    {
        ActorCommandButton actorCommandButton = Instantiate(instancePrefabs[(int)(type)],
                                                            Vector3.zero,
                                                            Quaternion.Euler(0, 0, 180)).GetComponent <ActorCommandButton>();

        SubscribingToAnEvent(actorCommandButton);
        actorCommandButton.ButtonCliccked += menuController.AllToDefaultExcludeThis;
        actorCommandButton.ObjectDeleted  += UnsubscribingToAnEvent;
        ReturnToDefaultState();
        actorCommandButton.SetOptions(holder);
    }