protected override void showContextMenu(Behaviour behaviour) { ActorClipCurve clipCurve = behaviour as ActorClipCurve; if (clipCurve == null) { return; } List <KeyValuePair <string, string> > currentCurves = new List <KeyValuePair <string, string> >(); for (int i = 0; i < clipCurve.CurveData.Count; i++) { MemberClipCurveData data = clipCurve.CurveData[i]; KeyValuePair <string, string> curveStrings = new KeyValuePair <string, string>(data.Type, data.PropertyName); currentCurves.Add(curveStrings); } GenericMenu createMenu = new GenericMenu(); createMenu.AddItem(new GUIContent("Rename"), false, renameItem, behaviour); createMenu.AddItem(new GUIContent("Copy"), false, copyItem, behaviour); createMenu.AddItem(new GUIContent("Delete"), false, deleteItem, behaviour); if (clipCurve.Actor != null) { createMenu.AddSeparator(string.Empty); Component[] components = DirectorHelper.getValidComponents(clipCurve.Actor.gameObject); for (int i = 0; i < components.Length; i++) { Component component = components[i]; MemberInfo[] members = DirectorHelper.getValidMembers(component); for (int j = 0; j < members.Length; j++) { AddCurveContext context = new AddCurveContext(); context.clipCurve = clipCurve; context.component = component; context.memberInfo = members[j]; if (!currentCurves.Contains(new KeyValuePair <string, string>(component.GetType().Name, members[j].Name))) { createMenu.AddItem(new GUIContent(string.Format("Add Curve/{0}/{1}", component.GetType().Name, DirectorHelper.GetUserFriendlyName(component, members[j]))), false, addCurve, context); } } } createMenu.AddItem(new GUIContent(clipCurve.showInScene?"HideInScene":"ShowInScene"), false, showInScene, clipCurve); } createMenu.ShowAsContext(); }
public override void PostUpdate(DirectorControlState state) { ActorClipCurve clipCurve = Wrapper.Behaviour as ActorClipCurve; if (clipCurve == null) { return; } hasUndoRedoBeenPerformed = (Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed"); if ((HaveCurvesChanged || hasUndoRedoBeenPerformed) && state.IsInPreviewMode) { clipCurve.SampleTime(state.ScrubberPosition); HaveCurvesChanged = false; hasUserInteracted = false; } else { checkToAddNewKeyframes(clipCurve, state); } }
internal static ActorClipCurve CreateActorClipCurve(CurveTrack track) { string name = DirectorHelper.getCutsceneItemName(track.gameObject, CURVE_CLIP_NAME_DEFAULT, typeof(ActorClipCurve)); GameObject item = new GameObject(name); ActorClipCurve clip = item.AddComponent <ActorClipCurve>(); SortedDictionary <float, ActorClipCurve> sortedItems = new SortedDictionary <float, ActorClipCurve>(); foreach (ActorClipCurve c in track.TimelineItems) { sortedItems.Add(c.Firetime, c); } float latestTime = 0; float length = DEFAULT_CURVE_LENGTH; foreach (ActorClipCurve c in sortedItems.Values) { if (latestTime >= c.Firetime) { latestTime = Mathf.Max(latestTime, c.Firetime + c.Duration); } else { length = c.Firetime - latestTime; break; } } clip.Firetime = latestTime; clip.Duration = length; item.transform.parent = track.transform; return(clip); }
private void showInScene(object userData) { ActorClipCurve arg = userData as ActorClipCurve; arg.showInScene = !arg.showInScene; }
private void checkToAddNewKeyframes(ActorClipCurve clipCurve, DirectorControlState state) { if (state.IsInPreviewMode && IsEditing && clipCurve.Manager.State == TimelineManager.TimeLineState.Paused && GUIUtility.hotControl == 0 && (clipCurve.Firetime <= state.ScrubberPosition && state.ScrubberPosition <= clipCurve.Firetime + clipCurve.Duration) && clipCurve.Actor != null) { Undo.RecordObject(clipCurve, "Auto Key Created"); bool hasDifferenceBeenFound = false; for (int i = 0; i < clipCurve.CurveData.Count; i++) { MemberClipCurveData data = clipCurve.CurveData[i]; if (data.Type == string.Empty || data.PropertyName == string.Empty) { continue; } Component component = clipCurve.Actor.GetComponent(data.Type); object value = clipCurve.GetCurrentValue(component, data.PropertyName, data.IsProperty); PropertyTypeInfo typeInfo = data.PropertyType; if (typeInfo == PropertyTypeInfo.Int || typeInfo == PropertyTypeInfo.Long) { float curve1Value = data.Curve1.Evaluate(state.ScrubberPosition); hasDifferenceBeenFound |= addKeyOnUserInteraction(Convert.ToInt32(value), curve1Value, data.Curve1, state.ScrubberPosition); } else if (typeInfo == PropertyTypeInfo.Float || typeInfo == PropertyTypeInfo.Double) { float curve1Value = data.Curve1.Evaluate(state.ScrubberPosition); hasDifferenceBeenFound |= addKeyOnUserInteraction(Convert.ToSingle(value), curve1Value, data.Curve1, state.ScrubberPosition); } else if (typeInfo == PropertyTypeInfo.Vector2) { Vector2 vec2 = (Vector2)value; float curve1Value = data.Curve1.Evaluate(state.ScrubberPosition); float curve2Value = data.Curve2.Evaluate(state.ScrubberPosition); hasDifferenceBeenFound |= addKeyOnUserInteraction(vec2.x, curve1Value, data.Curve1, state.ScrubberPosition); hasDifferenceBeenFound |= addKeyOnUserInteraction(vec2.y, curve2Value, data.Curve2, state.ScrubberPosition); } else if (typeInfo == PropertyTypeInfo.Vector3) { Vector3 vec3 = (Vector3)value; float curve1Value = data.Curve1.Evaluate(state.ScrubberPosition); float curve2Value = data.Curve2.Evaluate(state.ScrubberPosition); float curve3Value = data.Curve3.Evaluate(state.ScrubberPosition); hasDifferenceBeenFound |= addKeyOnUserInteraction(vec3.x, curve1Value, data.Curve1, state.ScrubberPosition); hasDifferenceBeenFound |= addKeyOnUserInteraction(vec3.y, curve2Value, data.Curve2, state.ScrubberPosition); hasDifferenceBeenFound |= addKeyOnUserInteraction(vec3.z, curve3Value, data.Curve3, state.ScrubberPosition); } else if (typeInfo == PropertyTypeInfo.Vector4) { Vector4 vec4 = (Vector4)value; float curve1Value = data.Curve1.Evaluate(state.ScrubberPosition); float curve2Value = data.Curve2.Evaluate(state.ScrubberPosition); float curve3Value = data.Curve3.Evaluate(state.ScrubberPosition); float curve4Value = data.Curve4.Evaluate(state.ScrubberPosition); hasDifferenceBeenFound |= addKeyOnUserInteraction(vec4.x, curve1Value, data.Curve1, state.ScrubberPosition); hasDifferenceBeenFound |= addKeyOnUserInteraction(vec4.y, curve2Value, data.Curve2, state.ScrubberPosition); hasDifferenceBeenFound |= addKeyOnUserInteraction(vec4.z, curve3Value, data.Curve3, state.ScrubberPosition); hasDifferenceBeenFound |= addKeyOnUserInteraction(vec4.w, curve4Value, data.Curve4, state.ScrubberPosition); } else if (typeInfo == PropertyTypeInfo.Quaternion) { Quaternion quaternion = (Quaternion)value; float curve1Value = data.Curve1.Evaluate(state.ScrubberPosition); float curve2Value = data.Curve2.Evaluate(state.ScrubberPosition); float curve3Value = data.Curve3.Evaluate(state.ScrubberPosition); float curve4Value = data.Curve4.Evaluate(state.ScrubberPosition); for (int j = 0; j < data.Curve1.length; j++) { Keyframe k = data.Curve1[j]; if (k.time == state.ScrubberPosition) { Keyframe newKeyframe = new Keyframe(k.time, quaternion.x, k.inTangent, k.outTangent); newKeyframe.tangentMode = k.tangentMode; AnimationCurveHelper.MoveKey(data.Curve1, j, newKeyframe); } } for (int j = 0; j < data.Curve2.length; j++) { Keyframe k = data.Curve2[j]; if (k.time == state.ScrubberPosition) { Keyframe newKeyframe = new Keyframe(k.time, quaternion.y, k.inTangent, k.outTangent); newKeyframe.tangentMode = k.tangentMode; AnimationCurveHelper.MoveKey(data.Curve2, j, newKeyframe); } } for (int j = 0; j < data.Curve3.length; j++) { Keyframe k = data.Curve3[j]; if (k.time == state.ScrubberPosition) { Keyframe newKeyframe = new Keyframe(k.time, quaternion.z, k.inTangent, k.outTangent); newKeyframe.tangentMode = k.tangentMode; AnimationCurveHelper.MoveKey(data.Curve3, j, newKeyframe); } } for (int j = 0; j < data.Curve4.length; j++) { Keyframe k = data.Curve4[j]; if (k.time == state.ScrubberPosition) { Keyframe newKeyframe = new Keyframe(k.time, quaternion.w, k.inTangent, k.outTangent); newKeyframe.tangentMode = k.tangentMode; AnimationCurveHelper.MoveKey(data.Curve4, j, newKeyframe); } } Quaternion curveValue = new Quaternion(curve1Value, curve2Value, curve3Value, curve4Value); float angle = Vector3.Angle(quaternion.eulerAngles, curveValue.eulerAngles); hasDifferenceBeenFound = hasDifferenceBeenFound || angle > QUATERNION_THRESHOLD; if (angle > QUATERNION_THRESHOLD && hasUserInteracted) { data.Curve1.AddKey(state.ScrubberPosition, quaternion.x); data.Curve2.AddKey(state.ScrubberPosition, quaternion.y); data.Curve3.AddKey(state.ScrubberPosition, quaternion.z); data.Curve4.AddKey(state.ScrubberPosition, quaternion.w); hasUserInteracted = true; } } else if (typeInfo == PropertyTypeInfo.Color) { Color color = (Color)value; float curve1Value = data.Curve1.Evaluate(state.ScrubberPosition); float curve2Value = data.Curve2.Evaluate(state.ScrubberPosition); float curve3Value = data.Curve3.Evaluate(state.ScrubberPosition); float curve4Value = data.Curve4.Evaluate(state.ScrubberPosition); hasDifferenceBeenFound |= addKeyOnUserInteraction(color.r, curve1Value, data.Curve1, state.ScrubberPosition); hasDifferenceBeenFound |= addKeyOnUserInteraction(color.g, curve2Value, data.Curve2, state.ScrubberPosition); hasDifferenceBeenFound |= addKeyOnUserInteraction(color.b, curve3Value, data.Curve3, state.ScrubberPosition); hasDifferenceBeenFound |= addKeyOnUserInteraction(color.a, curve4Value, data.Curve4, state.ScrubberPosition); } } if (hasDifferenceBeenFound) { hasUserInteracted = true; EditorUtility.SetDirty(clipCurve); } } }