Esempio n. 1
0
    protected override void showContextMenu(Behaviour behaviour)
    {
        ActorClipCurve clipCurve = behaviour as ActorClipCurve;

        if (clipCurve == null)
        {
            return;
        }

        List <KeyValuePair <string, string> > currentCurves = new List <KeyValuePair <string, string> >();

        for (int i = 0; i < clipCurve.CurveData.Count; i++)
        {
            MemberClipCurveData           data         = clipCurve.CurveData[i];
            KeyValuePair <string, string> curveStrings = new KeyValuePair <string, string>(data.Type, data.PropertyName);
            currentCurves.Add(curveStrings);
        }

        GenericMenu createMenu = new GenericMenu();

        createMenu.AddItem(new GUIContent("Rename"), false, renameItem, behaviour);
        createMenu.AddItem(new GUIContent("Copy"), false, copyItem, behaviour);
        createMenu.AddItem(new GUIContent("Delete"), false, deleteItem, behaviour);
        if (clipCurve.Actor != null)
        {
            createMenu.AddSeparator(string.Empty);
            Component[] components = DirectorHelper.getValidComponents(clipCurve.Actor.gameObject);

            for (int i = 0; i < components.Length; i++)
            {
                Component    component = components[i];
                MemberInfo[] members   = DirectorHelper.getValidMembers(component);
                for (int j = 0; j < members.Length; j++)
                {
                    AddCurveContext context = new AddCurveContext();
                    context.clipCurve  = clipCurve;
                    context.component  = component;
                    context.memberInfo = members[j];
                    if (!currentCurves.Contains(new KeyValuePair <string, string>(component.GetType().Name, members[j].Name)))
                    {
                        createMenu.AddItem(new GUIContent(string.Format("Add Curve/{0}/{1}", component.GetType().Name, DirectorHelper.GetUserFriendlyName(component, members[j]))), false, addCurve, context);
                    }
                }
            }
            createMenu.AddItem(new GUIContent(clipCurve.showInScene?"HideInScene":"ShowInScene"), false, showInScene, clipCurve);
        }
        createMenu.ShowAsContext();
    }
Esempio n. 2
0
    public override void PostUpdate(DirectorControlState state)
    {
        ActorClipCurve clipCurve = Wrapper.Behaviour as ActorClipCurve;

        if (clipCurve == null)
        {
            return;
        }

        hasUndoRedoBeenPerformed = (Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed");
        if ((HaveCurvesChanged || hasUndoRedoBeenPerformed) && state.IsInPreviewMode)
        {
            clipCurve.SampleTime(state.ScrubberPosition);
            HaveCurvesChanged = false;
            hasUserInteracted = false;
        }
        else
        {
            checkToAddNewKeyframes(clipCurve, state);
        }
    }
Esempio n. 3
0
    internal static ActorClipCurve CreateActorClipCurve(CurveTrack track)
    {
        string     name = DirectorHelper.getCutsceneItemName(track.gameObject, CURVE_CLIP_NAME_DEFAULT, typeof(ActorClipCurve));
        GameObject item = new GameObject(name);

        ActorClipCurve clip = item.AddComponent <ActorClipCurve>();

        SortedDictionary <float, ActorClipCurve> sortedItems = new SortedDictionary <float, ActorClipCurve>();

        foreach (ActorClipCurve c in track.TimelineItems)
        {
            sortedItems.Add(c.Firetime, c);
        }

        float latestTime = 0;
        float length     = DEFAULT_CURVE_LENGTH;

        foreach (ActorClipCurve c in sortedItems.Values)
        {
            if (latestTime >= c.Firetime)
            {
                latestTime = Mathf.Max(latestTime, c.Firetime + c.Duration);
            }
            else
            {
                length = c.Firetime - latestTime;
                break;
            }
        }

        clip.Firetime         = latestTime;
        clip.Duration         = length;
        item.transform.parent = track.transform;

        return(clip);
    }
Esempio n. 4
0
    private void showInScene(object userData)
    {
        ActorClipCurve arg = userData as ActorClipCurve;

        arg.showInScene = !arg.showInScene;
    }
Esempio n. 5
0
    private void checkToAddNewKeyframes(ActorClipCurve clipCurve, DirectorControlState state)
    {
        if (state.IsInPreviewMode && IsEditing &&
            clipCurve.Manager.State == TimelineManager.TimeLineState.Paused && GUIUtility.hotControl == 0 &&
            (clipCurve.Firetime <= state.ScrubberPosition &&
             state.ScrubberPosition <= clipCurve.Firetime + clipCurve.Duration) && clipCurve.Actor != null)
        {
            Undo.RecordObject(clipCurve, "Auto Key Created");
            bool hasDifferenceBeenFound = false;
            for (int i = 0; i < clipCurve.CurveData.Count; i++)
            {
                MemberClipCurveData data = clipCurve.CurveData[i];
                if (data.Type == string.Empty || data.PropertyName == string.Empty)
                {
                    continue;
                }

                Component component = clipCurve.Actor.GetComponent(data.Type);
                object    value     = clipCurve.GetCurrentValue(component, data.PropertyName, data.IsProperty);

                PropertyTypeInfo typeInfo = data.PropertyType;

                if (typeInfo == PropertyTypeInfo.Int || typeInfo == PropertyTypeInfo.Long)
                {
                    float curve1Value = data.Curve1.Evaluate(state.ScrubberPosition);
                    hasDifferenceBeenFound |= addKeyOnUserInteraction(Convert.ToInt32(value), curve1Value, data.Curve1, state.ScrubberPosition);
                }
                else if (typeInfo == PropertyTypeInfo.Float || typeInfo == PropertyTypeInfo.Double)
                {
                    float curve1Value = data.Curve1.Evaluate(state.ScrubberPosition);
                    hasDifferenceBeenFound |= addKeyOnUserInteraction(Convert.ToSingle(value), curve1Value, data.Curve1, state.ScrubberPosition);
                }
                else if (typeInfo == PropertyTypeInfo.Vector2)
                {
                    Vector2 vec2        = (Vector2)value;
                    float   curve1Value = data.Curve1.Evaluate(state.ScrubberPosition);
                    float   curve2Value = data.Curve2.Evaluate(state.ScrubberPosition);

                    hasDifferenceBeenFound |= addKeyOnUserInteraction(vec2.x, curve1Value, data.Curve1, state.ScrubberPosition);
                    hasDifferenceBeenFound |= addKeyOnUserInteraction(vec2.y, curve2Value, data.Curve2, state.ScrubberPosition);
                }
                else if (typeInfo == PropertyTypeInfo.Vector3)
                {
                    Vector3 vec3        = (Vector3)value;
                    float   curve1Value = data.Curve1.Evaluate(state.ScrubberPosition);
                    float   curve2Value = data.Curve2.Evaluate(state.ScrubberPosition);
                    float   curve3Value = data.Curve3.Evaluate(state.ScrubberPosition);

                    hasDifferenceBeenFound |= addKeyOnUserInteraction(vec3.x, curve1Value, data.Curve1, state.ScrubberPosition);
                    hasDifferenceBeenFound |= addKeyOnUserInteraction(vec3.y, curve2Value, data.Curve2, state.ScrubberPosition);
                    hasDifferenceBeenFound |= addKeyOnUserInteraction(vec3.z, curve3Value, data.Curve3, state.ScrubberPosition);
                }
                else if (typeInfo == PropertyTypeInfo.Vector4)
                {
                    Vector4 vec4        = (Vector4)value;
                    float   curve1Value = data.Curve1.Evaluate(state.ScrubberPosition);
                    float   curve2Value = data.Curve2.Evaluate(state.ScrubberPosition);
                    float   curve3Value = data.Curve3.Evaluate(state.ScrubberPosition);
                    float   curve4Value = data.Curve4.Evaluate(state.ScrubberPosition);

                    hasDifferenceBeenFound |= addKeyOnUserInteraction(vec4.x, curve1Value, data.Curve1, state.ScrubberPosition);
                    hasDifferenceBeenFound |= addKeyOnUserInteraction(vec4.y, curve2Value, data.Curve2, state.ScrubberPosition);
                    hasDifferenceBeenFound |= addKeyOnUserInteraction(vec4.z, curve3Value, data.Curve3, state.ScrubberPosition);
                    hasDifferenceBeenFound |= addKeyOnUserInteraction(vec4.w, curve4Value, data.Curve4, state.ScrubberPosition);
                }
                else if (typeInfo == PropertyTypeInfo.Quaternion)
                {
                    Quaternion quaternion  = (Quaternion)value;
                    float      curve1Value = data.Curve1.Evaluate(state.ScrubberPosition);
                    float      curve2Value = data.Curve2.Evaluate(state.ScrubberPosition);
                    float      curve3Value = data.Curve3.Evaluate(state.ScrubberPosition);
                    float      curve4Value = data.Curve4.Evaluate(state.ScrubberPosition);

                    for (int j = 0; j < data.Curve1.length; j++)
                    {
                        Keyframe k = data.Curve1[j];
                        if (k.time == state.ScrubberPosition)
                        {
                            Keyframe newKeyframe = new Keyframe(k.time, quaternion.x, k.inTangent, k.outTangent);
                            newKeyframe.tangentMode = k.tangentMode;
                            AnimationCurveHelper.MoveKey(data.Curve1, j, newKeyframe);
                        }
                    }

                    for (int j = 0; j < data.Curve2.length; j++)
                    {
                        Keyframe k = data.Curve2[j];
                        if (k.time == state.ScrubberPosition)
                        {
                            Keyframe newKeyframe = new Keyframe(k.time, quaternion.y, k.inTangent, k.outTangent);
                            newKeyframe.tangentMode = k.tangentMode;
                            AnimationCurveHelper.MoveKey(data.Curve2, j, newKeyframe);
                        }
                    }

                    for (int j = 0; j < data.Curve3.length; j++)
                    {
                        Keyframe k = data.Curve3[j];
                        if (k.time == state.ScrubberPosition)
                        {
                            Keyframe newKeyframe = new Keyframe(k.time, quaternion.z, k.inTangent, k.outTangent);
                            newKeyframe.tangentMode = k.tangentMode;
                            AnimationCurveHelper.MoveKey(data.Curve3, j, newKeyframe);
                        }
                    }

                    for (int j = 0; j < data.Curve4.length; j++)
                    {
                        Keyframe k = data.Curve4[j];
                        if (k.time == state.ScrubberPosition)
                        {
                            Keyframe newKeyframe = new Keyframe(k.time, quaternion.w, k.inTangent, k.outTangent);
                            newKeyframe.tangentMode = k.tangentMode;
                            AnimationCurveHelper.MoveKey(data.Curve4, j, newKeyframe);
                        }
                    }

                    Quaternion curveValue = new Quaternion(curve1Value, curve2Value, curve3Value, curve4Value);
                    float      angle      = Vector3.Angle(quaternion.eulerAngles, curveValue.eulerAngles);
                    hasDifferenceBeenFound = hasDifferenceBeenFound || angle > QUATERNION_THRESHOLD;
                    if (angle > QUATERNION_THRESHOLD && hasUserInteracted)
                    {
                        data.Curve1.AddKey(state.ScrubberPosition, quaternion.x);
                        data.Curve2.AddKey(state.ScrubberPosition, quaternion.y);
                        data.Curve3.AddKey(state.ScrubberPosition, quaternion.z);
                        data.Curve4.AddKey(state.ScrubberPosition, quaternion.w);
                        hasUserInteracted = true;
                    }
                }
                else if (typeInfo == PropertyTypeInfo.Color)
                {
                    Color color       = (Color)value;
                    float curve1Value = data.Curve1.Evaluate(state.ScrubberPosition);
                    float curve2Value = data.Curve2.Evaluate(state.ScrubberPosition);
                    float curve3Value = data.Curve3.Evaluate(state.ScrubberPosition);
                    float curve4Value = data.Curve4.Evaluate(state.ScrubberPosition);

                    hasDifferenceBeenFound |= addKeyOnUserInteraction(color.r, curve1Value, data.Curve1, state.ScrubberPosition);
                    hasDifferenceBeenFound |= addKeyOnUserInteraction(color.g, curve2Value, data.Curve2, state.ScrubberPosition);
                    hasDifferenceBeenFound |= addKeyOnUserInteraction(color.b, curve3Value, data.Curve3, state.ScrubberPosition);
                    hasDifferenceBeenFound |= addKeyOnUserInteraction(color.a, curve4Value, data.Curve4, state.ScrubberPosition);
                }
            }
            if (hasDifferenceBeenFound)
            {
                hasUserInteracted = true;
                EditorUtility.SetDirty(clipCurve);
            }
        }
    }