public override void RegisterNeed(Person person, ActivityVerb actionType, ItemType itemType, PersonVitalType vitalType, decimal priority) { if (!NeedIsRegistered(person, actionType, itemType, vitalType, 1)) { AddNeed(actionType, itemType, vitalType, 1, priority); } }
public void AddNeed(ActivityVerb actionType, ItemType itemType, PersonVitalType vitalType, decimal quantity, decimal priority) { if (Settings.IsVerbose) Console.WriteDebugLine (" Registering the need to " + actionType + " " + quantity + " " + itemType + "."); Needs.Add (new NeedEntry (actionType, itemType, vitalType, quantity, priority)); }
public override void RegisterNeed(Person person, ActivityVerb actionType, ItemType itemType, PersonVitalType vitalType, decimal priority) { var quantity = 100 - person.Vitals[PersonVitalType.Energy]; if (!NeedIsRegistered (person, actionType, itemType, vitalType, quantity)) { AddNeed (actionType, itemType, vitalType, quantity, priority); } }
public bool HasNeed(ActivityVerb actionType, ItemType needType, PersonVitalType vitalType, decimal quantity) { return((from n in Needs where n.ActionType == actionType && (n.ItemType == needType || n.VitalType == vitalType) select n).Count() > 0); }
public override void RegisterNeed(Person person, ActivityVerb actionType, ItemType itemType, PersonVitalType vitalType, decimal priority) { var quantity = Settings.DefaultDrinkAmount; if (!NeedIsRegistered (person, actionType, itemType, vitalType, quantity)) { AddNeed (actionType, itemType, vitalType, quantity, priority); } }
public void AddNeed(ActivityVerb actionType, ItemType itemType, PersonVitalType vitalType, decimal quantity, decimal priority) { if (Settings.IsVerbose) { Console.WriteDebugLine(" Registering the need to " + actionType + " " + quantity + " " + itemType + "."); } Needs.Add(new NeedEntry(actionType, itemType, vitalType, quantity, priority)); }
public override void RegisterNeed(Person person, ActivityVerb actionType, ItemType itemType, PersonVitalType vitalType, decimal priority) { var quantity = 100 - person.Vitals[PersonVitalType.Energy]; if (!NeedIsRegistered(person, actionType, itemType, vitalType, quantity)) { AddNeed(actionType, itemType, vitalType, quantity, priority); } }
public override void RegisterNeed(Person person, ActivityVerb actionType, ItemType needType, PersonVitalType vitalType, decimal priority) { var quantity = Settings.DefaultEatAmount; if (!NeedIsRegistered(person, actionType, needType, vitalType, quantity)) { AddNeed(actionType, needType, vitalType, quantity, priority); } }
public BaseNeedIdentifier(ActivityVerb actionType, ItemType itemType, PersonVitalType vitalType, EngineSettings settings, ConsoleHelper console) { ActionType = actionType; ItemType = itemType; VitalType = vitalType; Settings = settings; Console = console; if (vitalType != PersonVitalType.NotSet) DefaultPriority = settings.DefaultVitalPriorities [vitalType]; else if (itemType != ItemType.NotSet) DefaultPriority = settings.DefaultItemPriorities [itemType]; }
public NeedEntry( ActivityVerb actionType, ItemType itemType, PersonVitalType vitalType, decimal quantity, decimal priority ) { ActionType = actionType; ItemType = itemType; VitalType = vitalType; Quantity = quantity; Priority = priority; }
public BaseNeedIdentifier(ActivityVerb actionType, ItemType itemType, PersonVitalType vitalType, EngineSettings settings, ConsoleHelper console) { ActionType = actionType; ItemType = itemType; VitalType = vitalType; Settings = settings; Console = console; if (vitalType != PersonVitalType.NotSet) { DefaultPriority = settings.DefaultVitalPriorities [vitalType]; } else if (itemType != ItemType.NotSet) { DefaultPriority = settings.DefaultItemPriorities [itemType]; } }
public ActivityAttribute(ActivityVerb actionType, ItemType itemType, PersonVitalType vitalType) { Verb = actionType; ItemType = itemType; VitalType = vitalType; }
public ActivityAttribute(ActivityVerb verb) { Verb = verb; }
public override void RegisterNeed(Person person, ActivityVerb actionType, ItemType itemType, PersonVitalType vitalType, decimal priority) { if (!NeedIsRegistered (person, actionType, itemType, vitalType, 1)) { AddNeed (actionType, itemType, vitalType, 1, priority); } }
public virtual bool NeedIsRegistered(Person person, ActivityVerb actionType, ItemType needType, PersonVitalType vitalType, decimal quantity) { return(person.HasNeed(actionType, needType, vitalType, quantity)); }
public void AddNeed(ActivityVerb actionType, PersonVitalType vitalType, ItemType needType, decimal quantity, decimal priority) { AddNeed(new NeedEntry (actionType, needType, vitalType, quantity, priority)); }
public virtual bool NeedIsRegistered(Person person, ActivityVerb actionType, ItemType needType, PersonVitalType vitalType, decimal quantity) { return person.HasNeed (actionType, needType, vitalType, quantity); }
public bool HasNeed(ActivityVerb actionType, ItemType needType, PersonVitalType vitalType, decimal quantity) { return (from n in Needs where n.ActionType == actionType && (n.ItemType == needType || n.VitalType == vitalType) select n).Count () > 0; }
public abstract void RegisterNeed(Person person, ActivityVerb actionType, ItemType needType, PersonVitalType vitalType, decimal priority);
public void AddNeed(ActivityVerb actionType, PersonVitalType vitalType, ItemType needType, decimal quantity, decimal priority) { AddNeed(new NeedEntry(actionType, needType, vitalType, quantity, priority)); }
public bool IsSuited(ActivityVerb actionType, ItemType itemType, PersonVitalType vitalType) { return(ActionType == actionType && (ItemType == itemType || VitalType == vitalType)); }