/// <summary> /// Shortfall occurred /// </summary> /// <param name="e"></param> protected override void OnActivityPerformed(EventArgs e) { ActivityPerformed?.Invoke(this, e); }
/// <summary> /// Activity has occurred /// </summary> /// <param name="e"></param> protected virtual void OnActivityPerformed(EventArgs e) { ActivityPerformed?.Invoke(this, e); }
private void BubblePaddock_ActivityPerformed(object sender, EventArgs e) { ActivityPerformed?.Invoke(sender, e); }