Esempio n. 1
0
        public bool Equals(DestinyMilestoneChallengeActivityGraphNodeEntry input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     ActivityGraphHash == input.ActivityGraphHash ||
                     (ActivityGraphHash.Equals(input.ActivityGraphHash))
                     ) &&
                 (
                     ActivityGraphNodeHash == input.ActivityGraphNodeHash ||
                     (ActivityGraphNodeHash.Equals(input.ActivityGraphNodeHash))
                 ));
        }
Esempio n. 2
0
        public bool Equals(DestinyLocationReleaseDefinition input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     DisplayProperties == input.DisplayProperties ||
                     (DisplayProperties != null && DisplayProperties.Equals(input.DisplayProperties))
                     ) &&
                 (
                     SmallTransparentIcon == input.SmallTransparentIcon ||
                     (SmallTransparentIcon != null && SmallTransparentIcon.Equals(input.SmallTransparentIcon))
                 ) &&
                 (
                     MapIcon == input.MapIcon ||
                     (MapIcon != null && MapIcon.Equals(input.MapIcon))
                 ) &&
                 (
                     LargeTransparentIcon == input.LargeTransparentIcon ||
                     (LargeTransparentIcon != null && LargeTransparentIcon.Equals(input.LargeTransparentIcon))
                 ) &&
                 (
                     SpawnPoint == input.SpawnPoint ||
                     (SpawnPoint.Equals(input.SpawnPoint))
                 ) &&
                 (
                     DestinationHash == input.DestinationHash ||
                     (DestinationHash.Equals(input.DestinationHash))
                 ) &&
                 (
                     ActivityHash == input.ActivityHash ||
                     (ActivityHash.Equals(input.ActivityHash))
                 ) &&
                 (
                     ActivityGraphHash == input.ActivityGraphHash ||
                     (ActivityGraphHash.Equals(input.ActivityGraphHash))
                 ) &&
                 (
                     ActivityGraphNodeHash == input.ActivityGraphNodeHash ||
                     (ActivityGraphNodeHash.Equals(input.ActivityGraphNodeHash))
                 ) &&
                 (
                     ActivityBubbleName == input.ActivityBubbleName ||
                     (ActivityBubbleName.Equals(input.ActivityBubbleName))
                 ) &&
                 (
                     ActivityPathBundle == input.ActivityPathBundle ||
                     (ActivityPathBundle.Equals(input.ActivityPathBundle))
                 ) &&
                 (
                     ActivityPathDestination == input.ActivityPathDestination ||
                     (ActivityPathDestination.Equals(input.ActivityPathDestination))
                 ) &&
                 (
                     NavPointType == input.NavPointType ||
                     (NavPointType != null && NavPointType.Equals(input.NavPointType))
                 ) &&
                 (
                     WorldPosition == input.WorldPosition ||
                     (WorldPosition != null && WorldPosition.SequenceEqual(input.WorldPosition))
                 ));
        }