Esempio n. 1
0
        protected override ActivityExecutionStatus Execute(ActivityExecutionContext executionContext)
        {
            // If there is StateInitializationActivity should go first
            StateInitializationActivity init = null;

            foreach (Activity activity in Activities)
            {
                if (IsBasedOnType(activity, typeof(StateInitializationActivity)))
                {
                    init = (StateInitializationActivity)activity;
                    ActivitiesToExecute.Enqueue(init);
                    break;
                }
            }

            foreach (Activity activity in Activities)
            {
                if (activity == init)
                {
                    continue;
                }
                ActivitiesToExecute.Enqueue(activity);
            }

            NeedsExecution = false;
            return(ActivityExecutionStatus.Executing);
        }
Esempio n. 2
0
        //protected override ActivityExecutionStatus Cancel(ActivityExecutionContext executionContext)

        protected override ActivityExecutionStatus Execute(ActivityExecutionContext executionContext)
        {
            bool condition_true = false;

            foreach (IfElseBranchActivity activity in Activities)
            {
                if (activity == null || activity.Condition == null)
                {
                    continue;
                }

                if (activity.Condition.Evaluate(this, executionContext) == true)
                {
                    condition_true = true;
                    break;
                }
            }

            if (Activities.Count > 1)
            {
                if (condition_true == true)
                {
                    ActivitiesToExecute.Enqueue(Activities[0]);
                }
                else
                {
                    ActivitiesToExecute.Enqueue(Activities[1]);
                }
            }

            NeedsExecution = false;
            return(ActivityExecutionStatus.Closed);
        }
Esempio n. 3
0
        // Methods
        protected override ActivityExecutionStatus Execute(ActivityExecutionContext executionContext)
        {
            Activity next_activity = GetActivityByName(TargetStateName, false);

            next_activity.NeedsExecution = true;
            ActivitiesToExecute.Enqueue(next_activity);
            NeedsExecution = false;
            return(ActivityExecutionStatus.Closed);
        }
Esempio n. 4
0
        // Methods
        //protected override ActivityExecutionStatus Cancel (ActivityExecutionContext executionContext)

        protected override ActivityExecutionStatus Execute(ActivityExecutionContext executionContext)
        {
            foreach (Activity activity in Activities)
            {
                ActivitiesToExecute.Enqueue(activity);
            }

            NeedsExecution = false;
            return(ActivityExecutionStatus.Executing);
        }
Esempio n. 5
0
        //public Activity DynamicActivity { get; }

        // Methods

        //protected override ActivityExecutionStatus Cancel(ActivityExecutionContext executionContext);
        protected override ActivityExecutionStatus Execute(ActivityExecutionContext executionContext)
        {
            Activities[0].NeedsExecution = true;
            ActivitiesToExecute.Enqueue(Activities[0]);

            if (Condition.Evaluate(this, executionContext) == false)
            {
                NeedsExecution = false;
                return(ActivityExecutionStatus.Closed);
            }

            NeedsExecution = true;
            return(ActivityExecutionStatus.Executing);
        }
Esempio n. 6
0
        protected override ActivityExecutionStatus Execute(ActivityExecutionContext executionContext)
        {
            List <Activity> list  = new List <Activity> ();
            Activity        child = this;

            // Indicate that all children activites can be executed in paralell
            while (child != null)
            {
                //Console.WriteLine ("Child {0}", child);
                // TODO: if (IsBasedOnType (current, typeof (CompositeActivity))) {
                if (child.GetType().BaseType == typeof(CompositeActivity))
                {
                    CompositeActivity composite = (CompositeActivity)child;
                    foreach (Activity activity in composite.Activities)
                    {
                        list.Add(activity);
                    }
                }

                if (list.Count == 0)
                {
                    break;
                }

                child = list [0];
                child.ParallelParent = this;
                list.Remove(child);
            }

            foreach (Activity activity in Activities)
            {
                ActivitiesToExecute.Enqueue(activity);
            }

            NeedsExecution = false;
            return(ActivityExecutionStatus.Closed);
        }