Esempio n. 1
0
        public override void Load()
        {
            sprBackground            = Content.Load <Texture2D>("Triple Thunder/HUD/Menus/Weapon Selection/Background");
            sprExtraWeaponBackground = Content.Load <Texture2D>("Triple Thunder/HUD/Menus/Weapon Selection/Extra Weapon Background");
            sprNumber = Content.Load <Texture2D>("Triple Thunder/HUD/Menus/Weapon Selection/Number");

            WeaponOutlineButton = new AnimatedSprite(Content, "Triple Thunder/HUD/Menus/Weapon Selection/Weapon Button Outline", new Vector2(0, 0), 0, 1, 4);
            WeaponOutlineButton.SetFrame(2);

            ListDefaultWeapon.Add(new WeaponSelectionItem("AK-47"));
            ListDefaultWeapon.Add(new WeaponSelectionItem("Ingram MAC 10"));
            ListDefaultWeapon.Add(new WeaponSelectionItem("Scout"));
            ListDefaultWeapon.Add(new WeaponSelectionItem("M3"));
            ListDefaultWeapon.Add(new WeaponSelectionItem("M79"));
            ListDefaultWeapon.Add(new WeaponSelectionItem("MG42"));

            SelectedWeapon = ListDefaultWeapon[0];

            foreach (WeaponSelectionItem ActiveWeapon in ListDefaultWeapon)
            {
                ActiveWeapon.Load(Content);
            }

            foreach (WeaponMenuEquipment ActiveWeapon in Owner.Equipment.ArrayEquipedPrimaryWeapon)
            {
                ListPersonalWeapon.Add(new WeaponSelectionItem(ActiveWeapon.Name));
            }

            foreach (WeaponSelectionItem ActiveWeapon in ListPersonalWeapon)
            {
                ActiveWeapon.Load(Content);
            }
        }
Esempio n. 2
0
 public void Load(ContentManager Content)
 {
     foreach (WeaponBase ActiveWeapon in DicWeaponByName.Values)
     {
         ActiveWeapon.Load(Content);
     }
 }
        public void Load(ContentManager Content)
        {
            foreach (Weapon ActiveWeapon in DicWeaponByName.Values)
            {
                ActiveWeapon.Load(Content);
            }

            foreach (Weapon ActiveWeapon in ListActiveSecondaryWeapon)
            {
                ActiveWeapon.Load(Content);
            }
        }