public override SkillEffect[] CreateAdditionalSkillEffects(Skill sk, SkillEffect[] effects) { ActiveSkill aa = Owner.MeleeSkill; if (aa != null && sk.GetSkillId() == aa.GetSkillId()) { if (sk.Owner.HasEffectOfSkill(SkillId.Haste)) { SkillEffect[] ef = new SkillEffect[1]; ef[0] = new EffectPushaway(30); return(ef); } } return(null); }
public override void OnGiveDamage(Character target, int damage, SkillId skillId) { ActiveSkill aa = Owner.MeleeSkill; if (target != null && aa != null && skillId == aa.GetSkillId() && damage > 0) { if (Owner.HasEffectOfSkill(SkillId.Haste)) { int drainAmmount = (int)(damage * POWER / 100f); if (drainAmmount > 0) { Owner.ReceiveHeal(target, drainAmmount, skillId); } } } }